Per a discussion and survey held in the DQRTA Discord server last month, we've updated the rules for the following English-language Dragon Quest games to allow the use of turbo controllers:
Dragon Warrior IV (NES) Dragon Warrior I (GBC) Dragon Warrior II (GBC) Dragon Warrior III (GBC) Dragon Warrior Monsters (GBC) Dragon Warrior Monsters 2 (GBC) Dragon Warrior VII (PS1) Dragon Quest VIII (PS2) Dragon Quest XI (All Platforms) Dragon Quest I (Switch) Dragon Quest II (Switch) Dragon Quest III (Switch)
Allowing turbo, at least for systems that have controller ports, will be the default/standard going forward for RPG-style Dragon Quest games, but all games are still free to change their own rules by runner consensus. Games that have have new manipulations or glitches made RTA-viable due to the allowance of turbo may have new categories created.
A summary of the community discussion and survey results can be found in the DQRTA Discord's #announcements channel. The general response was overwhelmingly positive, except for runners of NES 1-3 (still positive, but not overwhelmingly), so those games are currently the exception to the new standard. The more traditional RPG games were the focus of the conversation, so other spinoffs were not changed, and the (3)DS games were left alone due to there being no easy way to play with turbo on-console.
Per a discussion and survey held in the DQRTA Discord server last month, we've updated the rules for the following English-language Dragon Quest games to allow the use of turbo controllers:
Dragon Warrior IV (NES) Dragon Warrior I (GBC) Dragon Warrior II (GBC) Dragon Warrior III (GBC) Dragon Warrior Monsters (GBC) Dragon Warrior Monsters 2 (GBC) Dragon Warrior VII (PS1) Dragon Quest VIII (PS2) Dragon Quest XI (All Platforms) Dragon Quest I (Switch) Dragon Quest II (Switch) Dragon Quest III (Switch)
Allowing turbo, at least for systems that have controller ports, will be the default/standard going forward for RPG-style Dragon Quest games, but all games are still free to change their own rules by runner consensus. Games that have have new manipulations or glitches made RTA-viable due to the allowance of turbo may have new categories created.
A summary of the community discussion and survey results can be found in the DQRTA Discord's #announcements channel. The general response was overwhelmingly positive, except for runners of NES 1-3 (still positive, but not overwhelmingly), so those games are currently the exception to the new standard. The more traditional RPG games were the focus of the conversation, so other spinoffs were not changed, and the (3)DS games were left alone due to there being no easy way to play with turbo on-console.
Per a discussion and survey held in the DQRTA Discord server last month, we've updated the rules for the following English-language Dragon Quest games to allow the use of turbo controllers:
Dragon Warrior IV (NES) Dragon Warrior I (GBC) Dragon Warrior II (GBC) Dragon Warrior III (GBC) Dragon Warrior Monsters (GBC) Dragon Warrior Monsters 2 (GBC) Dragon Warrior VII (PS1) Dragon Quest VIII (PS2) Dragon Quest XI (All Platforms) Dragon Quest I (Switch) Dragon Quest II (Switch) Dragon Quest III (Switch)
Allowing turbo, at least for systems that have controller ports, will be the default/standard going forward for RPG-style Dragon Quest games, but all games are still free to change their own rules by runner consensus. Games that have have new manipulations or glitches made RTA-viable due to the allowance of turbo may have new categories created.
A summary of the community discussion and survey results can be found in the DQRTA Discord's #announcements channel. The general response was overwhelmingly positive, except for runners of NES 1-3 (still positive, but not overwhelmingly), so those games are currently the exception to the new standard. The more traditional RPG games were the focus of the conversation, so other spinoffs were not changed, and the (3)DS games were left alone due to there being no easy way to play with turbo on-console.
Per a discussion and survey held in the DQRTA Discord server last month, we've updated the rules for the following English-language Dragon Quest games to allow the use of turbo controllers:
Dragon Warrior IV (NES) Dragon Warrior I (GBC) Dragon Warrior II (GBC) Dragon Warrior III (GBC) Dragon Warrior Monsters (GBC) Dragon Warrior Monsters 2 (GBC) Dragon Warrior VII (PS1) Dragon Quest VIII (PS2) Dragon Quest XI (All Platforms) Dragon Quest I (Switch) Dragon Quest II (Switch) Dragon Quest III (Switch)
Allowing turbo, at least for systems that have controller ports, will be the default/standard going forward for RPG-style Dragon Quest games, but all games are still free to change their own rules by runner consensus. Games that have have new manipulations or glitches made RTA-viable due to the allowance of turbo may have new categories created.
A summary of the community discussion and survey results can be found in the DQRTA Discord's #announcements channel. The general response was overwhelmingly positive, except for runners of NES 1-3 (still positive, but not overwhelmingly), so those games are currently the exception to the new standard. The more traditional RPG games were the focus of the conversation, so other spinoffs were not changed, and the (3)DS games were left alone due to there being no easy way to play with turbo on-console.
Per a discussion and survey held in the DQRTA Discord server last month, we've updated the rules for the following English-language Dragon Quest games to allow the use of turbo controllers:
Dragon Warrior IV (NES) Dragon Warrior I (GBC) Dragon Warrior II (GBC) Dragon Warrior III (GBC) Dragon Warrior Monsters (GBC) Dragon Warrior Monsters 2 (GBC) Dragon Warrior VII (PS1) Dragon Quest VIII (PS2) Dragon Quest XI (All Platforms) Dragon Quest I (Switch) Dragon Quest II (Switch) Dragon Quest III (Switch)
Allowing turbo, at least for systems that have controller ports, will be the default/standard going forward for RPG-style Dragon Quest games, but all games are still free to change their own rules by runner consensus. Games that have have new manipulations or glitches made RTA-viable due to the allowance of turbo may have new categories created.
A summary of the community discussion and survey results can be found in the DQRTA Discord's #announcements channel. The general response was overwhelmingly positive, except for runners of NES 1-3 (still positive, but not overwhelmingly), so those games are currently the exception to the new standard. The more traditional RPG games were the focus of the conversation, so other spinoffs were not changed, and the (3)DS games were left alone due to there being no easy way to play with turbo on-console.
Per a discussion and survey held in the DQRTA Discord server last month, we've updated the rules for the following English-language Dragon Quest games to allow the use of turbo controllers:
Dragon Warrior IV (NES) Dragon Warrior I (GBC) Dragon Warrior II (GBC) Dragon Warrior III (GBC) Dragon Warrior Monsters (GBC) Dragon Warrior Monsters 2 (GBC) Dragon Warrior VII (PS1) Dragon Quest VIII (PS2) Dragon Quest XI (All Platforms) Dragon Quest I (Switch) Dragon Quest II (Switch) Dragon Quest III (Switch)
Allowing turbo, at least for systems that have controller ports, will be the default/standard going forward for RPG-style Dragon Quest games, but all games are still free to change their own rules by runner consensus. Games that have have new manipulations or glitches made RTA-viable due to the allowance of turbo may have new categories created.
A summary of the community discussion and survey results can be found in the DQRTA Discord's #announcements channel. The general response was overwhelmingly positive, except for runners of NES 1-3 (still positive, but not overwhelmingly), so those games are currently the exception to the new standard. The more traditional RPG games were the focus of the conversation, so other spinoffs were not changed, and the (3)DS games were left alone due to there being no easy way to play with turbo on-console.
Per a discussion and survey held in the DQRTA Discord server last month, we've updated the rules for the following English-language Dragon Quest games to allow the use of turbo controllers:
Dragon Warrior IV (NES) Dragon Warrior I (GBC) Dragon Warrior II (GBC) Dragon Warrior III (GBC) Dragon Warrior Monsters (GBC) Dragon Warrior Monsters 2 (GBC) Dragon Warrior VII (PS1) Dragon Quest VIII (PS2) Dragon Quest XI (All Platforms) Dragon Quest I (Switch) Dragon Quest II (Switch) Dragon Quest III (Switch)
Allowing turbo, at least for systems that have controller ports, will be the default/standard going forward for RPG-style Dragon Quest games, but all games are still free to change their own rules by runner consensus. Games that have have new manipulations or glitches made RTA-viable due to the allowance of turbo may have new categories created.
A summary of the community discussion and survey results can be found in the DQRTA Discord's #announcements channel. The general response was overwhelmingly positive, except for runners of NES 1-3 (still positive, but not overwhelmingly), so those games are currently the exception to the new standard. The more traditional RPG games were the focus of the conversation, so other spinoffs were not changed, and the (3)DS games were left alone due to there being no easy way to play with turbo on-console.
Per a discussion and survey held in the DQRTA Discord server last month, we've updated the rules for the following English-language Dragon Quest games to allow the use of turbo controllers:
Dragon Warrior IV (NES) Dragon Warrior I (GBC) Dragon Warrior II (GBC) Dragon Warrior III (GBC) Dragon Warrior Monsters (GBC) Dragon Warrior Monsters 2 (GBC) Dragon Warrior VII (PS1) Dragon Quest VIII (PS2) Dragon Quest XI (All Platforms) Dragon Quest I (Switch) Dragon Quest II (Switch) Dragon Quest III (Switch)
Allowing turbo, at least for systems that have controller ports, will be the default/standard going forward for RPG-style Dragon Quest games, but all games are still free to change their own rules by runner consensus. Games that have have new manipulations or glitches made RTA-viable due to the allowance of turbo may have new categories created.
A summary of the community discussion and survey results can be found in the DQRTA Discord's #announcements channel. The general response was overwhelmingly positive, except for runners of NES 1-3 (still positive, but not overwhelmingly), so those games are currently the exception to the new standard. The more traditional RPG games were the focus of the conversation, so other spinoffs were not changed, and the (3)DS games were left alone due to there being no easy way to play with turbo on-console.
Per a discussion and survey held in the DQRTA Discord server last month, we've updated the rules for the following English-language Dragon Quest games to allow the use of turbo controllers:
Dragon Warrior IV (NES) Dragon Warrior I (GBC) Dragon Warrior II (GBC) Dragon Warrior III (GBC) Dragon Warrior Monsters (GBC) Dragon Warrior Monsters 2 (GBC) Dragon Warrior VII (PS1) Dragon Quest VIII (PS2) Dragon Quest XI (All Platforms) Dragon Quest I (Switch) Dragon Quest II (Switch) Dragon Quest III (Switch)
Allowing turbo, at least for systems that have controller ports, will be the default/standard going forward for RPG-style Dragon Quest games, but all games are still free to change their own rules by runner consensus. Games that have have new manipulations or glitches made RTA-viable due to the allowance of turbo may have new categories created.
A summary of the community discussion and survey results can be found in the DQRTA Discord's #announcements channel. The general response was overwhelmingly positive, except for runners of NES 1-3 (still positive, but not overwhelmingly), so those games are currently the exception to the new standard. The more traditional RPG games were the focus of the conversation, so other spinoffs were not changed, and the (3)DS games were left alone due to there being no easy way to play with turbo on-console.
I noticed a couple weeks ago that the embedding on all of the JP runs themellin put up is broken. I can still get to the videos through a little element-inspection and url manipulation, but I was told Nico changed how their embed code worked about a year ago and I'm guessing that's what broke these VODs. Is that something we can fix, or is that an SRC thing?
I moderate some of the Dragon Quest SRC boards, and it would be useful if we could give a game multiple names (aliases) so that when you type "Dragon Warrior Monsters 2" into the search bar (the game's English name) it pulls up the board for "Dragon Quest Monsters 2" (the game's Japanese name), where we have a separate category for English runs.
The Dragon Quest series was known as "Dragon Warrior" in the West until whenever DQ8 came out, so a lot of DQ games could benefit from this, and I can think of a couple older series that used to (or still do) have different names in Japan vs the US.