Comments
Victoria, AustraliaWhitzwolf2 months ago

That Niger river reset oof

Mocha420 likes this
Victoria, AustraliaWhitzwolf3 months ago

"Only those with the strongest spirit will succeed~"

Congratulations on the first breach of 33m! Seems there's even more time to save...

Maybe try out reverse sometime too? ;)

Mocha420 likes this
Victoria, AustraliaWhitzwolf1 year ago

If possible, can you please submit your EMU settings so future runs can try have parity for performance reasons?

thread: Moto Racer
Victoria, AustraliaWhitzwolf1 year ago

If someone can write out a list for me I can put these up for PC, PS and PS EMU :)

thread: Moto Racer
Victoria, AustraliaWhitzwolf1 year ago

I think it's entirely possible :) The recent EMU run had a lot of time saved within the menus themselves, keep pushing!

thread: Moto Racer
Victoria, AustraliaWhitzwolf1 year ago

Actually I can split them and am doing as such.

thread: Moto Racer
Victoria, AustraliaWhitzwolf1 year ago

Upon reviewing both EMU runs and the videoed PS2 run with the disk we need to split these categories. Without supermod I cannot do this. The amount of time spent on load screens with real hardware is significantly longer (up to 30s longer between each race)

Klagarn likes this
thread: Moto Racer
Victoria, AustraliaWhitzwolf3 years ago

In time attack mode?

Victoria, AustraliaWhitzwolf3 years ago

Had another go at Chateauroux, still plenty time to come down!

Victoria, AustraliaWhitzwolf3 years ago

Found this video explaining how to unlock each vehicle without using the cheat code

Mocha420 likes this
Victoria, AustraliaWhitzwolf3 years ago

Hey everyone,

Can we please add in Individual Time Trial tracks for each course, direction and category? I will be running and recording these.

I've started with a couple tracks:

Thanks

Mocha420 likes this
thread: Moto Racer
Victoria, AustraliaWhitzwolf3 years ago

I'm happy to switch the timing method now and rankings to total real completion time. The hard mode rankings currently follow this and thus do not need to be adjusted.

As for the FrameRateMax rule I'm not sure how we would enforce that but I do like the idea.

Jck likes this
thread: Moto Racer
Victoria, AustraliaWhitzwolf3 years ago

Thinking of changing the timing method to clear confusion; I've done some calculations based on only track finish time added from rewatching the runs and here are my results:

Whitzwolf: 2.30.20 1.56.65 2.15.01 2.24.63 2.04.43 2.35.75 2.32.01 - 2.34.63 (As I skipped the leaderboard too fast to see my time I will use the slowest time) 2.01.09 2.10.29 2.46.47 2.20.87 2.50.74

23.325.576 23.330.76 Final time: 28m30s76ms

mcilrain: 2.28.32 - 2.28.99 (leaderboard not clear) avg = 2.28.65 1.55.90 2.09.81 2.20.25 2.06.21 2.32.67 2.30.72 1.59.21 - 2.03.34 (leaderboard not clear) avg = 2.01.27 2.11.26 2.35.44 - 2.39.19 (leaderboard not clear) avg = 2.37.31 2.16.14 - 2.17.67 (leaderboard not clear) avg = 2.16.90 1.24.14 + 1.21.20 = (no leader board but from the laps at race end) 2.45.34

avg : 23.290.629 avg : 23.296.29 Final avg time: 27m56s29ms

fast : 22.346.527 fast : 22.351.27 Final fastest time: 27m51s27ms

slow : 23.295.635 slow : 23.301.35 Final slowest time: 28m01s35ms

I haven't been able to accurately do Jck's time due to how fast he skips through lol

My only gripe with this is if we do only calculate this method then it kind of removes a little the spirit of speed running as inbetween menus would not count. It does however very easily simplify how fast we all are. I'm not sure if time is tied to FPS however.

Jck likes this
thread: Moto Racer
Victoria, AustraliaWhitzwolf3 years ago

Unfortunately since the age of the game and how it runs on different systems I decided to go painstakingly frame by frame (seriously) and remove all the time between the start of loading screen and start of the race. The reason being my game would run at extremely high FPS during menu and loading screens (and load very fast) compared to mcilrain's run where the loading screens were clearly slower to load.

I'm ok to change the leader board to just account for overall added up finish time (for each track) if the in-game timer is actually tied to the FPS of the game so we would have a balance playing field even if you frame dropped for instance.

Sir_Bisharp likes this
thread: Moto Racer
Victoria, AustraliaWhitzwolf5 years ago

That's true, getting past the AI is important in every race. I can see myself though instantly hitting another AI and doing the full crash animation lol.

I agree, glitchless championship runs are the go :)

thread: Moto Racer
Victoria, AustraliaWhitzwolf5 years ago

I mean guess it could be its own category as my own game wouldn't run very well without patches, plus that was only one lap from standing start so an actual 4 laps would be similar time for 1 lap as you cross the finish line at max speed

thread: Moto Racer
Victoria, AustraliaWhitzwolf5 years ago

Thoughts on this?

I've been running with 12 only

thread: Moto Racer
Victoria, AustraliaWhitzwolf5 years ago

Thanks ShadowClaw :)

Not sure how we would go about those specifically as the championship mode does follow a set amount of races in a row. What you select on the main menu (reverse and pocket) only affects practice and single race mode. FYI I've only ever played the PC version (used to use the real CD but use GOG now).

thread: Moto Racer
Victoria, AustraliaWhitzwolf5 years ago

Yeah turns out none of the runs align. Also only encountered that bug in easy mode so far.

Going through medium mode now. It's all tracks; normal, reverse, then pocket and finish is pocket reverse.

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