also i just got this but it sucks and i'm going to improve it hopefully today
Oh also also, here's the run for future reference
Good luck! It's really difficult trying to put together all the strats into one complete run but once one of us does it I think a low 2:31 could be very feasible. After that... well I'd prefer not to think about grinding for runs with the pole strat lol
is audio required in the video? i got a 2:31.983 but the audio didn't work :(
Yeah, closed everything except web cat planet and it still ran at probably half speed at most in the lava section. That being said, I'm pretty sure the ingame timer runs on frames so it wouldn't actually affect the end time.
So basically, for the 10th anniversary of Cat Planet's release, the dev released a web version of the game. http://love-game.net/catplanet/
While this is awesome, it should get its own category due to having very inconsistent (honestly, just plain bad) framerate as well as several gameplay influencing changes such as having only one fire bar in the room before pink switch, instead of 4. The starting positions in the room before that are also different. Aside from that, the font is different and there are some cosmetic sloped textures to make a lot of rooms look nicer.
Yeah I honestly have no idea either. It would have to mostly be from the faster cycle skip, going underneath the machine at the start of factory (you did that in wr, but still a timesave compared to what I usually did) and being way faster in the 3rd machine room.
Ok, I'm definitely not going to bother going under the pole for wr attempts. Check out this ridiculous run I got with the regular cycle skip (but going straight up instead of bouncing off the walls- honestly not much harder tbh)
yeah the game literally gives you the time after every cup, i really don't see any reason not to switch to igt, just get an estimate for loading times on ds and wiiuvc and subtract those from the already submitted runs?
Yeah for sure. Very glad it finally happened, are there any other theoretical tricks we can implement? You mentioned going under the first spike thing in factory, which has now been done, and the faster 2nd last room has also been done (well that was never theoretical, I just didn't think it was easily doable in runs, especially right at the end lol).
ok nevermind I streamed for 5 minutes and got it lol
I think I've come to the conclusion that using both the fire bar and pole skips in the same run may not ever be viable for runs. Spent about 40 minutes grinding it out with savestates today but this was as close as I got . I got a similar amount underneath the pole a couple more times but it's just such a brutal trick. Doing the cycle skip definitely makes it harder- probably only 1/3 of successful cycle skips end up having the right momentum at the right place to even having a chance at getting underneath. I do hope to do it at least once soon though.
Quick update: After around an hour, I got the skip under the pole! It took about an hour, and I don't think it actually save that much time- I timed it, and it saves just under 2 seconds compared to the ending in my WR, which is slightly slower than the old method due to bouncing off the two walls. Furthermore it will most likely be almost impossible to get it with the current cycle skip strat, which saves around a second on its own (iirc). So I think it may save around 1 second max, if done perfectly, over the cycle skip strat.
That definitely makes sense. I'll look into the specifics of how exactly I'm losing time in some of these rooms and hopefully get consistent at the faster methods.
Thanks so much for breaking this down! Really nice to see where I lose time. How did you gain .15 in the second crow room though? 9 frames for such a seemingly basic room that I thought I was doing near perfectly... There's definitely a lot more to work on than I expected.
I didn't even notice the third machine room, damn. That's quite a bit of timeloss, definitely makes the whole run seem less intimidating to beat lol. Falling straight into the 3rd crow room is a really cool timesave which I never really bothered learning. I think it'll definitely be worth using it in runs now though (although I think the way you went about it lost a decent chunk of time from going quite a bit higher than you needed to before the drop). I also think hitting the roof at 2:13 may be a little slower than jumping straight in, at least with how you did it. I can see it being a bit faster if you hit the roof further to the left but the way you did it felt kinda slow to me.
I'm almost certain they save time, as you accelerate to fullspeed pretty quick. I might time them just to be sure though.