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San Francisco, CA, USAbarg0341 month ago
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San Francisco, CA, USAbarg0341 year ago

patched in v0.1.30 👍

San Francisco, CA, USAbarg0341 year ago

Time starts at 11.567 and ends at 2607.233 at 60 fps to get a final time of 0h 43m 15s 667ms. Retimed using yt-frame-timer

San Francisco, CA, USAbarg0341 year ago

Looking at one of the laggy spots in MP here https://www.youtube.com/clip/UgkxEtJav_59kNYDMJQUuBOwqtmXwVIa7Brf

It looks like there's one frame where the game doesn't advance at all (but your spongebob gif does 😅), then the next frame jak hardly moves at all, and on the third frame jak jumps forward quite a bit for a single frame... hard to say for sure but I think it's close to net-even in the end, at least in this example

San Francisco, CA, USAbarg0341 year ago

Most of the major skips work the same. Here's a couple differences:

  • The PS2 RNG implementation isn't properly replicated in OpenGOAL, so RNG-based manips don't work the same as PS2 (fish game manip, spinning lurker/orb crate in LPC)
  • Fisherman cutscene skip doesn't work (or is really hard?) Powercell cutscene skips are much harder to get in OpenGOAL (load times?)
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