I'd say allow it on any% categories, they're already pretty much entirely silly anyway, may as well go full blast.
The simplest standard for IL would be to just start as you press to continue after the loading screen and end when result screen shows up. I'm 100% for RTA if it means reflex mode/serious injury is actually a detriment instead of a crutch, and vaping is viable to skip pointless waiting.
Whether my address removes certain loads or not has nothing to do with what that address is intended to do. I found at least 20 of them that all do different things. I think people on CE forums already found IGT anyway so I guess I can check
I did find a value that counts those, but the issue is it also removes certain results screens, which is why I'm wondering whether there actually is a load in the background or the load icon just shows up for no reason.
Does it stop any loads whatsoever? If not, do you have comparison set to game time? I'm not exactly sure about its efficacy but it's been working for all of them for me so far, they might be some kind of stat value though.
Also I'm wondering if anyone on HDD or console can confirm you get a loading screen if you mash past the results screen? It seems to be loading at the time but I haven't seen it persist afterwards.
It's not like load times have a huge impact in ILs and for full game runs, an automatic load remover should be simple enough to make. The only problem here are consoles, once again my eternal nemesis.
For Fuel Resources, Precious Metal, and Common Metal(?) you can start the Huey mission, wormhole the 3 containers, pick up the intel, and restart mission. It's unprocessed so it'll still take a while but the more unprocessed you have the faster processing goes (up until 2500 per tick)
From my experience, the commander was always within ~5 meters from that area, I just got confused this time.
Smoke makes you basically invisible yeah, unless you walk right up to people or hang around the edge
Something which worked really well for me is smoke launcher and smoke grenades. The cloud from launchers is almost immediate so you can shoot it up stairs before you climb them and toss smokes as you go along. Combined with Mist you should be virtually undetectable.
Ignore my shitty faffing about at the end, I didn't realize it didn't scan properly.
That's odd, my development screen clearly says parasite suit is A-.
Whelp I tried it out on Sahelanthropus and sure as hell I got an S-rank. Hurray for bugs.
Yes, I'm aware, I'm wondering why such a distinction is made in the first place? Especially considering the any% category is by definition not any%.
Why is there a restriction of character choice in an any% category?
Any reason you see an 'easy' run as more casual? The difference between easy and hard is largely negligible outside of Armstrong (and boss strats are a lot more developed on hard)
Edit layout -> + -> Control -> Scriptable Auto-Splitter
Layout settings -> Scriptable Auto-Splitter -> Browse to .asl
So while I'm far too terrible to make a decent tutorial, I thought I could at least link to some of the biggest timesaves in the run.
Sprinting in the water section:
Skipping the box in the taxi garage:
Skipping through a Rat puzzle:
Skipping the radio monologue before being captured: http://www.twitch.tv/vlada3/c/3738946?t=46m
Edit: It's also come to my attention that you can skip the treehouse cutscene and the helicopter cutscene at the very end of the Rat's son skyscraper by checkpoint-restarting at the beginning.