They’re both below 3:20, which is why I’m asking.
In other words, why do the decimals end with 00, 16, 33, 50, 66, and 83, and not 00, 17, 33, 50, 67, and 83?
Just having this for my own purposes (and possible everyone's purposes). :) Makes Sense: :) → :) ;) → ;) :( → :( :| → :| :o → :o :P → :P :p → :p B) → B) -- → -- <3 → <3
Makes Sense, but Could Change: :/ → :/ (Why not make it "🫤"? I personally don't like ":/" turning into "😕.") :\ → :\ (Why not make it "🫤"? I personally don't like ":" turning into "😕.") >:( → >:( (Why not make it "😠"? I personally don't like ">:(" turning into "😡.")
Doesn't Make Sense: :D → :D (Why not make it "😄" or "😀" [preferably “😄”]?) XD → XD (Why not make it "😆"?) :’) → :’) (Why not make it "🥲"?) ;( → ;( (Why not make it “😢"?) :’( → :’( (Why not make it “😢"?) :O → :O (Why not make it “😲"?) >:) → >:) (Why not make it "😈"?) (: → (: (Why have it change at all?) .. → .. (idk a better emoji that would fit "._.") D: → D: (idk a better emoji that would fit "D:")
And seriously, please can we have a setting to toggle auto-emoticon-to-emoji? :(
Would it make more sense if some black frames didn't count as load frames? Because during a normal level transition, there's nine black frames between the end of the level and the GUI appearing (or whatever you call the "WORLD X-X" and Mario's lives in the middle of the screen), so it would make more sense to take nine frames off of the current load times, right? So these would be the new numbers (copied and edited from https://www.speedrun.com/smbtll/guide/jj2r0):
FDS loading frames: varies framerate: 60.0988139 load time: varies
Everdrive N8 (os 1.16 or earlier) loading frames: 255 framerate: 60.0988139 load time: 4.243
Everdrive N8 (os 1.20 or later) loading frames: 292 framerate: 60.0988139 load time: 4.859
Everdrive N8 Pro loading frames: 310 framerate: 60.0988139 load time: 5.158
Powerpak loading frames: 97 or 98? framerate: 60.0988139 load time: 1.614 or 1.631?
FCEUX loading frames: 361 framerate: 60.0988139 load time: 6.007
Nestopia loading frames: 341 framerate: 60.0988139 load time: 5.674
Bizhawk loading frames: 368 framerate: 60.0988139 load time: 6.123
Mesen loading frames: 336 framerate: 60.0988139 load time: 5.591
loopy's romhack loading frames: 1 framerate: 60.0988139 load time: 0.017
Reproduction cartridge loading frames: ? framerate: 60.0988139 load time: ?
Wii VC loading frames: ? framerate: 59.824 load time: ?
Wii U VC loading frames: 220 framerate: 59.94 load time: 3.670
3DS VC loading frames: ? framerate: ? load time: ?
GBA loading frames: ? framerate: 59.7275006 load time: ?
Switch loading frames: 310 or 311 framerate: 60 load time: 5.167 or 5.183 ... please manually check the load time
Edit: Level transitions, in which the level before the transition starts has a black background (this includes castle transitions), are slightly different from level transitions, in which the level before the transition starts has a blue background. Level transitions, in which the level before the transition starts has a black background (again, this includes castle transitions), have ten standard black frames, and level transitions, in which the level before the transition starts has a blue background, have one standard blue frame and nine standard black frames. These are the correct numbers (once again, copied and edited from https://www.speedrun.com/smbtll/guide/jj2r0):
FDS loading frames: varies framerate: 60.0988139 load time: varies
Everdrive N8 (os 1.16 or earlier) loading frames: 254 framerate: 60.0988139 load time: 4.226
Everdrive N8 (os 1.20 or later) loading frames: 291 framerate: 60.0988139 load time: 4.842
Everdrive N8 Pro loading frames: 309 framerate: 60.0988139 load time: 5.142
Powerpak loading frames: 96 or 97? framerate: 60.0988139 load time: 1.597 or 1.614?
FCEUX loading frames: 360 framerate: 60.0988139 load time: 5.990
Nestopia loading frames: 340 framerate: 60.0988139 load time: 5.657
Bizhawk loading frames: 367 framerate: 60.0988139 load time: 6.107
Mesen loading frames: 335 framerate: 60.0988139 load time: 5.574
loopy's romhack loading frames: 0 framerate: 60.0988139 load time: 0
Reproduction cartridge loading frames: ? framerate: 60.0988139 load time: ?
Wii VC loading frames: ? framerate: 59.824 load time: ?
Wii U VC loading frames: 219 framerate: 59.94 load time: 3.654
3DS VC loading frames: ? framerate: ? load time: ?
GBA loading frames: ? framerate: 59.7275006 load time: ?
Switch loading frames: 309 or 310 framerate: 60 load time: 5.150 or 5.167 ... please manually check the load time
Can there be a setting to toggle auto-emoticon-to-emoji?
Or can I ask the alternate question:
Is there a way to format emoticons so they don't turn into emojis?
The game rules say we’re not allowed to speed up gameplay. But can I speed up the gameplay before the run starts?
I managed to find a way to get early P-Speed in 8-F somewhat consistently. Hope this tutorial helps!
I tried searching for it on google, but got no useful results. :( Help please?
I'll use Any% as an example. Do the rules mean if someone were to get a 3:16.000, they don't have to follow the rules, but if someone were to get a 3:15.983, they would have to? Or is it ≤ 3:15.000?
Some emulators, like FCEUX and BizHawk, have a Hex Editor, and I would like to know if looking at it (to see if you set up 20 E3 8F or 4C E3 8F correctly) is not allowed, because this may be considered cheating :)
I remember there being a 1:45 by someone who I forgot, that used to be in the Any% category but then switched to the Any% (Time Travel) category because of new rules. But now it's gone (well not really "now" because it's been gone for a while). Does anyone know what happened to it? Maybe the user deleted their account or something? Idk :/
At the end of Czikubi's 3:02.383 Any% run, he mentioned that "[he] didn't get it." What did he not get, and what was he trying to get?
How do you do this upward stacking thing? (Example: )