Threads
Indiahaseeb_heaven7 years ago

Hello , i recently created a bot for Super Mario Bros. called LuaRio bot in Lua. So while i was testing the Bot , it did some pretty funny things which i wasn't expecting .

I collided with Floor bricks which are usually not likely to hit by player , since he is bot he did some inputs there also changed the block to ? blocks and sometimes even smashed the bricks.

I also placed this Bricks upwards with Level Editor and i tried to smash them but i couldn't .

And also Bot Stomped Paratroopa and still didn't got killed , i guess game doesn't check for enemy detection while Paratroopa is stomped and its falling down.

here is the video about it.

Here is my Bot that i Created LuaRio.

Indiahaseeb_heaven7 years ago

Hello, i have found new bug/glitch in smb1, that when you stomp in CheepCheep it converts into koopa, if its green cheepcheep then it will turn into GreenKoopa and if its RedCheepCheep it will turn into RedKoopa.

I was manage to change enemy to CheepCheep using EnemyChanger script which i wrote myself in Lua. and then i was able to stomp CheepCheep elsewise its not possible to stomp on CheepCheep and Blooper .

Here is the video of bug/glitch.

Indiahaseeb_heaven7 years ago

Here is the video showing No bump method to achieve wrong warp for 4-2 .

Video on Twitch.

Usually you need 2-3 bumps atleast for WrongWarp to work technically speaking you need 20 pixels of bump to ahcieve this,

For Wrong Warp xPos should be 132. By Default xPos is 112. Need 20 Pixels for wrong warp atleast.

But from this method you dont need any bumb you just need to duck at the right time and press keep pressing left so that Mario will be ejected to right. thus giving your xPosition a bump.

Indiahaseeb_heaven7 years ago

Unused Objects.

SuperMarioBrosBrownBall

An object that Mario can climb up or down like a vine. It makes a "buzzing" sound as you climb, as though Mario is repeatedly hitting his head on something. It can still be placed in-game with a level editor. Although it appears as a brown flagpole ball, the actual 16×16 metatile that is used is unique to this object.

Iink here : https://tcrf.net/Super_Mario_Bros.

I found that objects is actually FlagPole's top with object value of 0x31 containing at offset 0x0016.

Here is my tweet about it. https://twitter.com/haseeb_heaven/status/831679215783120897

Indiahaseeb_heaven7 years ago

Hello there, i have created FCEUX Lua Script for Helping to achieve wrong warp easily.

i need people to test it before i will add it in resources tools.

Script Includes for Level 4-2.

Mario's xPos : xPosition of current player. Last Bump : How many pixels by last bump. Pixels Needed : Pixels needed for Wrong Warp to work.

For 8-4

Current Area : Current Area of Player is in. Area Needed : Area Needed for Wrong warp to work.

How to Run script in emulator.

1.Open FCEUX Emulator. 2. Then Click File>Lua Script>New Lua Script. 3.Choose the "SMB1_wrongWarp_4-2_8-4.lua" file. 4.Click Run .

NOTE : In order to work for both world 4 and 8 you need to re-start script when you will reach world 8-4

Link to my script. https://drive.google.com/open?id=0B4FhvWYMyiPVV2REbGpJT0hybkE

Indiahaseeb_heaven7 years ago

List of glitches that were found to improve Super Mario speedrun .

Wrong Warp 4-2 : Andgrewg. Wrong Warp 8-4 and Pixel Jump : Andrewg. FlagPole Glitch : klmz.. setup prepared by SockFolder and Mav6771

If there are any other please mention in comment thanks.

Indiahaseeb_heaven7 years ago

I have compiled list of possible time saved by TAS over RTA (Darbian WR) in every world have a look.

I updated the list with framerules thanks to i_o_l and kosmic.

link to TAS vs RTA World Record Time Saved (Updated). https://drive.google.com/file/d/0B4FhvWYMyiPVb1c1QVdlSnpHejg/view?usp=sharing

About haseeb_heaven
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