Comments
California, USAanthole3 years ago

Debug codes and passwords are generally not accepted for speedruns. We won't be adding those as categories here.

California, USAanthole4 years ago

Debug codes and passwords are generally not accepted for speedruns. We won't be adding those as categories here.

California, USAanthole4 years ago

Added the amiga version but this method is what would fall under stalling, which we have decided shouldn't be allowed.

MilkToast likes this
California, USAanthole4 years ago

Yes, very interested still!

California, USAanthole4 years ago

I'd like to get mod/super mod on this game. I'm the only one I know that has run the any% of the original game and I'd like to add that as an actual category, instead of what is up there now (which is game + expansion)

I've posted about rule changes and tried reaching out to mods but they seem to be inactive.

California, USAanthole5 years ago

Really feel like they should be Misc. categories if anything - none of them should be a main category.

thread: Contra
California, USAanthole6 years ago

Even though I think the run is awesome, co-op runs really should include both runners the entire time. Death abuse seems fine but game overing to avoid certain sections of the game seems pretty cheap. Both players should definitely be required to play throughout without a game over.

ZmicK_TricK, jeremyarroyo and 2 others like this
California, USAanthole6 years ago

Since the IL leaderboards allow for 4X timing, the any% should as well, no?

baldnate likes this
California, USAanthole6 years ago

Standing on a ledge to attack a boss or using boss stunlocks are definitely not glitches. Why purposely make a fight riskier by fighting wildly in any speedrun, glitchless or not? It's not breaking the game or playing it unintentionally; Donatello's weapon has reach for a reason. This isn't like using select to damage the Yellow Devil in Mega Man 1 but more like saying using Metal Blade against Metal Man in Mega Man 2 refights is a glitch because it kills him in one or two hits - or even more so, using Toad to quick kill the Birdos in Super Mario Bros 2 because he can pick up and throw mushroom blocks faster than Birdo can spit out eggs. Some things are just mechanics of the game or good game play decisions, not glitches.

To get Shredder to be stunlocked, you have to bring scrolls from way earlier in the game and not use them or limit the use of them until after the huge gauntlet in the hallway. This is akin to bringing a fire flower from previous levels in SMB1 to the final castle and using it to take Bowser out from afar - there are no power-ups in the final castle so one has to not take damage to use the item to their advantage to make that fight easier. Again, this just breaks down to good game play over a game breaking glitch.

The scroll weapon exchange is also questionable since, as Kavoc pointed out, you can switch any sub-weapon and it does the damage of your main weapon. Forgive me if I'm wrong but wouldn't this mean that, when shooting the last of a sub-weapon, it would automatically do the damage of your main weapon? Does that mean that in a glitchless category, using the last of any sub-weapon would be banned by default? Would a pause to wait until it hits before switching back to the main weapon be required?

Regarding RNG manipulation, like Toad said - hard to track. And would waiting for an enemy to fall into the water in the sewers to make getting past a section a glitch or RNG manipulation? It's definitely an enemy movement manipulation - Why ban one but not all?

Not opposed at all to a glitchless category, though I probably wouldn't personally run it. Just feel that what is defined as a glitch should be a lot more consistent and clear.

California, USAanthole6 years ago

I was running this awhile back - never got a run I was happy with but I certainly wasn't doing 100% of the speedstrats. Wouldn't ask for a "75% glitches" category because I didn't want to learn the final stage glitches. I can somewhat understand wanting a separate category for no glitches but also can see why it would all fall under the any% umbrella. It's not like entire stages are skipped from the glitches, just some sections.

California, USAanthole6 years ago

The whole reason this site exists is to provide proof of runs, not arbitrary statements. If someone can get away with showing just splits, links to dead videos, or a simple line of text saying that your neighbor's dog and uncle who works at Nintendo saw you get a time in a game, then what's the point of having leaderboards at all? I would argue that ALL boards should require video verification, regardless of the time... if some communities only want it for top time, so be it. But a solo run on a board? It should absolutely have a video showing that the run was done.

TwoGood likes this
California, USAanthole8 years ago

Would like to see this added as I plan to run both Normal and I have a run for easy.

I'd also like to be added as a mod of this board if at all possible! thanks

About anthole
Joined
8 years ago
Online
2 days ago
Runs
79
Games run
Renegade (NES)
Renegade (NES)
Last run 5 years ago
15
Runs
Super Mario Bros. 2
Super Mario Bros. 2
Last run 5 years ago
7
Runs
Indiana Jones' Greatest Adventures
6
Runs
Spartan X 2
Spartan X 2
Last run 7 years ago
6
Runs
Contra
Contra
Last run 7 years ago
4
Runs
Jackal
Jackal
Last run 7 years ago
4
Runs
The Rocketeer
The Rocketeer
Last run 4 years ago
4
Runs
Games followed
DuckTales: The Quest for Gold
DuckTales: The Quest for Gold
Last visit 1 month ago
55
visits
Matterhorn Screamer
Matterhorn Screamer
Last visit 4 years ago
31
visits
Mickey's Adventures in Numberland
20
visits
Purple Cape Man
Purple Cape Man
Last visit 1 year ago
71
visits
The Rocketeer
The Rocketeer
Last visit 1 month ago
12
visits
Super Star Wars: Return of the Jedi
53
visits