Threads
NetherlandsValyssa04 years ago

Hi there.

I've been playing this game a ton recently, and have been working on an any%-like category (NG beat all maps) and documenting everything needed for a 100% run. However, no offense, the state of these leaderboards is pretty sad. There's a ton of categories (that don't have to exist) that have no runs at all, and categories that you can't even do because the game is COMPLETELY different now. Not to mention there's old runs from that time period on the board, which are being compared to current versions.

I propose that a separate board is made for Mindustry Classic (which is a separate entry on itch.io based on version 3.5 as opposed to the current 4.0) and we update this to current standards. I'd be happy to help out with this as a moderator, as I have experience moderating a couple other games. I hope you will consider, as I really want the best for these boards

NetherlandsValyssa07 years ago

There's already a server with a lot of people. If you're interested in discussing the game or finding online matches, feel free to join https://discord.gg/ND5kXnV

NetherlandsValyssa07 years ago

How do people feel about the S-Rank category? Personally I feel it is unnecessary, as it often overlaps with the other categories. It's essentially Any% No Rank Restricting Items, as time alone will almost always give you an S-Rank. Since PSNK also doesn't allow rank restricting items either, you'll pretty much always get an S-Rank there too (unless you're really slow)

I think it would be okay to have the category removed to clean up the boards and have less double submissions, what do the rest of you think?

On an unrelated note, there STILL have not been rules defined for most of the full-game categories, and the NG+ All Missions PSNK rules still claim to ban Cyborg Ninja/Raiden and the Parasite Suit (despite only the camo restricting your rank)

NetherlandsValyssa07 years ago

There's a bit of an issue with the IL boards for Metal Gear Solid V: The Phantom Pain. Basically, there's 4 categories, Any%, S-Rank, All Tasks and Perfect Stealth, No Kills (PSNK).

In some levels these all have unique runs to them. However there's also a level where you physically cannot get the PSNK bonus, so the board will always remain empty. In other levels, there's nothing to kill or spot you, so you ALWAYS get the PSNK bonus, meaning that every run should be submitted to both any% AND PSNK. There's levels where there are no tasks other than the main objective, once again requiring runs to be on multiple boards. You get the idea.

Because of this, there's a lot of levels where there currently isn't an any% run, because runs only got submitted/accepted to the "more difficult" categories.

It would be very nice if the mods could specify per level which categories there are. Alternatively (but less pretty), you could have the option to submit to multiple categories at once rather than requiring you to submit to each individual board.

xDrHellx, Havi, and miniomegaking like this
NetherlandsValyssa07 years ago

So I was just looking through ILs and came across this beauty right here http://www.speedrun.com/run/6yj1rrdy

Naturally, this run is not reproduceable on a recent version and as such something needs to change on the boards. Either a version variable or ANYTHING to specify that the run is not preproducable on the most recent version.

Once again, I ask if we can have another active mod assigned to the game so this stuff can be taken care of more quickly and more efficiently. It's very surprising this has not been fixed as of yet, considering how long Weapon Glitch has been patched already. Also most of the categories are still lacking rules, and the 1 category that does have rules defined is outdated since it bans CN/Raiden

miniomegaking likes this
NetherlandsValyssa08 years ago

Some of you might remember this video

Shows off an amazingly useful trick that skips landing with the chopper for a lot of missions. Saves a big amount of time over the course of the run and makes it a lot less tedious. However after trying it myself for a while, I can't get it. Might just be me being bad, so I asked someone else to attempt it. He couldn't get it either. So either we're both bad or it's patched.

Could other people please try it out aswell on the latest version? If others can't get it either we we should look into what to do with the leaderboards. As far as I'm aware there's no legal way to acquire an older version of the game, unless you play on console from disc but then you have longer loads aswell. I think the best option would be to seperate between newest version and older version runs in that case.

NetherlandsValyssa08 years ago

Been thinking about learning to run this game considering the huge amount of time I've already put into it. But looking at the rules (mostly for IL boards since full-game misses alot of rules) I noticed that Cyborg Ninja/Raiden are restricted in the main categories. Even in IL "Any%" they're banned, and they have their own category (which nobody runs). Why is this? They don't restrict rank and it's not like it removes any challenge from the missions. It just speeds up the boring parts (running to the objective).

NetherlandsValyssa08 years ago

For the 12 Hour Speedrun Challenge (http://pastebin.com/1Ew9Rc1d) I wanted to try running this game. NG+ didn't seem too fun to me so I went with NG knowing it would be a massive task, but doable. And getting the 1st ending is indeed very doable. Probably about 6 hours long, maybe less when optimized. But then, after barely managing to beat Peace Walker using up all my supply MKs, things slowed down. A LOT. The more I looked into the requirements for true ending, the less reasonable it got.

Initially I thought it'd be fine to just build ZEKE and find Zadornov 7 times. Then I read somewhere that you need to have your intel at about level 40. Alright, seems doable. When that didn't work, I found out that you need your Support platform to be rank 2... How does one do that? Well FIRST you need to get Command Center to rank 5. That requires you to develop a lot of shit. As you're doing this, Kaz calls you to say that we need more GMP to build the platforms. So off to recruit more Combat soldiers. And it just keeps going and going, the requirements are crazy if you're rushing through the game initially. Thankfully there's a place where you can get a lot of Intel staff and some R&D in Extra Op 17. But getting combat staff seemed pretty difficult, so you'd have to spend a lot of time grinding.

Basically my question is: how would you guys feel about a NG Any% First Ending run. I really doubt anyone would be crazy enough to do a True Ending run (though I would love to see one).

This isn't necessarily about the 12 hour challenge, just in general I think it would be fun to run this game with a natural progression rather than wrecking everything instantly. But chapter 5 alone will take forever and has a ton of randomness to it.

miniomegaking likes this
NetherlandsValyssa08 years ago

Yes, I'm crazy enough to be routing this and maybe doing a run of it. However there's 1 thing I'm really unsure about... Online mode.

As far as I know, if you had any online resources from a previous save they'll be given back to you in your new save. So you could start the run with a million of every resource and 25m GMP, which in many ways defeats the purpose of getting 100% completion from scratch. So initially I thought about doing the run in offline mode. However this prevents you from using the Challenge Tasks, which would be a fair way to speed things up a lot since it gives you good staff for free.

What are your thoughts on the matter? If there's no good way to be online without regaining those resources, I think it would be best to stick with offline mode. But if any of you have a solution please let me know

EDIT: Actually I just remembered that the challenge task stats are tracked server side, so if you've completed them on a previous save they should still be completed. So at this point the question is, can they be redeemed again or not? If yes, I guess we should just bulk that into "online advantages" and my question is "Is online mode allowed yes/no?". Personally I'm still sticking with no.

EDIT2: https://www.reddit.com/r/metalgearsolid/comments/3zl2zg/my_ps3_save_is_corrupt_what_do_i_do/cyncroi This comment has cleared things up a lot. You can redeem all challenge tasks again right off the bat, you keep online developed stuff and you keep online resources. You do not keep your FOB platforms and offline developed stuff. So yes you could start the run with 25m GMP, 1m of each resource and way overpowered gear. The challenge tasks allow you to immediately fill up your MB with great soldiers so you never have to worry about that either. In a way this would be a good thing, since you can develop stuff ASAP so you don't have to wait for timers as much, but at the same time it removes the base building part of the run. It would also classify the run as NG+ rather than NG, so I guess the distinction could be made there.

NetherlandsValyssa08 years ago

I decided it'd be a good idea to keep track of all skips currently known, so here's a spreadsheet https://docs.google.com/spreadsheets/d/1Gd56Y6QEH8cfkx0cjWR2WsQnGNgPeJWQEaj9BomHZDg/edit?usp=sharing Gonna try to keep this as up-to-date as possible and have videos for every skip If you know of any skips that aren't listed, please let me know

Also if any of you can get the 1st Zvil Raceway skip consistent (the one where you just crash at the start and sometimes it skips a lap) PLEASE let us know. A couple of us have looked at it but can't figure out why it works.

My current theory is that it checks how far you've travelled every time you respawn. Once you hit a certain threshold it gives you the lap upon respawning (since you're on the finish line). This would make sense because it seems to give you the lap in a consistent interval (usually about 1.5 minutes) and when I was going for quick deaths it took longer (almost 3 minutes a lap). If this is the case, the "skip" is entirely useless.

This would also make sense with other tracks. You can't repeat the same shortcut over and over to get 3 second laps. This would again be because you haven't travelled far enough in that lap. I reckon it's not the full distance of the track but maybe >50% or something? What do you guys think about it?

About Valyssa0
Joined
9 years ago
Online
3 days ago
Runs
250
Games run
MoHo
MoHo
Last run 1 year ago
109
Runs
Metal Gear Solid: Peace Walker
Metal Gear Solid: Peace Walker
Last run 6 years ago
35
Runs
Sonic Lost World
Sonic Lost World
Last run 9 years ago
16
Runs
Demon Turf: Neon Splash
Demon Turf: Neon Splash
Last run 1 year ago
10
Runs
Sonic Unleashed
Sonic Unleashed
Last run 2 years ago
9
Runs
Golden Sun
Golden Sun
Last run 2 years ago
9
Runs
F-Zero Climax
F-Zero Climax
Last run 3 years ago
8
Runs
Hyrule Warriors: Age of Calamity
7
Runs
Games followed
F-Zero GX
F-Zero GX
Last visit 1 year ago
254
visits
Dustforce DX
Dustforce DX
Last visit 1 year ago
53
visits
Sonic Unleashed
Sonic Unleashed
Last visit 6 months ago
206
visits
F-Zero Climax
F-Zero Climax
Last visit 1 year ago
216
visits
F-Zero
F-Zero
Last visit 2 months ago
157
visits
F-Zero X
F-Zero X
Last visit 2 years ago
171
visits
F-Zero X Expansion Kit
F-Zero X Expansion Kit
Last visit 2 years ago
12
visits
F-Zero: Maximum Velocity
F-Zero: Maximum Velocity
Last visit 2 years ago
37
visits
Games moderated
Metal Gear Solid: Peace Walker
Metal Gear Solid: Peace Walker
Last action 3 years ago
55
actions
F-Zero 99
F-Zero 99
Last action 6 months ago
16
actions
F-Zero GX
F-Zero GX
Last action 3 years ago
10
actions
F-Zero Climax
F-Zero Climax
Last action 3 years ago
9
actions
F-Zero X Climax
F-Zero X Climax
Last action 8 months ago
7
actions
F-Zero X
F-Zero X
Last action 3 years ago
5
actions
F-Zero
F-Zero
Last action never
2
actions
F-Zero: Maximum Velocity
F-Zero: Maximum Velocity
Last action never
1
action