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thread: Thief (2014)

I have made a change to the rules for IL runs to be that "Time Without Loads" now means, for all chapters, the RTA time, excluding load screens only, starting from the first frame when the title of the chapter reads ("The Drop", "Lockdown", etc) and finishing the first frame of when the word "COMPLETED" reads on the screen, with the exception of the prologue and "The Dawn's Light". This means the in-game timer is irrelevant, which in turn means that for existing runs, I will have to re-time them. Lastly, "Time With Loads" means the full IL run including load screens and also including the cutscenes that start after the initial load screen - so those MUST be included! Or I will add the time manually to runs without them. The only exception is the first cutscene for "The Drop", since the rules also say that you are allowed to manipulate the RNG for the painting and safe, etc, if you wish, meaning that a reload may remove that cutscene.

thread: Thief (2014)

For those who really likes the challenge, I've added a Custom Master category for the chapter runs. Turn on all options except Iron Man and Chapter Saves Only and go for it! =)

thread: Thief (2014)

If you want to see or submit runs for this DLC mission, use this direct link: https://www.speedrun.com/thi4f_the_bank_heist

Or click on Sub-games to find it.

I made it as a sub-game because it would have messed up the layout for the chapter IL's otherwise (with the five Bank Heist categories being irrelevant for the chapters, of course).

C7AY likes this

Ouch. I had written a lot of text here but got a "405 not allowed".

Either way, hi Gym. I actually had you in mind when making this guide since I watched all your rando runs, some several times even, since it's good entertainment. Watching you confused about this quest I figured I could help. Plus that I myself was in the dark about the go-about of it.

In short, all that normally is missing for runners is to talk to Anton once before and twice after showing him the pictograph, as seen in my new video (I replaced the old one in my first post with the new one). So three times in total, at the same occasion.

I might have made an unnecessarily big deal out of this and also come to the wrong place doing it, but I hope no one feels like I have been some sort of plague here. I only had the best intention and wanted to help out. I promise to go to the discord server next time.

Here's to more randos from you gym and a good weekend to everyone. =)

Lastly, to avoid confusion again, the new video is this one:

azer67 likes this

So two things. I covered in my guide here that you need to play Song of Passing before taking the color pic of Linda and showing to Anton. I doubt however that's the only trigger, since, like you see in the video, Anton doesn't "want to go on a date" just by showing the photo once to him and then talking to him. Many times when people get around to doing this quest they have already completed dungeons and other things so that's why the trigger is easier to hit than if you'd get the Deluxe Picto Box very early. I only want to fill in the gaps.

And this guide was always directed to people doing 100% randomizer runs, since the SD/HD 100% routing makes this whole quest a non-issue. Also, I don't consider myself knowledgeable enough to write guides for such routes or people. I wrote this 6 months ago as well, so I don't know why you think I am aiming this guide to hundo runners, and thus why you compare HD/SD and SD randos when the goals are so totally different and the rules and conditions as well. The fact of the matter is that I have seen lots of rando runs failing to figure out how you get Linda and Anton to appear in the café, so that's why I thought this guide is of big help. Unless everyone has figured this out already. I haven't seen any recent 100% rando runs (since the any% rando runs don't include this side quest) for some time now. Still, my guide should remove all the question marks around this for good and I'm not expecting to see any confusion around this side quest any more. Because simply having been told that all you need to do is play Song of Passing twice or wait to the next day, once you have the DPB and then show Anton the photo could still confuse people if it doesn't work... At the very least I show in this new guide that you can get it all to work with minimal effort or "puzzle" solving. Maybe we will see during the next 100% rando if things are as crystal clear to the top runners as you want me to believe. (Meaning also if they get the DPB "early" enough.)

I want to give this thread an update, as "further investigation" about this side quest has shown two things. A. azer was wrong about what it takes for completing this side quest. You can't compare HD and SD. It's not the same games and they use different flags and have some removed from HD since the whole thing about the PictoBox/Deluxe PictoBox was changed and things were made easier. B. My guide and video was incomplete, since I had done a lot more than just collected the PictoBox and its upgrade before doing the guide.

Thanks to the randomizer allowing to choose starting items, I have done some more testing and now I am certain you have to do the Lenzo's assistant side quest first. Not more and not less. Therefor I made a new video guide:

This was done on the latest version of the randomizer.

It might also help for everyone interested to post the video description (steps) here for easy access: Basically, to get the reward for getting the two "lovebirds" to go out on a date, you need to: Have the PictoBox, Do everything needed to become "Lenzo's assistant" (because believe it or not, Lenzo has an important part in this, as he is Linda's "fortune teller" and also knows about Anton and Linda and their fancy for each other), Have a Deluxe PictoBox (I am starting with one as an only item in my inventory here), Talk to Linda and help her take a color photo of her, Show it to Anton in a way so that he looks "excited" and wants to go out for a coffee with Linda. You also need to play Song of Passing after Lenzo's lengthy quest, to trigger Linda noticing you are a "pictographer" so she can entrust you. And, finally, play Song of Passing after Anton has decided to go out with her for a coffee (at the café) - because they won't just "teleport" to the café immediately. (If you were to speak to Linda once again, she would quietly say "maybe he will come... tomorrow".)

While I can't say I'm 100% sure you have to play it out exactly like in this video, and you could take a more casual photo of Linda to show Anton, this is how you make sure to get the desired result. Also, if Anton is a bit "slow" (like in this video and his amnesic dialog), just talk to him until the right trigger is hit, and/or show him the same pictograph again (i.e.: don't play the Song of Passing or take a new pictograph of Linda).

Nothing else is needed than what's shown in the video, such as e.g. completing a dungeon or receiving some other item(s) or going somewhere and come back.

Yeah, well, it's pretty easy. With moonjump you can "jump" high enough to actually get over this incredibly big barrier, once you've cancelled the knockback with the wind waker, of course. Otherwise you'd still fail. AFAIK. It's a dead horse anyway.

Imposter?

=(

Yeah I have seen both that run and many other runs of people doing this.

My point with this guide was that once you have gotten the Deluxe Pictobox, this is all you need to do, that is in my guide. But if you can just take the photo, show it casually to Anton (after at least having talked to him once) and then go to the cafe whenever you like, during daytime, that's all cool. A few times when others (even pro runners) have tried in the randomizer, Linda and Anton didn't show up in the cafe.

All in all, the steps I do in my video are very few and it's quick. Also, when you do a rando there's no reason and maybe it's not even possible to delay a side quest like you can in a hundo run, because then you do it to save time, while in a rando you may have have a reason to complete this quest asap to be able to progress. And that was also one of my goals making this guide. If it was all crystal clear and easy as pie to do (understand) this, I wouldn't have bothered posting here.

Do you have evidence this works? My experience trying was that it was Linda that had all the triggers. You need to have the Deluxe Pictobox and she will ask you for doing this favor of showing Anton a photo of her, and then when you have, you need to talk to her again to have her say "Maybe he will come, tomorrow...". Without her saying that, they would not show up in the cafe.

I believe I tried your version without it working, but I might be wrong. Regardless, I don't see the other version being that incredibly much faster, since my video is just going between both of them once each and then for Linda's textbox and then to the cafe. At least for the rando the textboxes are instant, but you'd lose time in e.g. HD since those are slow as molasses.

Hello!

If you don't mind, I made a short video guide on how to complete this sidequest quickly.

The reason being I have seen some of you (not mentioning any names) struggle a bit with it, knowing what the triggers are, in randomizers, for example. This can be helpful for people doing 100% runs as well, but I'm sure most of you already should know this, right? After a couple of decades or so playing TWW. :D (Well, to be honest I wasn't 100% sure either what the exact triggers were until today, when I finally decided to test it.)

Anyway, here's my humble video:

... and thus is placed 1st. Please fix. It's not even likely to get 10 minutes on the main campaign.

Thanks for the replies! <3 Wow, Vox, that really helped...!

The setting is there in x360ce and it only took a little bit of testing and tweaking (oops, that almost became "twerking" because keyboard) et voilà: you can now play RE Zero flawlessly with the GC controller (if you have the MF adapter too, of course)!

The only thing is that there are "too few" buttons (as everyone knows) so you have to ditch e.g. the input for taking out the map (which is useless anyway and you can find it via the status screen). I use "Type C" scheme and if you're interested, this is how I've mapped the buttons: https://s31.postimg.cc/iqlppthjf/x360ce_Type_C.png

For the Dead Zone settings, this works fine: https://s31.postimg.cc/axv1xuja3/x360ce_LT-_ADZ.png

I guess this is good news if you want to play this game with the GC controller, right?

I finally got my GC controller to work (via the Mayflash Wii U/PC adapter) on PC/Steam with x360ce. I was thrilled to be able to play RE 0 with the muscle memory I built up during a decade or so. (I suck at using a re-mapped PS4 controller, which is what I've used so far.) But, seems like the game doesn't fully recognize the controller as an Xbox one, so I can only use tank controls, as the character will only walk using the stick, and not run.

Is there a way to fix this, if anyone has tried?

It would be so sweet to get the both of two worlds. Worst case scenario, I'd have to get used to playing with my newly bought Xbox one controller to benefit from alt controls.

Thanks on beforehand for any and all help.

I've run this game since forever, but not a whole lot on Easy (since it's way too easy), but I didn't actually remember there not being a completion time screen. In that sense, at least to me, Easy is more of like a mode to try the game out if you're unprepared. Like a test mode. (Especially since it doesn't let you play Leech Hunter on Easy.)

But there are many games on Speedrun.com that have their main Any% category on a difficulty like that, where it's almost impossible to die and you have other huge benefits. Even if that game is so much better on Normal or higher.

I think the main argument here would be that there is no result screen on Easy and you'd have to go through the effort to calculate RTA (I'm glad I don't have that assignment). My standpoint is that if someone finds a way to calculate RTA and can also make some script for it to work in runs (if needed), I'd welcome an Easy category. I don't see however why it would be "worth less" because speedrunners have put so much effort into optimizing and routing the game, and the RE game series...? Speedrunning to me is about completing a game in the fastest way possible, without cheating. And you can complete this very game quite a bit faster on Easy than on Normal or Hard. However you react to watching an Easy Any% run vs a run on Normal or Hard, is subjective and not an argument to say their run is invalid or not interesting in general.

It sounds like you are a bit "proud", FurryWolfz about the Normal category and want to defend it and the runners? I don't see the point and I don't think it's a reason to stop it from being a category. If anything, I have often thought that, in general, speedrunners have too little interest in playing games on the highest difficulty and not always "only" on normal. I, at least, like a bit of variety and being able to choose between categories and not only one or a few.

I don't agree with it being a typically co-op feature...? It's available in both modes. Anyway, I overestimated the time that can be saved with proper fights. Watching follon's WR run again in the fights I mentioned, the difference wouldn't matter. About Lost Temples, yes, the rocket launcher is only at the end of the level. And then I don't really know how to rocket jump and if there are surfaces that you can use for that last part. Maybe a more interesting idea would be to add new categories such as SP on higher difficulty (There's a great speedrun on Mental), Survival maps and coop? I see a lot of speedruns for those categories on YT that may deserve a spot here.

My question and comment here is, is Speedrun.com only for super godlike pros or for everyone? Not all speedrunners can compare with the best, naturally. Also, A. there aren't many runners for this game and B. some runners have gone to other games or are just taking a break indefinitely. I'm not so sure I like this elitist arguing. Be happy people want to run the game...! I think there could be several more categories for this game. But I think there's rather a lack of runners, not categories.

I want to ask why you who do this category don't add the infinite ammo option? It would save a ton of time in The Power of the Underworld (and some time in The Silent Riddler). Also, why not get the Rocket Launcher in The Lost Temples of Nubia so you can rocket jump to the exit? With infinite ammo that could help the amount of rocket jumping too, naturally (since you only get 5 rockets for picking the weapon up).

thread: Thief (2014)

Viable for any difficulty setting.

I finally found a way to use storage even when playing on Master and having all mods active (such as No Kills or Knockouts, Zero Damage, No Alerts and Slowed Movement, etc).

Compared to my current 1300 points WR run you can save at least 3 minutes, if the route I used there was fully optimized. I played that level in 9 min 9 seconds then, but it can be about 45 seconds or so faster. And with this new storage route, you can complete the level in at least 5 min 20 seconds.

Go here to see the video of the full level playthrough and more detailed instructions:

This means I can now totally destroy my WR time and be perhaps even around 10 minutes faster. PogChamp

(I might consider making another "tutorial run" of this route, with some things changed concerning in-game HUD stuff, such as no reticle and having the interaction prompts show. And also to show off the storage in the correct way.)

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