I use imgur to share images while editing guides/rules but I was wondering how can I make imgur images appear on the guides/rules instead having to click on the link to see the image.
I need help,
What are the following two -Individual Level -Individual Level Category
Can someone explain?
I think that there should be a practice map where you can just practice speedrunning this game. I know you can just go into creative mode but I feel like there could be a way better method to practice. I think someone could make a practice map and have just everything we need to get better and improve our times. In Super Mario 64, there is a practice rom hack which lets you have a level select and level reset, it's extremely useful. I feel like minecraft being the most popular speed game should have something like that, I think it would be a big contribution to Minecraft Speedrunning. I don't know how to do it myself.
When you ledgegrab, punch, ledgegrab again. and then C-Right + C-Left + C-Up Is C-Right + C-Left (Resetting Camera) going to benefit my angle on getting cannonless?
So I have a cool category in mind to share to the community. It's called "Bowser Stages"
You enter the Bowser In The Dark World Stage by either just walking into it while in the castle or if your playing on Usamune, you can use the level select If your using a normal cartridge/ROM, you can use the 120 Star File Code to unlock everything. Exit Course is Allowed Once you beat Dark World, you can head through the 8 Star Door and get to Fire Sea. After that, you can just re-enter the stage and exit course to save time. Move your way up through the castle to get to the last stage.
Timing Starts the first frame you can see everything after entering Dark World Timing ends is the same as the main category Ends the frame you touch the big star in BitS
Let me know what you think about it lol.
This category compared to 0 Star
- No SBLJ (No point to do this because you can easily mess up)
- No Intro -No Stair BLJs (Can save time)
- No LBLJ
- No Lakitu Skip
This category could also potentially improve castle movement a little bit.but really because you wouldn't use this type of movement in real runs obviously as 0,1, and 16 Star all require Stair BLJs.
So I have a OG N64 Controller but I don't want the stick to like loosen up when I'm doing bowser throws. Obviously the stick will wear out anyway over time but bowser throws requires moving the stick very fast and it'll make it loosen up faster I think. Most players use a hori pad for throws or any other stick that is better than the N64's. But I wonder how you can do that on Emulator for SM64. If you guys have a certain PJ64 1.6 Input Plugin which allows you to do that or anything else that might help, I'll be happy to know.
Alright honestly, I'm sorry if I'm kind of being annoying with these routes like seriously. For some reason, I find these to be some-what interesting and after this I'm done and I promise. I'm gonna try to break these down according to door openings and castle movement everything like that. BOB (2) - Island Hop and GPless (Bomb Clip) WF (5) - Cannonless, Owless, Wild Blue CCM (8) - Penguin, Wall Kicks, Slide So were not going to say anything about a normal time for Slide is faster than the singlestar WR for King Whomp? Slide WR - 25 Flat Slide Normal Time 26-27 King Whomp WR - 28'74 King Whomp Normal Time - 29 -33 Seconds It's still faster! BitDW (8) or (9) SSL (11) or (12) LLL (13) or (14) - Sidehop, Reds HMC (15), - Emergency Exit and Toad or Just Emergency Exit Yeah Ik it's a hard route but it's less harder than the last one
I want someone to help me out and break this route down to determine if it's faster or not. Please do not make fun of me lol BOB (2) - Bomb Clip and Island Hop Island Hop is like 22 - 21 seconds which is faster than King Whomp but slower than Fortress WF (5) - Owless Sub 13 / Wild Blue / Texture or OG Cannonless PSS (6) - 23 to 22 seconds long (WR is 21) CCM (8) - Ordinary Route BitDW (9) - Shigeru Cycle / Xiah Cycle / Tsukishima Cycle SSL (12) - Ordinary Route LLL (14) - Sidehop and Reds HMC (15) - Toad Star
I'm XahKai. When your submitting a run, what does In-Game Time Mean? I'm sorry if it is a dumb question, I just really need to know