Comments
Päijät-Häme, Finlandjphpue1 year ago

Also a couple of skips:

Radiant Bay 1: skipping the dialogue in the beginning:

and the Intro 1:

0:07: skipping dialogue by jumping a bit to the left of the platform

0:11 skipping an barrier spawn by staying on the right and jumping over some lines (Shoutouts to SongOfSoil)

0:14: skipping dialogue and dash capsule by hugging the outer left wall so you spawn back past the trigger area

0:25: jumping past the barrier from the left (i think right is okay too)

Päijät-Häme, Finlandjphpue1 year ago

Intro 2: You can skip the autoscroller

Päijät-Häme, Finlandjphpue1 year ago

If anyone wants to share any oddities, strats whatevers, feel free to do so. Once there are enough or the run shapes up to something, there probably will be a small guide/tutorial for the run. But yeah, this thread is pretty much just to collect anything useful/funny or whatever. Who knows what might come in handy later

thread: Mighty No. 9
Päijät-Häme, Finlandjphpue3 years ago

Brands regular charge doesn't seem to have that much use, but the downward slash certainly helps with Dynatron.

During Countershade stage you want to first just leave shade alone so he goes to the beginning room and then start attacking.

I think you can defeat Mic with just a buster but yeah... Bat is a better starting point imo.

Ground dash is generally faster I think yeah.

Other than that: 9 Lives is useful for practice and early runs. Trinity might be a difficult one at first, but becomes a lot more doable with the boost that the bots give you after a few deaths.

And feel free to ask more if you come up with more questions.

Ultimatedogfan likes this
Päijät-Häme, Finlandjphpue3 years ago

Hyvä peli

KodoHunter likes this
Päijät-Häme, Finlandjphpue3 years ago

GG wr miäs

KodoHunter likes this
About jphpue
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