The categories don't make a lot of sense to me. Are the subcategories for any% supposed to be based on difficulty? If so, why these difficulties? The route wouldn't really change between normal and hard - it would just be tougher. Also, if you're basing it on difficulty, you may want to name them a little more clearly. If Boomer Shooter mode is supposed to be the no timer easy mode, you may want to indicate that. I had to boot the game up and actually look at the difficulty selection screen to make sense out of these categories.
The rules for each subcategory also say "starting a run on any difficulty" - if they're meant to be divided up by difficulty, this phrasing is problematic.
I'm not sure I understand what NG+ is supposed to be. There isn't really an upgrade system to speak of so starting from chapter 1 on a fresh file vs. a completed one kinda doesn't change anything.
Endless mode is the most confusing. Reaching floor 30 is fine, but for survival, if the board is being organized by "longer times are better" - you may want to clarify that in the rules.
What glitches are there that you can exploit for any% vs. any% glitchless? Also what cheats are in the game that you can use? I haven't found any so far and I just finished the campaign.