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I've just begun to get interested in doing an any% speedrun, so I read up on the rules. After spending the last week designing blueprints for the run, I found that blueprints are not allowed during "any%" speedrunning.
This strikes me as strange, because after all it's an "any%" run! Blueprints are a part of the game, and an integral part of designing a base.
I'm proposing to change the rules to allow blueprints in any%.
Pros:
- More complex base designs are possible due to being able to invest time in designing them, and being able to reproduce those builds during gameplay.
- It allows people with poor memory talent to take part. Those who cannot remember every grid square of their finished base should not be penalised.
- It would make for more interesting final designs for people to see come into fruition.
- All those hours spent designing late-game builds won't be put to waste!
Cons:
- You could in theory blueprint every single part of your base, meaning the game is more of a "game on rails" than a dynamic play through.
- For those that wish to retain WR status without using blueprints there would need to be a new category "any% no blueprints" specifically for them.
Are there reasons why we can't use blueprints that I'm not aware of?
Thanks!
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