animation packs that aren't the default can provide an advantage for players. see this run https://www.speedrun.com/roblox_split/run/ywqxo3py, which uses a method of clipping which is far slower and less consistent on normal animations. Other levels can benefit from other animation packs, such as the levitating animation pack allowing for higher jumps. This can provide an unfair advantage for players, as animation packs cost robux. These should be banned to level the playing field, and runs using them should be removed.
NHT was originally meant to be a version of glitched but without any glitches that save incredible amounts of time and skip tons of stages. Now that 16 -> 24 and 26 -> 50 have both been found, skipping ~35 stages, and making NHT almost identical to glitched, should this category be replaced with a better ruleset? If so, what should the ruleset be?
Some ideas i have: -No Major Skips (nms) disallows the skipping of more than 1 stage with a single trick, and bans the level selection menu from use in a run (to prevent momentum transfer and small hinge teleports)
-100% (or maybe Skipless) requires touching every checkpoint on the way to the goal checkpoint. also bans the level selection menu for similar reasons