Hey everyone.
A while back I saw Skyreon's "100%" run. I don't agree with that run's definition of 100% - you can load your last save at the Orb Chamber to verify that you have all the items after you have beaten the game. Other game categories with 100% items that don't show item completion at the end are typically verified in a similar way, or the moderator watches the entire run. So the idea that you have no way to track your progress didn't seem like a good reason to not get every item and shouldn't be called 100%, but this is my opinion.
I theorized and did a run of what I called an "All Items" speedrun instead. I have no idea if this has been done already somewhere. It is glitchless by nature. You collect literally everything and when the credits are done, verify item contents by reloading the Orb Chamber save. The collection requirements are:
151 tinderboxes 44 notes and diaries 37 oil potions 16 laudanum potions 7 oil barrels 5 memory capsules all progression items, even if not used touching all torture devices saving agrippa
No other restrictions.
I timed my run RTA (e.g. with loads and without a load extender or w/e) and I paused my timer a few times to double check my item counts, which I wouldn't do in a real run. And I flubbed my routing at the end lmao. So this is just a demonstration run more or less:
My haphazardly written "route" can be found here (which I think I will update some more as I get better): https://docs.google.com/document/d/1LwTv4SnE38EntnrEkwIvYXQ1jCkjkdDfaOY_t6y7oys/edit#
I'm also kind of an Amnesia glitch noob, so I didn't use any exploits. I am interested in any that could be applied though!
So I've gotten iQue SM64 to run perfectly in Project 64 1.6 thanks to the rom dump, and was wondering if maybe we could get a sub-cat added for EMU specifically? I don't have a run yet to submit but if this could be added I would definitely do one.