Amazing! Especially considering how many new tricks you just learned during that session. And you aren't even using optimal strats in the last stage! Very solid run, glad you stuck with it despite all the red. Will be hard to beat!
I've currently been suspended from Twitch for seven days. They haven't told me why. Video should be available after that. I could also upload it to Youtube but I can wait.
3:07 just before this? Awesome :D Sub 3 incoming? Without a crash definitely doable!
Nice! Great luck with the final glitch. Sub 9 definitely seems possible!
Improved and redid level 5 with loading and also did level 2:
Nice to see all the tricks coming together. Too bad about the last block skip... again.
The third and fifth level aren't truly comparable because there doesn't appear to be any loading time so that's about 1.3 seconds you spare compared to the full run right there.
Hey! Would it be possible to get leaderboards for single levels? I suspect this might lure in some new players because the bar to do a short 3-minute run would be much lower than tackling the whole game. It could also be a good way of discovering new strats and pushing the game a bit more since the punishment for riskier tactics wouldn't be as high.
I kinda feel this goes for the first Rick Dangerous game as well. I mean we've already seen forum posts for single level runs. If you need an example of how to do it, we have them set up for Lotus Turbo Challenge 2.
I already tried a couple of runs and was able to bring my full run level best times down by 4-5 seconds:
Awesome run considering you took that extra time with the desert loading screen and the fact you collected all the extra times in the marsh stage.
Awesome dodging and overtaking for minimal time losses. With a better final section it could probably have been a 30+!
I always knew my 37 seconds remaining was far from perfect but wow, I worked really hard at it with a seeded pattern and here you come and get a 35 during a full run and a random pattern. Amazing.
Excellent! Nice to see the new strats coming together. First four worlds were really nice, especially with that invincibility towards the end of the 4th! Too bad about the last glitch, that was like 30 seconds extra there. Sometimes it just doesn't happen, it's brutal!
Hi! Since it seems the Amiga runners use the 16 bit version of the game instead of the 8 bit version you can access with the POOKY cheat, why are the C64 runs on the same board? The games are of different length, there's a different amount of screens. The runs don't seem comparable to me. I kinda understand if the reasoning is that there are so few runs but it's still kinda odd because these are essentially different games.