Comments
Ontario, CanadaUntouch6 years ago

Does this game even have a way to play 2P?

Ontario, CanadaUntouch7 years ago

No videos, don't have the ability to record, except from my phone which won't be a good quality recording. Neither of them right now save a lot of time, and couldn't be used anyways since theyd both need a save in cryonis beforehand, unfortunately.

Ontario, CanadaUntouch7 years ago

Felt like this deserves a new thread, though its similar to the other thread I made.

It's possible to void yourself out anywhere on the plateau, which will spawn you outside of the shrine of resurrection. This includes inside the shrine of resurrection and the tower before you're supposed to be able to.

Have a save file in the cryonis trial. On a clean save, the shrine of resurrection should autosave right away. Load into the cryonis save, create a pillar in the water and climb down it and open the inventory on the same frame. Then from the inventory load that autosave.

From there it'll void you out, and you'll spawn out of the shrine without the slate. Of course this'd be considered ng+ though.

Based on the minor testing I've done, it could save 20 to 30 seconds, though instead of warping to shrine of resurrection after bombs (you can't warp if you do this), you'll have to void yourself out again.

Ontario, CanadaUntouch7 years ago

Did some more testing, it seems that shrine to overworld DOES displace your overworld spawn position, but it snaps back the next frame. If you do the trick while on the plateau, itll actually void you out as if you left the plateau early. I believe the shrine entry cutscene prevents this.

Ontario, CanadaUntouch7 years ago

I found this a couple days ago, can't get any videos of it but there are a couple videos (not much, hasn't been documented too well) floating around.

Basically, when you start to climb down anything (except ladders for some reason), some value is saved into memory (assuming its some value to tell the game where to attach link). This value isn't wiped from memory when you load another file, so when loading into a shrine there's a large displacement from where you load.

There are two main factors that influence this position where you spawn.

  1. Where you are in the overworld (also works in shrines), scaled to around 1/5th. Testing has shown that the hyrule castle courtyard is approximately 0,0 on the overworld, so around there is where you need to climb down. You can also make ice blocks in certain shrines, but it wont displace you much.

  2. There is an approximate 21.5 unit displacement based on the direction you're facing when you climb down.

Basically when theres a prompt to climb down, press A and open the inventory at the same time, then load a save file thats in a shrine, you'll spawn away from where you're supposed to. Doesn't work well at all on the overworld unfortunately.

Oxknifer likes this
Ontario, CanadaUntouch7 years ago

The emulator is incredibly broken physics wise at the moment.

Ontario, CanadaUntouch7 years ago

Don't really want to call these glitches as they serve no purpose right now.

A couple things I've found.

  1. You can't void out while warping. Usually this is fairly pointless anyways because you wouldn't be able to warp in a void out spot, but most animations in the game delay the warp until they are done. Side attacking by sidestepping and attacking, then landing in a bog where you would drown, but warping before you land causes you to drown and warp at the same time.

If you would game over, you'll warp and end up with 1/4 hearts. I'm guessing that the heart values are clamped to 1/4 at all times to prevent stuff like this.

  1. The "frozen" state is pretty broken (as far as broken goes in this game). Unlike most other animations, it doesn't end when you hit the ground or water. As a result, it is possible to delay cutscenes, and even save in a trigger where cutscenes would occur.

Like the other glitch, if you land in a bog frozen, it doesn't void you out until you've broken the ice. Oddly though, it won't damage you.

Unfortunately warping and voiding out at the plateau breaks the ice instantly, which is odd because the bog doesn't. (also, can't get frozen while warping)

  1. If you "void out" over the plateau with 1 heart left, it doesn't actually void you out, but kills you instead, meaning anything that would be prevented from voiding out still works. (which is nothing anyways as of writing this)
Ontario, CanadaUntouch7 years ago

I'll do it right now.

PlasticRainbow likes this
thread: Starbound
Ontario, CanadaUntouch7 years ago

I'm absolutely sure chucklefish knows about this glitch as todays patch attempted to fix it but...

If you're sitting or sleeping when you're supposed to be warped to a level, it warps to the position of your chair.

This used to be pretty easy since you could just sit down in the captain's chair and load a mission, but that has been fixed. It just warps you back instantly.

On the other hand it doesn't warp you if you first quit back to the character selection screen then sit down.

As far as I've found, this isn't super useful except for the floran mission where it warps you right near the boss. (The only other mission where it doesnt spawn you OoB is the hylotl mission, but I don't think it's faster.)

I'll get a video soon, if coordinates are figured out, it could be possible to just warp right to the end of each mission, though I can't see this being discovered before this gets patched out.

Ontario, CanadaUntouch7 years ago

Yeah, I've found a large amount of new glitches, I have to reroute it. I'm not super active right now though.

thread: Fallout 4
Ontario, CanadaUntouch8 years ago

I managed to get it to work but it feels really hardware dependent. I'm getting it really consistent too.

thread: Fallout 4
Ontario, CanadaUntouch8 years ago

I tested it before, the loading zone isn't active before you do the BoS quest, I don't know what point it starts though, should be a way to clip in though.

Unfortunately I think you already need to get into the institute to activate that quest, there may be a way to sequence break though, of course

http://fallout.wikia.com/wiki/Ad_Victoriam

This is the quest that activates it. I believe the speedrun gets the railroad "nuclear option" though.

thread: Fallout 4
Ontario, CanadaUntouch8 years ago

If we could find a way to take the "swimming" state and keep it out of water (you can walk on water so this gives me hope that it's possible), we can fast travel while in the air, the problem though, is you can't warp while in the water.

Edit: Nevermind, this isn't going to happen.

thread: Fallout 4
Ontario, CanadaUntouch8 years ago

It could be pretty awesome if we could find a way to move consistently but I couldn't find a way.

thread: Fallout 4
Ontario, CanadaUntouch8 years ago

You can get two boosts if you use VATS, then when you land, open up the pip boy. Still can't do it without fall damage.

Doesn't seem to work the other way though.

The furthest I've managed to go is slightly past super duper mart though.

Edit: Just got from vault 111 all the way to corvega, if you use VATS then whenever you get control, open up the map you can do another boost.

Edit2: Can't get it consistent at all, I think it has something to do with loading time unfortunately.

thread: Fallout 4
Ontario, CanadaUntouch8 years ago

The institute's void position is -3189,12.

thread: Fallout 4
Ontario, CanadaUntouch8 years ago

The center of the map (0,0) appears to be almost exactly at Greenetech Genetics. On the "map" where the institute is stored, it's at around (0,0) as well. Purely hypothetically, but if we could get OoB on another map, could you get flung into the institute? Would be a nightmare to pull off of course, though.

edit: The point where you fast travel into the institute is like (0,1000,0). The greenetech interior (when you first enter) is (-999,773,0).

It seems that all interiors have their own maps though, so maybe not.

thread: Fallout 4
Ontario, CanadaUntouch8 years ago

It doesn't teleport you too far, always between red rocket and museum of freedom. I guess it would still save time in the long run if we can find a way to land low enough to not die.

The furthest I could get was the museum of freedom, but it was consistent the direction I went.

thread: Fallout 4
Ontario, CanadaUntouch8 years ago

Appear to have found a way to manipulate it, so it propels you instead of simple teleporting you, gonna get a video after a mess around with it more. Actually it's the same thing that skywalk just posted.

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