Strangely enough, Big Brain Academy: Wii Degree never had a Wii U Virtual Console release even though the DS version of Big Brain Academy did.
Thread locked.
If you had a run that you deleted, there is no way the mods can "re-add" the run. You'll have to submit your run again.
A new Discord server for the Rhythm Tengoku series has been added to the sidebar. Come say hi!
"Emulators, illegal game copies, and/or USB loading are not allowed."
Thread locked.
As alluded to multiple times with previous rejected runs, we are looking for a proof of concept (seeing that you are playing a game blindfolded), and nothing you mentioned fits that concept. Please refer to the blindfold part of the rules.
If you can't do this, don't run the category.
You can continue to submit runs, but please follow the moderator notes if it gets rejected.
Thread locked.
Hey Rhythm Tengoku fans,
In order to maintain leaderboard accuracy, a few things have been updated:
- Emulators and/or USB loading are not allowed
- Video proof is required for all runs
- "Any%" and" All Perfects" sub-catergories have been added to the misc. "Blindfolded" category
Take care!
From the rules: Time starts with a new game after choosing your profile label and "Yes" is selected when asked to "Continue?".
This is for all categories.
Hey folks,
After some recent work with @CedrikLPle and a demand for runs without controller footage, a "Not Intentional" sub-category has been added to ALL leaderboard categories. This will allow you to submit runs without controller footage and run the game in any way you'd like.
Please keep in mind that a video is still required to submit all runs and controller footage is still required for the "Intentional" sub-category.
....Also Perfect 10 and Island Cycling in both the Full-game and IL leaderboards have been added.... My bad on that oversight.
Have fun with those Balance Board speedruns!
An often overlooked aspect in Wii/WiiU speedrunning is how menuing can be impacted by how inputs are done. In many games on these consoles, it doesn't just count the initial input press of the button when you menu, but also the release of the input to complete the action. This can sometimes allow the benefit of a single, well-timed input over mashing through a menu.
There is also the idea of version differences, language differences, console versions, etc.... All that good stuff.
I haven't heard from @WillRec20 and I haven't found a better solution to the audio issue, so I'd say resubmit the run.
If it becomes a contested category, then it'll probably have to go back to audio+video required.
You're absolutely correct that the game audio cuts out under normal capture circumstances and your previous run + @GamingLand 's other tabletop runs do not have audio during the gameplay yet they were accepted as runs in the absence of other comparable runs.
However, one of the most reliable ways to verify a run is through audio and it may not be an easy fix for most people. The part that makes this difficult is that your claim is beating the WR set by @WillRec20 who had audio during the whole gameplay.
So in that case...
Paging @WillRec20 or anyone else who may know:
What is the best way to have audio recorded for this? If it's not easily attainable, we may have to go on the honour system and allow an exception for audio for GamePad categories. My apologies in advance @Wipeoutjack7 , but if we can't find the easy fix, we'll use your new WR's.
@GamingLand I have thought about this before, but the idea behind "All Party Games Aside from the One That Doesn't Fit Into Speedrunning" seemed arbitrary. If others want this specifically, I'd be open to introducing the category.
Just another note; with any run in Wii Party U or any other party genre video game speedrun, beating the CPU is needed for a run to be considered completing the game as fast as possible. In this case, you would have to beat the CPU's in each TV Party game.