Comments
United StatesZorlaxSeven9 years ago

Some new ideas for consideration for addition:

-Defeat 2 Sets of 3-Of-A-Kind (D1, D7) -Stand 6 HorseHeads in D6 -Get 5 Golden Leaves -Defeat Mad Bomber (outside Kanelet Castle)? -Visit 4 Fountain Fairies (Non Color Dungeon) -Get Powder from Mushroom -Totaka's Song in Richard's Villa -Softlock the game :^P

United StatesZorlaxSeven9 years ago

Keeping in mind that's it's not "difficulty" but more like "How much time you need to invest to complete this goal"

Warr90 and KirkyDirk like this
United StatesZorlaxSeven9 years ago

Heyo,

-In the Zoom feature, you can not unselect items you click. (IE, you can not go from a green to red) -"Get the Jamaican Buzz Blob text" probably should be changed (Maybe to "Talk to a Buzz Blob"?)

That's all I've noticed so far. Good stuff so far! :)

United StatesZorlaxSeven9 years ago

Holy shit! :O

This is nice. WE BETTER START USING THIS SOON!

Thank you so much KirkyDirk for all the effort. Good job :)

Can we get this added to the resources section, mods?

Unknown
United StatesZorlaxSeven9 years ago

I am in want of roommates too. Any takers? :)

United StatesZorlaxSeven9 years ago

List (many are repeats, but you can think of them as "Pulling a X"):

Disclude - Hothead fight Flynn - Flynn jump (The pit jump by the beach) Aulos - "Pulling an aulos" (Doing the hookshot jump across the gap in old D7... without the ball) Cravone - Saving by mistake and submitting it as a S&Q run Sickynar - Single slashing all four moblins in the Moblin cave RustySneakers - "Rusty's Grave" (Log Cave) Seabass - "Swag, swag, swag" (D6 swag, and killing green slime in first cave on Tal Tal) Giuocob - the "Curse of Giuocob" (missing the first sideways block push in D8) Daemona (old 100% runner) - 100% consistent buffered Rooster Skip Geese - Shoutouts2Geese Grayont - the MLG equip (switching shield to A in Tarins House) Aslion - 15 BB's ElPhezo - 1:10 sword get! ZorlaxSeven - Failing Nightmare Moldorm quick kill, (HPOS, jump in the cave before D6, D5 nightmare key jump, Zorlax Wraps, Zorlax Pixel etc)

Sickynar likes this
United StatesZorlaxSeven9 years ago

I took a look at the bingo goals that were listed. I think a few should be changed/added/removed.

I think that each dungeon should have its own "Get Compass", "Get Map", and "Get Beak" goals. I do not know what the "Game over photo", and probably should be removed. There might be more; I just glanced at the list.

United StatesZorlaxSeven9 years ago

ACE should replace No S&Q, S&Q, and Legacy. Then the "old Any%" category should be renamed to "Glitchless Any%".

United StatesZorlaxSeven9 years ago

I think 15 and 40 were the cutpoints used in the original and would probably be good enough.

I think that there being "versions" of the bingo would be better. Maybe after a month or two of testing and realizing, we can batch-add 10 goals (and maybe remove some if need be). But of course that will add maintenance on your end :P

Whatever you come out with for the first iteration, I am sure will be wonderful and plenty of fun either way!

United StatesZorlaxSeven9 years ago

Hey Kirky thanks for all the effort you are putting into this project! For right now, my opinion (and I do not speak for anyone but myself) is that using all of the goals on that list will be good for now. What you may need to do is have your program be set up so you can eliminate / add goals over time (which, I imagine would not be TOO hard if the appropriate container is used to collect the goals).

Kind of alluded to in your last post about limiting certain types of goals: I think most bingos have a "difficulty" scale built in (or at least the old old LADX bingo did). What I mean by that, is that each goal is given a difficulty rating (say "getting 5 seashells" would be like a 2, and "getting all instruments" would be a 10), and if any column or row is too easy or too hard the board would be rerolled (or that combination would not be allowed). You might want to have the ability to put that in place, as the community may eventually discuss some goals and figure out how "difficult" they are.

Again, thanks for all your effort and hard work. I look forward to seeing / using the final product!

Z7

United StatesZorlaxSeven9 years ago

What I am suggesting for new runners is to watch a combination of Leon's tutorial, Riddler's Tutorial, and the top couple runs on the leaderboards. My published PB (57:05?) is basically the current route, neglecting a few minor optimizations. The old tutorials provide a lot of insight about how rooms are laid out and how to do MOST of the tricks. The only tricks that would need explaining would be the bomb glitch (but there is pretty extensive documentation about that throughout these forums, I believe). The rest would be learning the specifics of the route (which is what watching the top runs is to help out with).

That being said, I AM going to come out with a new tutorial this month. The ETA is going to be 1/20/16 (possibly before, but not later than that date).

Flockdjur, Warr90, and oSeabass like this
United StatesZorlaxSeven9 years ago

Well, it would go something like this:

-Get feather, -Go OoB in the room south of feather -Land in D2 bracelet room -Boots -Flippers -Hookshot -D8 thru D1.

D2 is accessible after D3 because you have the fire rod. However, I do not know what kind of triggers will be misaligned as a result (The biggest issue I can think that has a slim chance of happening is that you cannot get rid of the D4 ghost).

I prefer the idea of One OoB rather than a complete WW/OoB RBO category, mostly for the reason that no one will ever route out a WW/OoB RBO category (and if it was routed out, it would be unstable because... well.. doghouse.)

Granted this is not a "real" category (so any ruleset would do and we do NOT need to conform to my ruleset because who cares), but these were just my two cents :P

United StatesZorlaxSeven9 years ago

RBO can't be done for LADX. A "nearly RBO" would work. The only issue is that you cannot get into D2 without completing D1 (need BowWow, which only happens after D1 is completed).

This could probably be circumvented by going OoB or somethin'.

United StatesZorlaxSeven9 years ago

So... Jeep is known for "pulling a Cravone"? :P

United StatesZorlaxSeven9 years ago

The guy who made that clearly was a member of LADX: Starting a project that had a really good idea and then letting it fade into obscurity. :P

(See: LADX Bingo, LADX weekly leaderboards for offline runs, My 100% tutorial, etc)

United StatesZorlaxSeven9 years ago

Bringing up the S&Q menu is slower on rupee chests (I think there's only the one in the first cave in the run now), but faster for all other chests. However, if you're struggling with the S&Q thing, it's really not TOO important, unless you were gunning for a, let's say, sub hour time.

If you're really struggling with the S&Q menu, I have heard that some runners like to map the start and select buttons to the shoulder buttons of their controllers, and it helps them out a lot. (I cannot attest to this).

Yeah, all of the routes are outdated. The best way to learn the route is to watch the top three runs and runners. The game is not too hard to pick up. For any tricks that you want to learn (Villa Skip, Rooster Skip, etc)., you can watch Riddler's or Leon's tutorial. The methods to do the tricks are still consistent, even if the route isn't.

[With that being said, watch this space.]

T-major likes this
United StatesZorlaxSeven9 years ago

Strat's too risky; you might kill Moldorm by mistake.

:^P

ElectroTweak likes this
United StatesZorlaxSeven9 years ago

T-Major,

There are no official rules on the matter, but it is better to be safe rather than sorry. I believe that emu runs should replicate the abilities of the native console(s) as much as possible. I think most others will agree with me with the ideas below:

For emulator, all buttons should be individually mapped no more than once. That means

  1. A button you press can only correspond to one input
  2. You cant have two buttons on your controller device mapped to the same button.
  3. Switching input schemes and controllers mid-run should be allowed, if necessary.

Rationale:

  1. Controllers used for console runs of the game only have one button per input. [You MIGHT be able to find a strange 3rd party controller that has a function where you map multiple inputs per the same button, but it is likely to not be supported]. Also mapping a single input to multiple in-game actions is getting awfully close to the idea of using "macros"
  2. Having 2 "A buttons" (for instance) on your controller gives you a severe advantage for mashing, and is not usually supported by actual console in-game controllers.
  3. You see this a lot in Super Mario 64 runs nowadays where people use one controller for certain parts of the game, then switch controllers for a trick or something. Just as long as you're not combining both types of input at the same time.

Of course, I doubt there would be any way anyone could catch you mapping start and select together, so you can go forth at your own risk.

Warr90 and T-major like this
United StatesZorlaxSeven9 years ago

"[ACE is] a fun category and people do like running it.", all three runners? :P

I believe that there is considerable consensus that if something is EMU only, it can't be an "official" category. The bigger issue is that we need someone to test out the console versions of the game... Which might take a while.

So... get on that testing!

(Unproductive post to feel important).

United StatesZorlaxSeven9 years ago

The biggest issue, if I remember correctly, is that VC editions of LADX are version 1.2 of the game. That means that the major exploits currently used in runs (Super-Jumping and Bomb Triggers, primarily) will not work, since they are 1.0 only. Unfortunately, those two tricks alone save a good 10+ minutes to the run.

The only category that has very few changes from version 1.0 to other versions is Legacy (which can not be run in Japenese anyways.) :(

Hope this helps

Warr90 likes this
About ZorlaxSeven
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