Threads
GermanyVultus1 year ago

I cant get the Auto Hotkey thing to work. I downloaded the Programm and the Script from the Resources Tab.

If i do some settings like in the Video i just keep getting Error Messages when i want to start the Rebind.ahk File

Here is what i get: https://i.imgur.com/nmIe2Bz.png I get another 2 messages after that and it says it "resets" to default settings (it doesn't really do anything).

The Rebind.ahk wont start unless i remove the checkmarks from Animation Cancel and WSC. In Stardew it wont do anything (Only cand do the normal chopping etc.), so i just assume the program doesnt work because the checkmarks are unset.

No matter which Key i set, what's wrong?

The 2nd File from Blackheartwings completly wrecks my PC. The file dissapears when i execute it, my browser crashes and my Left Mouse Button does only bullshit, so i have to reboot.

GermanyVultus2 years ago

If you are not in the Mystic Quest discord, please read the following:

Recently there was a Romhack realeased to eliminate any RNG in regards of Pazuzu. On that Romhack he will always appear on Floor 6. Unfortunately, this romhack got "silently" released and distributed over the last few days and there is only a very limited way to distinguish the Romhack from any original Version of the game. The Romhack will be allowed for Speedrunning, however, they will be added under a new category which will be created in the next few days. We have to introduce some new rules about Speedrunning the game for the future to limit the potential of cheating. *

These rules we worked on over the last couple days will become effective (See below):

Romhack Runs aka "Floor 6 Runs": Just submit your run correctly in the corresponding category, no further actions are needed. All runs will be tagged as "Emulator" (Maybe "Hack") depens on what options Speedrun.com gives me here when creating the new category.

Vanilla/original runs: You have to proof your unaltered Game, you can do that after your run is finished (Reset the game, load a Savefile in Pazuzu's Tower and show he is not on Floor 6 [and Floor 5] after you talked to him once beforehand). *

  • A final conclusion how to handle the proof will be concluded tomorrow or the next few days after i got a glance on the romhack by myself.

Unfortunately the additional measurements are a necessary burden for Vanilla/Original runs. No further Romhacking to lessen other RNG values will be allowed in the future. This will be the only exception for altered runs because of the abysmal Pazuzu RNG.

TL;DR: Tomorrow we will add a new category on Speedrun.com for the recently released romhack

ipsTee, Dancarnate and 2 others like this
GermanyVultus3 years ago

Hey there, i started with a little research and looked a bit deeper into the behavior of our beloved Friend Pazuzu.

I share my results here and maybe you can work with that (Since i am not an expert in TAS'ing or anything like that)

Anyway, here is what i have done today:

I was talking to him on Floor 3, Floor 1 and Floor 7 multiple times and writing down the results. Here is what i got: https://drive.google.com/file/d/1ZVHDlbF7vGzlRWXSpfnzClrSxXy1-hnI/view?usp=sharing I guess the Sheet is understandable, basically top rows: Which floor i talked to Pazuzu. The left column indicates where he went afterwards.

Example: I talked to him on Floor 3 and he showed up on Floor 1 FOUR times, which is in my sample 13,33% (4 times out of 30 times talking to him). I wanted to do 100 or more per Floor, but i got a little distracted ;)

Furthermore i figured out a couple more things during this.

If you talk to him on Floor 7, he NEVER goes to floor 6, so don't you ever talk to him on Floor 7! I finally figured out how Pazuzu works (Maybe that was known already no idea).

He basically loops from Floor 1 to Floor 6 and advances every single Frame, but this is only true at a certain point when you talk to him. Obviously he skips the Floor you are on, so let me give you an example for understandings:

You talk to him on Floor 3, the loop begins on Floor 1 Frame 1 - Floor 1 Frame 2 - Floor 2 Frame 3 - Floor 4 Frame 4 - Floor 5 Frame 5 - Floor 6 Frame 6 - Floor 1 .... (I guess you got it)

The problem is, you don't know where you start in the Loop, so it is possible to start like my example mentioned above (Frame 1 - Floor 1) Or like this, for example: Frame 1 - Floor 4

Unfortunately its even a little more complicated, since he "switches" between the Floors at the beginning when you approach Pazuzu and start talking to him. The Loop only begins as soon as the Textbox is fully shown. And as i mentioned, you never know where you are in the loop.

Here is a small visual example:

Maybe you can use any of that for further investigations!

ShuriBear likes this
GermanyVultus5 years ago

Hey there.

So i dont have access to the Japanese version.

I have a Tingle Tuner though

Are there major differences (Except Text) in versions, so like fixed glitches or anything over the versions? Some Japanese exclusive glitches or nothing?

Thanks ya all

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