Threads
Greater London, Englandcleverpidgeon1 year ago

hi!

i figured that runs of this game would probably be faster in the original Japanese, given how much text there is, but i realised that the download link for the original Japanese game on DSP's site has been replaced with a link for the reboot. after some digging on the wayback machine i was able to find the link for the last update to the original version (v.1.04) on an old archive of the website, and it still works!

https://www.mediafire.com/file/9gn62w5b329307h/wadanohara_ver1.04.zip/file

this'll be more and more helpful the lower the speed at which you're playing the game is, so i suspect (though i've done no testing) that if you were playing at e.g. 1x speed you could save a decent chunk of time in Japanese compared to English - i found an old run of this game at the original speed and it was about 3h40m long, so getting it any shorter could be very helpful to some. theoretically there's also a Simplified Chinese version that could have even fewer characters of text in it and thus be even faster, but i haven't found a link of v.1.04 in that language yet - that might have only gone up to 1.03. not sure yet.

i hope this helps anyone thinking of running this game! i might run it myself at some point, but i'm not sure yet. i do at least have this bit of detective work for you though lol.

Baza likes this
Greater London, Englandcleverpidgeon2 years ago

the previous mod of this leaderboard (HiipFire) has gone AWOL off the internet, so i applied to take the board over, and i got it! all runs in the queue (all two of them, including my own) have been verified.

i'll be sprucing the leaderboard up and making a clear ruleset soon! happy jablesing

Greater London, Englandcleverpidgeon3 years ago

Devwill is available here: https://amaweks.itch.io/devwill

It is also available on Steam, though personally I think using a standalone version works better for speedruns, as the game's engine interacts a little weirdly with both the itch and Steam clients with regards to closing the game.

Please buy Devwill if you wish to run it - it is a cheap game, and though I understand that not everyone is equipped with adequate finances, it's only fair to the developer. This is part of why runs on the training version are not allowed (aside from the obvious potential for abuse of the changes). Thank you.

Greater London, Englandcleverpidgeon4 years ago

Hi! Anodyne 2: Return to Dust will be out soon. I tried to get in touch with frenzied_coder privately through Twitch whispers (I couldn't think of any other way) to discuss adding the series to the site and including this one in it, but I haven't heard back. Is there a way I can contact you privately to discuss it? If not I can discuss here, but I feel like privately would be preferable. Thanks. :)

Greater London, Englandcleverpidgeon4 years ago

Some of the more recent versions of Anodyne have the letter S appended to their version numbers; I have versions 1.514S and 1.522S myself. I assume it stands for "Steam", since even in the standalone builds from itch.io, there are Steam-related files in the game's directory.

Even if the game is not installed through Steam, these files will connect it to the client, enabling the overlay and Steam Cloud. I don't know if this is just a problem for me or a more general thing, but Steam Cloud makes me unable to swap out practice save files in the save directory - even if I disable it, it re-enables itself somehow, and no matter what I do, saves are always loaded from the cloud, making segment practice pretty much impossible.

https://i.imgur.com/sJVHZt6.png

This is a screenshot of my directory for v. 1.514S. If you delete the steam_appid.txt file, the game's connection to Steam is severed, making it work just like the standalone game (as far as I've seen while I've been trying it). The text file contains this, which I assume just links it to the right point in Steam for their client's features to hook in:

https://i.imgur.com/3PB5jcf.png

Deleting this file is what I've done in the directory of my v. 1.522S game - so my question is, would removing this specific file to sever Steam connections be considered game modification? In the absolute strictest sense it is modifying the files in the game's directory; however, the file appears to have no connection to anything regarding the game itself or how it functions, serving only to link it in with the Steam client. I would personally allow it, but I thought it best to ask, given that I'd quite like to run on the latest version (Marina Kittaka's old name is in the version I was previously using, and I'd rather have her real/chosen name in my runs. Sorry for the long post. Thanks. :)

P.S. Deleting the other files that mention Steam in the root folder cause the game not to load when its window opens; I don't know why.

Greater London, Englandcleverpidgeon5 years ago

The Analgesic Productions Discord server has a channel in it for speedrunning - at the moment the discussion is largely about Even the Ocean, but it's for all Analgesic games, so Anodyne would fit there, too! I added it to the leaderboard sidebar for Even the Ocean, and I think it would be great to add it here as well, if you wanted to. Here's an invite link: https://discord.gg/34KpJ9g

Thanks. :)

Greater London, Englandcleverpidgeon5 years ago

hi! glad to see a leaderboard for this game has been made. i want to be an active participant in setting this game's community up and figuring out the leaderboard management, strats, routing etc. etc. so i made a discord server for Woten speedrunning! https://discord.gg/DkkpsRv

i thought it would be the best place to talk about things moving forward. hope to see you there! thanks ^^

picklewickle and rarelike like this
Greater London, Englandcleverpidgeon6 years ago

i have reason to believe that the RNG for the Servants boss fight is partially controlled by your system's date and time. i had to find a consistent setup in April when i grinded 100%, and when i came back to derust in July for a marathon, i discovered that what i used to do wasn't as consistent anymore, so i found another new setup. i then didn't play the game for a few days over the transition from July to August, and when i came back, i found that my setup had stopped working again. i realised what had happened and eventually had the idea of changing my system date. doing this immediately made my July setup consistent again. my setup seems to work best with my date and time set to the 15th July at 17:00 (timezone probably doesn't matter, but in case it does, it's BST).

before i seriously started grinding runs again, i wanted to talk about this, because this sort of stuff hasn't (to my knowledge) come up with this game before. how do we feel about the legality of messing with the system clock? personally i feel it should be 100% allowed, since there's no modification of game files going on and having to find a new setup every month would be horrendous and unnecessary.

on another, slightly related note, i came across a program that allows you to run a specific program at a certain date and time without modifying your system's entire clock. it's called RunAsDate (http://www.nirsoft.net/utils/run_as_date.html,), and doesn't seem to modify game files either. how do we feel about programs like this? this specific one is free, easy to use, and doesn't seem to work any differently for Anodyne than modifying your system clock globally. again, i think this should be 100% allowed for the three prior reasons, but i wanted to raise the issue before i PBd with it and discovered no-one wanted runs of that nature to be valid.

thanks!

(side note: i can set up a Discord server for this game's community if anyone think's it'd be beneficial. i know the community is quite small and intermittently active, but it might help with communication, and might also help to attract new runners, especially through things like the 12 Hour Challenge.)

(edit: an unrelated thought: Anodyne is also available for Mac, Linux, iOS and Android, and i feel it would be cool to add those to the list of platforms on the leaderboard. not a huge deal, really, though, although it might help with discovery if someone's searching SRC by platform.)

Greater London, Englandcleverpidgeon6 years ago

to one of the mods of the leaderboard: could you update the release date of Anodyne to include its month and day? it hasn't been changed since SRC got that feature. i don't mean to sound pushy, though, and it's definitely not an emergency, i just think it would be a nice thing to have for the sake of accuracy and polish on the leaderboard.

Anodyne was first released on February 4, 2013.

thanks. :)

Greater London, Englandcleverpidgeon7 years ago

hi, i'd be interested in learning and running any% glitchless, but i'm not completely sure where to start. since the game has only a single save file that can be used at any one time and runs in quite an open way from start to finish, it seems to me like there's no easy way to learn/practice individual sections of the game. is there a better way of doing things, and/or are there any practice save files i could get my hands on which would help me in practicing individual tricks/rooms/splits better, more easily and more efficiently? thanks in advance.

About cleverpidgeon
Joined
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