Seems to be 48 to 50 enemies killed to trigger the end. Not sure why I've never counted the exact amount. Sometimes it's hard to count because of clusters so 50 seems like a safe bet.
Yeah testing all this with someone carrying a crossbow is on the to-do list for sure. And yes when I meant glitchless tower I guess I meant, getting all items the intended way. Skipping Vaelan's Cube animations to kill ghosts is definitely a time saver there.
Could definitely be the number of great orcs, though I swear I've had battles end while I'm just hitting some knights. I'll manually compare tapes and count how many mobs get killed sometimes this week. Something I should've done long ago really.
Managed to finish a lousy 39:XX with the first draft of the route. I'm starting to believe sub 30 might not yet be possible with current knowledge :( 32 would seem like a solid time? Hard to say yet
Obviously the route still needs work and needs ton of practice but I think overall this saves much less time than anticipated for Wimpy. The big time saver is definitely Mines (90 seconds saved I want to say?). I thought Cimmeria would be a huge timesaver also but the amount of dupes required is time-consuming (even using the little trick to avoid duping all of them). I'm not even sure if a glitched Cimmeria would save a full minute over a good Glitchless Cimmeria at this point. But this is all in its infancy stage.
EDIT: a big bottleneck, as always, is how to trigger the end of the Yvel battle as fast as possible, consistently. I don't know if anyone has any insights on this. I've seen from 2m15s to 3m15s on similar looking battles.
Yeah I'll prob submit Any% once I get back to the routing and eventually get a run done(Tower is taking a lot of time because I'm struggling to figure out which route is actually better). As for the 35:55 Glitchless, I still have the vod on my hard drive, I'll get around to uploading it on youtube eventually. I also have the full stream sessions from that time if further proofcalling happens (I understand it can be kinda fishy that I don't have a highlight on my channel etc, but I believe you watched those runs live when they happened anyway).
You did a good job with the category separations btw!
Jenx! I see you lurking the thread. Are you learning any of this stuff yet? I struggle to find motivation to play when no one else is playing :(
Ooooh that's interesting for sure. I thought the item vanished forever. I wonder if there's some locations where that could be abused, IE leave an invis item on the floor to have it be an item that you want when you walk past later.
All this stuff has so many ramifications, it's crazy.
As for performing the copy glitch, I guess that's roughly how I do it too. But sometimes part 3 just won't seem to work at all. Someone in my chat suggested maybe the amount of lag the game was experiencing could be a factor... but I really don't know. The game is usually pretty stable. When they work well though, it's so easy. Like butter. Which is crucial because spending 10 seconds on a single one can be a run-killer for sure.
Any insider-info on Projectile-based illegal objects? I'm mostly wondering if they always take the 1st item slot for an area (for instance, trying to enter Mines3 with two plant-based illegals and one crossbow-based illegal, I end up with no Shiny Key). I'm guessing you can only use those if you only need the 1st item (like Vaelan's in Upper Opinwood)?
So far I've been having success with Ak'shel and Conrad also to kill a guard in the beginning. Ak'shel may require a few tries but nothing crazy really.
I'm not sure if I agree that Kieran is necessarily the fastest choice, to be honest. I think there's something to be said about having enough mana to kill the Larkhon fast without having to spend time leveling your mage skill. Maybe on a Ferocious difficulty, which I notice is what most of your videos seem to be, but on WImpy, it's definitely not so clear. Lots of testing need to be done.
As far as healing items, I'm still on the fence about if is worth doing. The time investment to set it up may not be worth in a speedrun scenario. Not to mention the chances of just losing an item because you were moving an item around and attacked at the same time. Again, probably more worth on a Ferocious difficulty run.
The real question is, how do you get any consistency on the edge-replication glitch? The window is always different. Sometimes it just seems to flat out not work. It's not very difficult, but also not very consistent. Do you have any tips for it? It may not seem like a big deal, but in a single-segment run, when you can hardlock the game with a single extra mouse input, it can be spooky. I'm also sadly not so sure anymore about if sub-20 is possible, after now understanding the scope of how many illegal items are needed in total.
Will likely be going live in a few hours to keep figuring stuff out. The most frustrating thing about this re-routing is that last time, I had routed and practiced the inventory management... but now I'll have to do it again :( hehe oh well
Hey everyone. I think we're all excited for the creation of a real any% category for this game! Glitchless was fun but we all knew the game was going to be busted eventually! Amazing stuff kvkbones! Considering the current Glitchless Wimpy record is at 35 minutes, dare I say that sub 20 minutes could be possible? Hard to say yet, but oh man those illegal items being replaced by floor items is a huge timesaver.
I'll be working on the rerouting on stream in the upcoming week (this will be the fourth time I reroute the game... and this is definitely the wildest changes in the history of the game), so if anyone wants to help, feel free to drop in. Because at the moment I just got done learning the glitches, my head is trying to process everything, and I sure could use the help.
Sorry for not being active here and not posting my runs. I have personnal issues with the administration/management of this site and I tend to not use it much. And I am also not a fan of the ''gold rush'' mentality of people trying to jump at moderator posts despite not even running the game, a problem that caused lots of issues in multiple speedrunning community in the past. Sorry logiker but it took you almost two years to accept that Normal difficulty 1:03 run (which has been improved by 10+ minutes since). Submitted in 2015, accepted in 2017. That was pretty bad considering I'm the only active runner of the game, and been for almost a decade now. Seems like you're finally revealing yourself in this thread, however.
Also, I wouldn't mind elaboration on the Kieran only thing. I tested with Conrad mostly and everything seemed to behave the same, except maybe underflowing the damage.
EDIT: since this is by far the most people interested in LoL1 speedrunning that I've seen gathered in one place, I'd like to take the opportunity to have everyone pitch in their opinion on the only ''rule'' me and Dumfawks had for speedrunning this game. Which is to play on DOSBox (now GoG version ideally) only. No CPU speedups, obviously. ScummVM being banned. Jenx also agreed to this when he started playing the game last fall.
I'm seeing mentions of ScummVM in the thread, so I figure now is the best time to have everyone pitch in opinions. For reference, ScummVM is essentially to this game what VC is to SM64; flat out faster. And there are some instances of things behaving slightly differently, like the cutscene pre-Roland Castle seems to be easier to skip on ScummVM somehow. There could be more for all I know, or none. But everyone so far has been playing on DOSBox.
It also warms my heart to see so many of you here.