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Colorado Springs, CO, USAToast_Matt2 years ago

I've been interested in doing no-major-glitches runs or something similar. I've talked to quite a few people to see what kind of rules they think would fit and have gotten answers all over the map. What's a glitch, what's a major glitch, what's a skip, etc. I wanted to start a more formal discussion here to see what people think.

There are a few "categories" people have shown interest in including no-major-glitches, no-major-skips, and "classic route" which most say would not allow guard skip, kalm skip, or CC skip but WOULD allow Hojo/Midgar skip. I've been doing glitchless runs so regardless of rules, it will qualify. I don't think fully glitchless would be a good category since defining the rules would be very difficult and, if it became a category, it would a nightmare to verify runs.

Whether or not this ever becomes a real category, I'd like a community consensus for a set of rules. For years 100% was not an official category but people mostly agreed on rules and plenty of people ran it.

Properly defining rules is challenging, especially if we want it future proof from certain types of glitches/skips. For a no-major-skips route that does not allow guard/kalm/cc/hojo skips, Ace_Zephyr suggested using the "game-moment" value and possibly requiring each value to occur during the run. A similar approach would be to list things that must be completed (Airbuster, Aerith playground scene, Kalm flashback, Gi Nattack, Proud Clod, etc)

Other than guard/kalm/cc/hojo skip, what else do people think should not be allowed? What rule sets are people interested in?

Some types of skips/glitches to consider:

  • Paralysis dodge (Jessie skip, bar skip, many others)
  • Moving invisible characters (Junon FMV skip, Hojo skip)
  • Menu skipping encounters or triggers (Playground skip, Zolom cutscene)
  • Skipping scripted encounters (Turks skip in raid on midgar)

The most debated topic has been whether or not Stinger skip should be allowed.

There is also a discussion about this in The Lab discord.

PROPOSED RULES #1

This is from Deathtome's reply. No skips that forward the story progression. Meaning glitches like the small ones in Wall Market are allowed, but not story skips like:

  1. Guard Skip (which skips portions up to Wall Market)
  2. Kalm Skip (which skips portions up to Junon)
  3. Cosmo Canyon Skip (which skips Cosmo Canyon).
  4. Midgar Return Skip (which skips entire Midgar revisit).

This is an explicit list of things that are not allowed. If there are other skips we want banned, we could explicitly ban them as well. One issue I see with this is if a new skip is found we'll have to decide whether it forwards the story or not (maybe something like if we found a way to skip Nibelheim and Materia Keeper)

PROPOSED RULES #2

d13sel proposed this rule definition: "proceed through the game's story in a sequential order, as defined by the game moment variable" This is similar to what Deathtome describes in his reply but does it based on the "game moment" value. This results in some small skips like Barret skip not being allowed but some bigger ones like Stinger Skip and Junon FMV to be allowed. The memory address for the game moment value is 9D288 and is 2 bytes.

Here is a list of game moments courtesy of petfriendamy: https://docs.google.com/spreadsheets/d/1kdMpPwFwTa6VFLb2ilOFLFWCcUroAZhEB3Uj2qgfIIk/edit#gid=0

This would result in the following (probably missing some): Allowed: -Jessie -Bar -Photo -Zolom cutscene -Stinger -Shell Hut -Junon FMV -Corel -Save Crystal

Not Allowed: -Guard -Playground -Barret -Kalm -Cosmo Canyon -Hojo -Parachute -Turks

nitumiaw, Pskaller and 4 others like this
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