If possible, can you please submit your EMU settings so future runs can try have parity for performance reasons?
If someone can write out a list for me I can put these up for PC, PS and PS EMU :)
I think it's entirely possible :) The recent EMU run had a lot of time saved within the menus themselves, keep pushing!
We've been smashing it out!
Had another go at Chateauroux, still plenty time to come down!
Thinking of changing the timing method to clear confusion; I've done some calculations based on only track finish time added from rewatching the runs and here are my results:
Whitzwolf: 2.30.20 1.56.65 2.15.01 2.24.63 2.04.43 2.35.75 2.32.01 - 2.34.63 (As I skipped the leaderboard too fast to see my time I will use the slowest time) 2.01.09 2.10.29 2.46.47 2.20.87 2.50.74
23.325.576 23.330.76 Final time: 28m30s76ms
mcilrain: 2.28.32 - 2.28.99 (leaderboard not clear) avg = 2.28.65 1.55.90 2.09.81 2.20.25 2.06.21 2.32.67 2.30.72 1.59.21 - 2.03.34 (leaderboard not clear) avg = 2.01.27 2.11.26 2.35.44 - 2.39.19 (leaderboard not clear) avg = 2.37.31 2.16.14 - 2.17.67 (leaderboard not clear) avg = 2.16.90 1.24.14 + 1.21.20 = (no leader board but from the laps at race end) 2.45.34
avg : 23.290.629 avg : 23.296.29 Final avg time: 27m56s29ms
fast : 22.346.527 fast : 22.351.27 Final fastest time: 27m51s27ms
slow : 23.295.635 slow : 23.301.35 Final slowest time: 28m01s35ms
I haven't been able to accurately do Jck's time due to how fast he skips through lol
My only gripe with this is if we do only calculate this method then it kind of removes a little the spirit of speed running as inbetween menus would not count. It does however very easily simplify how fast we all are. I'm not sure if time is tied to FPS however.
Unfortunately since the age of the game and how it runs on different systems I decided to go painstakingly frame by frame (seriously) and remove all the time between the start of loading screen and start of the race. The reason being my game would run at extremely high FPS during menu and loading screens (and load very fast) compared to mcilrain's run where the loading screens were clearly slower to load.
I'm ok to change the leader board to just account for overall added up finish time (for each track) if the in-game timer is actually tied to the FPS of the game so we would have a balance playing field even if you frame dropped for instance.
That's true, getting past the AI is important in every race. I can see myself though instantly hitting another AI and doing the full crash animation lol.
I agree, glitchless championship runs are the go :)
I mean guess it could be its own category as my own game wouldn't run very well without patches, plus that was only one lap from standing start so an actual 4 laps would be similar time for 1 lap as you cross the finish line at max speed
Thanks ShadowClaw :)
Not sure how we would go about those specifically as the championship mode does follow a set amount of races in a row. What you select on the main menu (reverse and pocket) only affects practice and single race mode. FYI I've only ever played the PC version (used to use the real CD but use GOG now).
Yeah turns out none of the runs align. Also only encountered that bug in easy mode so far.
Going through medium mode now. It's all tracks; normal, reverse, then pocket and finish is pocket reverse.