Comments
Austriah3dr0x2 years ago

So it's just not necessary to add challenge cards in casual, standard and intense. They are simple enough to be successfully completed with good times. To allow cards there would be a total overkill. The point is that it is simply necessary to play with cards in extremes and especially insane difficulty. You run out of ammunition before you reach the first half on the way of the ammunition box because the enemys have a ton of health. Anyone who tries to do this just knows what I'm talking about.

I wouldn't say it's pay to win. It's the same with consumables. You have to farm currency to buy them. Everyone can get cards also from chest´s. So chestruns are a nice farming option beside daily/weeklys.

I suggest to allow it only for extreme and insane. I mean if there is no other choice u can add a "challenge card enabled" category at least for insane so it wouldnt fill the leaderboard with more categories.

best regards

lollipopomg likes this
Austriah3dr0x2 years ago

Many thanks! But the rules also have to be adapted as it is almost impossible to play extreme or insane without challenge cards. And the rule "must be played with bots" does not generally make sense and should be changed to "other players are not allowed except bots". If it is possible to kill bots for the respective level of difficulty, then it should be up to each player to decide whether to kill them or not.

Austriah3dr0x2 years ago

Hey. Since im trying to fill up the leaderboard with good intense speedruns to get starting times for everyone, im wondering why there are no insane and extreme difficulty. I mean i think its nearly impossible to get a full game run on extreme or insane but it is possible to get single level runs on those difficulties and i allready did that. So i have videos and times and i like to upload and share them on the leaderboard with you. I also wanna try in the future to grow our community and get more people for competition. Because i think alot of people didnt know that this here exist. And this game has really good speedrun potential. The many different difficulties make it enjoyable for everyone to make speedruns in this game. I also will make a facebook post in the big afe group to let people know that we are here and hope we get so more :)

SamotSomar and lollipopomg like this
Austriah3dr0x2 years ago

Well I can share same overall tips because every map, difficulty and playstyle is different. In general for the lower difficulties damage doesn't matter that much as on higher difficulties. So demo with smartgun and fast ability recharge for aoe cleaning groups of aliens seems probably the best. Using perks that increasing movement speed is a basic for speed running so it's an auto include in every difficulty and build. On higher difficulties (intense and above) u wanna do a lot of dmg to get the greens and bosses fast down and one shot runners. So gunner with the pump shotgun is a damage beast and seems to be the best option. The other classes are better for team support as for speedrunning imho. Doc is nice with a stim build to get the maximum of movement speed but suffers on dmg output and aoe.

Yappy0 likes this
Austriah3dr0x2 years ago

I think the current aftermatch report is enough for timing a run. The lifetime stats are nice but u cant take the times for a leaderboard without gameplay. Also the timing is not accurate for older runs and only valid for the current patch. I have some strange times on a few different difficultys and levels that cant be valid. It's also noticed in the patch notes.

"Due to some legacy tracking issues prior to Season 1’s launch, you may notice some discrepancies"

It's fine how it is currently. Im not the admin here but that's just my personal opinion. :)

lollipopomg and Yappy0 like this
Austriah3dr0x2 years ago

I think they are updated. I did my runs on standart so check standart difficulty :)

lollipopomg and Yappy0 like this
About h3dr0x
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