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Englanddanrayson3 years ago

I've just begun to get interested in doing an any% speedrun, so I read up on the rules. After spending the last week designing blueprints for the run, I found that blueprints are not allowed during "any%" speedrunning.

This strikes me as strange, because after all it's an "any%" run! Blueprints are a part of the game, and an integral part of designing a base.

I'm proposing to change the rules to allow blueprints in any%.

Pros:

  • More complex base designs are possible due to being able to invest time in designing them, and being able to reproduce those builds during gameplay.
  • It allows people with poor memory talent to take part. Those who cannot remember every grid square of their finished base should not be penalised.
  • It would make for more interesting final designs for people to see come into fruition.
  • All those hours spent designing late-game builds won't be put to waste!

Cons:

  • You could in theory blueprint every single part of your base, meaning the game is more of a "game on rails" than a dynamic play through.
  • For those that wish to retain WR status without using blueprints there would need to be a new category "any% no blueprints" specifically for them.

Are there reasons why we can't use blueprints that I'm not aware of?

Thanks!

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