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Essex, Englandcrazycharlieh8 years ago

Hey

I've done a couple of stratless runs of this game, but would like to know how you do a couple of things so that I can incorporate them into the run... (any timestamps I mention are referring to the 2nd place run (), as I watched that because the WR is muted...)

  1. Whats going on in "Safehouse"? Whats the trigger for the interrogation cutscene?

  2. How do you pull off the trick where you climb onto the first building at the start of "All Ghillied Up"? Would I be correct in guessing that your trying to find a "sweet spot" of some sort?

  3. When carrying McMillan through the city in "One Shot, One Kill" is there a consistent way of doing this? At 1:12.20, it looks like your skipping the spots that trigger enemies to spawn? (I did realise very quickly however that on recruit difficulty, they scale down the enemy AI to hilariouslyly dumb levels here.)

  4. How are you doing the inifinite running/jumping thing?

  5. Anything else you think I should know that I might not have noticed, or would not be immidiately visible just watching the run?

Thanks

Charlie

Essex, Englandcrazycharlieh9 years ago
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Essex, Englandcrazycharlieh9 years ago

Hello everyone. Thought I'd take the time to post some concrete rules, and to reiterate the sitewide speedrun.com global rules.

  • All runs must be completed on the latest OFFICIAL patch, version 1.12.

  • All runs must be completed with all original game code intact. No removing, modifying or adding any game code.

  • Individual Level runs MUST show the full run AND the final screen where the In Game Time is shown. Any runs submitted without either of these parts will be rejected.

  • Full campaign runs are measured from the moment you first take control of your units at the beginning of the first mission, and ended when the final "Victorious" message appears. (Split times are optional)

  • Any glitches possible within the confines of Version 1.12 are free to exploit.

Thoughts? Post em.

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