Comments
California, USAbradderfield1 month ago

Hello, after talking it out, we concluded that the crash would not affect the overall status of this run, I have also reduced the time by 4:46, from the second the crash was detected to the selection of Mission 7 Chapter 2. This run is already sandbagged by needing to rerun Mission 07. Lots of room for improvement, and I encourage you to chase a better time! Thank you for your patience on having this verified.

California, USAbradderfield2 months ago

Thank you for doing this! I've been working on my end to make sure speedruns don't get erased by clearing out other VODs, but this is a huge help.

chicdead26 likes this
California, USAbradderfield4 months ago

Excellent use of Guided Missiles, boss killer beams and Nuke EX Skill, Graphics settings really make a difference. Retimed to 1:49:03 on the results screen on final mission.

California, USAbradderfield5 months ago

The difficulty settings were not really different enough to warrant extra categories when talking to Mega Man RTA Mods, but the rule to show settings was added when easy runs were outpacing the normal runs and sniping records.

One thing that should be clear as well is resetting after Capsule Fight 1 and 2 for All Stories was accepted in the co-op WR, and just making sure everyone knows that has been Okayed.

California, USAbradderfield1 year ago

I could not replicate it after several attempts, it felt like the elevator moved up without waiting for it, and I was halfway across when it was raised up. It feels ever so slightly faster, however maybe a lucky chance is all I can hope for another clip

nwata1122 likes this
California, USAbradderfield1 year ago

Hello Ring Fit Adventure speedrunners, I was wondering if this clip is something known, it happened purely by accident while jamming to a playlist. I can't remember if I jumped or air blasted at a specific moment: was in Custom Levels, Dashalong Tower.

California, USAbradderfield2 years ago

This thread does contain previously stated knowledge of the difficulty settings, how we navigate any rules going forward can go in a new thread I suppose.

California, USAbradderfield2 years ago

Hello, this is a brand new fresh thread to talk about adjusting difficulty in Mega Man 2: The Power Fighters. In Capcom Arcade 2nd Stadium, you can adjust the difficulty, round timer, and game speed for different experiences.

Note that these settings can also be applied to The Power Battle.

It's also possible to adjust the settings on Fightcade via test screen, using either the F2 key.

https://ibb.co/x7qQcTH This is how that looks on Fightcade.

https://ibb.co/MP2KLGN CA2S has a Game Settings menu before starting Power Fighters.

As it stands, the world record history for this game has been on Default settings, this is proven only by testing other difficulties:

1 Easy - Phase 2 Animation triggers in the 4th round. AI pattern less aggressive.

2 Default - Phase 2 Animation Triggers in Round 3. The standard difficulty everyone has been running. Looking at past runs you can check for this.

3 Hard - Phase 2 Animation Trigger in Round 2. Only tested this a little, fights get harder to manage with more attacks and lots more jumping.

4 Very Hard - Phase 2 Animation Trigger in Round 1

I've asked the Mega Man Leaderboard about splitting up the categories for each mode. It's common for an Arcade game to have split sections.

On the other hand, everyone before CA2S was released ran on default, or were unaware the difficulty could be changed.

Should we split the categories? Or keep things default? Either way, it's going to be more important to show settings to keep things verifiable.

JohnnyGo likes this
California, USAbradderfield2 years ago

Looks like my old post talked about the difficulty changes already, will we be looking at these again for Easy, Default, Hard, and Hardest? I'd rather we just keep it on default.

California, USAbradderfield2 years ago

There's actually a bit of routing involved in Buster Only, and really the most a buster can do is 6 damage, fully charged. You'd have to decide the best Robot Masters to take down first.

Wood Man in 1-2

Magnet Man and Plant Man in 3-6

Turbo Man, Junk Man, Shade Man and Slash Man in 7.

These are the most i-frame or movement heavy and it's best to knock em out early for Buster Only.

DBcade likes this
California, USAbradderfield2 years ago

Do you have a video of the challenge?

California, USAbradderfield2 years ago

This is a super hot run! Sub 4 might even be possible!!

3myaku likes this
California, USAbradderfield2 years ago

That’s what I’m talking about!

California, USAbradderfield2 years ago

Nice job comparing the footage, this keeps the emus as an available option, looks identical in speed.

One thing I noticed with difficulty set to 1 (lowest) the Phase 2 (glowing animation) is skipped for the first 3 fights, something that would save a couple seconds over the default settings, nothing major but something to look out for in future top runs.

California, USAbradderfield2 years ago

Hello!

I’ve played this game a ton and really just happened to look up this game today on SRC!

I’m interested in doing a New Game (Casual) run on a separate profile from my main file, purely in the curiosity of how messed up my Gunpla is going to look by the end of the Story. I’ll be doing some testing and seeing what the first hour of gameplay is going to be like, since Merging comes a little after the first few missions iirc.

Best regards

JadenKorrDevore likes this
California, USAbradderfield2 years ago

Right away there's some changes, not only the English version feels a bit faster overall, the JP version comes included, so we can run Rockman 2 Power Fighters, I'm going to have to do more testing, but there were times I think Eddie did not show up as much, which could make the game a tiny bit faster. Language choice is usually a small optimization.

Another thing is the difficulty settings, the default is 2. It scales from 1-4, and at 4 I noticed some changes right away. The first robot master gets the "Phase 2" Glowing animation, Plant Man might be able to use Plant Barrier if you let him. Difficulty modes could be a challenge mode or separate category because overall they'd be slower than default settings. That animation takes a couple seconds each time.

Still more to discover, as Capcom Arcade 2nd Stadium is on PC, PS4/5 Nintendo Switch, and Xbox One/X

DBcade likes this
California, USAbradderfield2 years ago

I am going to run on the new version of the game, see if it can keep up with emu, and we will probably need more consoles when submitting runs! Super hyped!!

California, USAbradderfield2 years ago

New ports of Power Battles and Power Fighters are on the horizon! Who's excited for the new releases on modern Console?

I'm so happy to see these arcade classics (along with the rest of the games) coming to Steam!

California, USAbradderfield3 years ago

Bringing down the best story with an even better time!

California, USAbradderfield3 years ago

Congratulations Hikaru-nim!!!

About bradderfield
Joined
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Mega Man 2: The Power Fighters
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