Comments
United StatesTymethief4 years ago

Speaking as the only person with a Hell and Hell run up on the boards, please get rid of that category. There's no reason for it to exist, and that run is terrible. It will not be missed.

Otherwise, yeah I second what Cosmic said.

United StatesTymethief4 years ago

For everyone trying argue for glitchless, I'd like for you to look at games with that category, and see how different those runs are from the any% ones. Because no offense, but for DMC5 it's basically pointless. One OoB section that's maybe 30 seconds long to skip either one or two fights, manipulating combat triggers to stop an encounter from spawning in M10, jumping over 1 fight in M9 and teleporting past another in the same mission. All the other skips are either dev intended or not even used in the run. Taking these glitches out don't really change the way the run is played at a fundamental level, it just makes the run take a few minutes longer because you do a few extra encounters that don't matter in any significant way.

I'm just saying, DMC4 has a glitch that lets the player clip through a floor and skip literally half a mission, and it skips about as many encounters as all the DMC5 glitches put together, as well as many other skips for mandatory fights that clearly weren't intended by the developers, and that game doesn't have a glitchless cata. The only reason DmC has glitchless catas is because there's OoB on nearly every mission, and any% is a fundamentally different run. Fallout glitchless and any% are totally different runs, NieR: Automata glitchless and any% have very different routes, DMC5 glitchless is basically the same game and the same route played in the same way with 3 or 4 extra fights. I cannot see any practical reason why we should maintain a separate leaderboard for such a small difference, especially when the glitches are so easy to learn and perform (and are perfectly consistent) that they don't impede anyone from learning the route in anyway. Would a glitchless board bring in more runners? I frankly doubt it, and the ones that join probably wouldn't stick around for very long.

In response to FBIMichaelScarn, I don't mean to be rude, but Hell & Hell is a category that people will only ever run once. People don't want to grind down times on a category where they can only get hit 3 times in a mission when they could just run SoS and get checkpoints/HWs, so it's just never going to be optimized. That's why in 4 years of the DMC4SE leaderboards being up there's literally only ever been one singular run for that difficulty. I'm pretty sure the reboot has only ever had one HaH run ever as well, but I'm not super sure about those boards since I don't really like the reboot so I didn't look into it. There's no reason to maintain a board for a singular run.

Artylo likes this
United StatesTymethief4 years ago

Alright, some thoughts:

HoH - it's probably never going to have many runs, since HoH has never been really popular in the other games, but it honestly might be worth it just to show what a fastest possible time would look like. I'll lose my mind if you try and add HaH, though, because I'm the only person to run HaH and I'm the one who wants that cata removed from the 4SE boards, just saying. Super costumes - We have a SC cata for BP and I'm still literally the only person to run it, people just don't run SC catas, they didn't in the other games when SC wasn't the main cata. You could add it, but I'm just going say ahead of time that there will be basically no runs for it. If y'all want it, I recommend making it a misc. cata. All Orbs + Secret Missions - I'm not sure anyone is really that interested in running this. All S-rank - I'm with Arty, M10 and M18 tend to screw the player over on rank and it would probably just end up being more annoying than anything. Faustless - Yeah this one would be neat. Make a Faustless BP cata too, since that's the run that REALLY needs it, and we already have one run for that up on the boards as a proof of concept.

United StatesTymethief4 years ago

I installed the DMC4 SE version of DDMK to try the multiplayer function with a friend, and I forgot to uninstall it before doing a run attempt, and I noticed that the input lag that I usually had when trying to jump out of Lady's normal shotgun firing animation seemed to be reduced and the game all around seemed to play more smoothly. I wanted to get an official ruling on whether or not this should be allowed, since reducing input lag could be a noticeable advantage, and also maybe have some other people double-check to see if they noticed a difference in input lag or if it was just a placebo effect and I was just imagining it.

About Tymethief
Joined
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Online
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Devil May Cry 4: Special Edition
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Devil May Cry 5
Devil May Cry 5
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Devil May Cry
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Devil May Cry 2
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Devil May Cry 3: Special Edition
Devil May Cry 3: Special Edition
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Dragon's Dogma: Dark Arisen
Dragon's Dogma: Dark Arisen
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DmC: Devil May Cry
DmC: Devil May Cry
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Resident Evil 4 (Steam)
Resident Evil 4 (Steam)
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Devil May Cry 4: Special Edition
Devil May Cry 4: Special Edition
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791
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Devil May Cry 5
Devil May Cry 5
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