I see that you guys initially presumed the finish point was when the screen turns white whereas I had made it the point where the glass fades out.
Seems like the way you initially did it seems more logical as it is easier to pinpoint the exact moment the screen turns white. I am happy to change it, unless you are fine with the way it currently is?
Great work Jason, I have tested 2 on android and there was some frame rate drop but only for one screen or so. I have not gone much further in that playthrough so I don't know if there is any later side effects either. In messing around generally I have experienced a couple of oddities but nothing useful or major yet but will keep trying stuff. All in all it's a tough game to break!
Thanks Jason. I think a very strict / traditional definition for 100% would be "collect everything" which would include the swords etc, but on the other hand it is up to the runners to set the rules. The only reason I defined it as all treasures / achievements to begin with was because xEarthx asked for that expressly, but he hasn't as yet done any runs.
An alternative for defining 100% would be to obtain 100% per the in game percentage counter (where you load the save file). I think (I may well be wrong) that percentage is based on getting all treasures, visiting all areas and killing all bosses. The benefit in using that as the rule would be easy verification, as the runner could be asked to show their save file after ending the run, showing the 100%.
Edit: Actually not sure at all about the 100% in game percentage as I have a save just before the last boss with 95% even though I have missed quite a few treasures and areas, so likely that percentage merely tracks storyline progress.
Good stuff! Nice tip regarding the bomb method - I think I do use that in my any% no CD run, it makes me wonder whether a similar technique might have application elsewhere in the run.
Alternatively there could be an "All achievements / treasures" category and separately a 100% category which also requires that all weapons and armor be obtained. Don't mind having both but depends on what categories will actually get run. For the moment I will reinstate Zach Miller's run in 100% and if you want an additional category to include weapons / armor Jason then go for it (relabel the other category "All achievements / treasures").
I have no objection to that suggestion. I will get on with that shortly.
I have had another look at the achievements list and admittedly there is not one that requires buying those items. I will reinstate the run, unless you had any comment Jason?
I suspect there are some undiscovered glitches and thought I would mention some possible 'lines of enquiry' in the hope that with some new tech the run time might start to get towards the 60 minute mark, which would make it much easier for me to try runs.
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I have heard that by wearing the fire amulet on armor the Ice Dwarf can be damaged even with his shield up (untested).
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Whereas you normally need to fetch the vase for the ferrymaster in order to cross the river and progress near the beginning of the game, I can actually jump that gap without doing the vase quest by picking up some nearby pots and stacking them on the edge of the river. This definitely doesn't save any real time but I haven't tested whether it messes up any scripting yet.
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Similarly, I can actually get to the platform where you get the Mageblade without getting the pieces or raising the bridge over the lava. You need a health potion and jump over the lava, healing half way across, and can survive the trip. Unfortunately, the Mageblade does not materialise when you get to the platform, but if there is someway of triggering it without getting the pieces then this has potential.
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I have already posted elsewhere the glitch I got by chance whilst fighting the Ice Dwarf which maxes SS. If the effect could be replicated somehow, perhaps even on an earlier boss / mob, then that has huge potential to enable purchasing the magic armor much earlier (could also avoid the need to get chests and help with the 100% run). Video posted again below.
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At about 47 mins into Zach Miller's any% run he gets killed by a bat and the death animation clips him through a locked gate. There may be nothing in this because the respawn is always at the previous gate.
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Pots and blocks can be placed on some mobs and causes some awkward clipping / repositions them vertically. Again, probably no useful application but who knows.
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Generally, running whilst carrying things can seem to cause some awkward collision issues in tight gaps etc but I have not come across anything of use yet.
May be nothing useful here, but thought I would share these in case anyone finds the opportunity to carry out any further testing. If I find anything of actual use I will of course add it to this thread.
Sword of Xolan for mobile is one of my favourites but only 2 full game runners.
Generally, I wished more people ran mobile games as that is the only platform I can realistically run on at the mo.
I have created individual level leaderboards as I want to practice individual levels to ultimately improve my full game time Heromaster. If you wanted me to submit your level times from your full game run let me know.
When Cordy 2 gets added, I would appreciate it if you could do the same thing for that game as I will do ILs first as practice for the full game run which I will definitely do at some point.
Ouch!
Good spot. Tough call but rules are rules and buying those items can have a material effect on the time, so I'll reject it.
Thanks Jason. I have added you as a mod. I am on SR.com almost daily, but I think it is good to have you on board especially if you will be running the game actively.
I have just checked and no skip function on the Android version that I can see - last time it was updated on Google Play was in 2015. Hopefully Android will get the update at some point. Until then, I guess either add cinematic time to iOS runs (if skipped) or deduct the time from Android runs. I prefer the former as all existing run times are with the cinematic and easier not to change them, but I'm easy either way.
Sorry, last point. I have speed-watched Zach's 100% run and checked that he seems to get all treasures, bosses etc. However, the list of achievements is a long one and I wouldn't like to say for an absolute certainty that he ticked every one. On the basis that you are thinking of running that category JasonAce, if you happen to spot anything missing from his run please let me know. Cheers.
As an aside, this game is my favourite of all time to speedrun but I really struggle now to be able to do any runs over 60 mins as I am limited mostly to lunchtimes at work and the odd free hour here or there. If a new skip or exploit brings WR down below 60 mins I will get back in the mix but otherwise I doubt I will submit anytime soon.
On the basis that at least one of the mods should be actively running the game, either of you want to be an additional mod? MarcoDTL is not active.
Good spot JasonAce, they are relatively new uploads and I hadn't seen them before. I would message Zach Miller to see if he wants to join SR.com but comments are disabled on all his videos. I will add them to the leaderboard as I can't think he would have any objections.
Indeed, given your math I wonder whether it is even worth leaving in 100% no CD? No point in having an empty category. xEarthx, if you still want to run 100% no CD please let me know in the next couple of weeks.