Here's a little teaser with the TAS for the first 5 levels, it'll likely take a while since 10, 14, 18, and 21 are especially TAS-resistant. It'll require a lot more frameworking for symbol/color detection, square detection/mapping, etc, but should be a fun challenge. Especially for when I have homework to ignore.
https://gist.github.com/Tudedude/d5432c2af07e99420591651a22e4d138 slightly chopped down and barely commented gist of the code used for those 5 levels
Just a fun project for an old favorite game that I haven't touched in a while
Hey, I've created a tool assisted speedrun for Escape: The Bathroom. This is the theoretical best time (ish, could be optimized I'm sure) possible assuming perfect and near-instant mouse movements. Here's the video:
In addition, I recorded the whole development process and have uploaded that as well, so you can see a bit of what goes into the process if you're not aware of how it works.
Each click or other action is put in and timed manually, with some checks involving things such as scanning for colors to track events (like the hairdryer falling from the ceiling panel). I'll be working through the rest of the series eventually, so make sure to look out for that. Thanks for reading :)
Hey guys, I've scripted an AllItems TAS run while I was bored, here are the results! I had fun making it (although it was super frustrating because Flash is very inconsistent with clicks), and I hope you'll have fun watching all 4.72 seconds of it.
If you have any questions, let me know. If there is a way to make a TAS subcategory for both AllItems and AnyItems, that would be fantastic. Thanks!