Did you follow the linked page's video tutorials? Installed Homebrew and Priiloader? If you did then the disc could have too many scratches that could make it unreadable.
You would need to region unlock your Wii through hacking. The SRA page has a section dedicated to videos that have helped me in doing this years ago. You need the region's disc to actually be able to play on that version. JP is no different from the US version in case you were wondering, but if its the only disc you have then this page will help. https://beta.speedrunacademy.com/games/ssbb/guides/brawl-speedrun-setup
They have finally listened and the final in-game time of Arcade Mode will no longer include loading times. The leaderboard will not be reset as everything will be minutes faster anyway. If there are any other significant differences in gameplay from this upcoming patch, we can apply version filters.
It is all the same run, separating them based on timing method doesn't make sense, especially since for the ones that do have accurate IGT displayed on their run would basically turn into double submissions (since moving them over would disrupt the leaderboard), which is not how this should be done. Like I said, mods have spent some time on doing especially the top times which you can see on at least the first half of ILs but its gotten to be a bit much. There really isn't a good solution, its just human expectation that caused this, and also to blame the developers for not finalizing the IGT like Smash 4.
Most people don't take the time into retiming their own runs via the in-game timer, so it has been a secondary method since the start because of this. It is a tremendous pain for a mod team to have to do all this work themselves, its literally multiple thousands of runs. We understand the issue with Physical copies vs. Digital copies and how that may make runners lose out on "technically having world record". If the in-game timer was finalized in-game like Smash 4 for example, then the timing methods would be swapped. Attempts have been made by some of the mod team to retime current PBs across the entire board but has halted due to the sheer amount of effort and time that would take. I don't think swapping the timing methods will happen anytime soon.
For those who are unaware or don't bother to check the CE leaderboard, we have a stickied forum post that includes a request form to submit possible new categories to be added as category extensions with a format we implemented nearly 2 years ago now: https://www.speedrun.com/smoce/thread/ze0h9
Recently, there has been an absurd amount of generic 'new category idea' threads being made on this leaderboard's forum page constantly to which the mod team typically has to manually lock. No new categories will be considered for the main leaderboard. If you wish to extensively talk about a potential new category, please join our discord server, your ideas will get much more traction there than on either forum page. Any 'new category idea' type posts on here will be instantly locked, please do not waste your time or the mod team's time by creating these threads.
If you want a pseudo "intended route", the prima guide is usually what people may use for something like this, such as for sunshine. Either way, not adding.
Bumping again, emulation is permanently allowed on this leaderboard. There are no restrictions regarding specific dolphin builds, but if any issues surface in the future then discussion in the discord server will be had.
The Misc. section of this leaderboard has been reorganized to portray main categories and subcategories rather than having each individual value by themselves which created a really long list.
A recent update to speedrun.com made subcategories include a drop-down list if there are more than 3 subcategories to any particular main category, so for Cog Buildings and DA Offices make sure to click on the drop-down if you're wanting to view runs other than 1-Story Buildings or DA Office A's.
Additionally, a Sellbot Field Office category has been made. Enjoy the new run!
A breakthrough involving Any%/100% ILs has been figured out by MKCocoon in November of 2021, the concept is similar to how CSG works except not the glitch itself, but rather the pre-loading of the starting character portion. Before entering a new level with a ! over it (or a new level that was entered but not completed after loading it back up from the autosave file) you can enter a prior level, select the character that previously joined party that starts off in the new level, back to map, and enter the new level with the starting character already pre-loaded. Some levels for whatever reason do not save or even lose some time after pre-loading (some levels that require character selection before entering may or may not lose time).
The list below are levels in which you can pre-load the optimal starting character (and others for testing purposes) just before entering the new level:
[+] = saves time
[/] = saves time but overall loses time to another character or strat
[-] = loses time or neutral
- [-] Sea of Clouds (Zelda pre-loaded) - 0s
- [+] Sea of Clouds (Kirby pre-loaded) - saves 2.25s (Kirby pre-loaded into Zelda is 0.5s faster for IL)
- [+] The Plain (Pit pre-loaded) - saves 6s
- [/] The Lake (Diddy pre-loaded) - saves 2s over Fox (Diddy Rayquaza into Fox loses ~.5s to Diddy Rayquaza into Diddy, but Diddy is slower than Fox on Rayquaza so Diddy slower overall)
- [+] The Lake Shore (Pit pre-loaded) - saves 6s
- [+] The Path to the Ruins (Lucas pre-loaded) - saves 2s
- [+] The Cave (Yoshi pre-loaded) - saves 2s
- [-] The Ruins (Squirtle pre-loaded) - loses ~0.5s (reason unknown as Plain & Swamp start similarly but save time)
- [+] The Wilds 1 (Meta Knight pre-loaded) - saves 5s
- [-] The Ruined Hall (Charizard pre-loaded) - loses ~0.5s (to fastest load)
- [+] The Wilds 2 (Yoshi pre-loaded) - saves 2s
- [/] The Wilds 2 (Kirby pre-loaded) - saves 1.5s (Yoshi already saves 0.5s over Kirby for PAL skip, Yoshi now is 1s faster for pre-loaded IL)
- [+] Swamp (Fox pre-loaded) - saves 5s (CSG Swamp saves 10s+ but now irrelevant due to Reverse Pause Glitch Notoscroller in room 2)
- [-] The Research Facility 2 (Zero Suit Samus pre-loaded) - 0s (reason unknown as Plain & Swamp start similarly but save time)
- [+] The Research Facility 2 (Pikachu pre-loaded) - saves 5.5s (Pikachu loses 2s to ZSS load-in when not pre-loaded but saves some time to get to Shadow Samus', now is ~7s(?) faster for pre-loaded IL)
- [+] The Glacial Peak (Meta Knight pre-loaded) - saves 5s
- [+] The Canyon (Kirby pre-loaded) - saves 2.5s
- [+] Battleship Halberd Bridge (Snake pre-loaded) - saves 5s
- [+] The Subspace Bomb Factory 1 (Pikachu pre-loaded) - saves 5.75s
- [+] The Subspace Bomb Factory 2 (Captain Falcon pre-loaded) - saves 5.25s (CSG SBF2 saves 10s+ but now irrelevant due to Reverse Pause Glitch Notoscroller in room 1)
- [+] Entrance to Subspace (Meta Knight pre-loaded) - saves 4s
- [+] The Great Maze (Meta Knight pre-loaded) - saves 5.25s
The range of timeloss/timesave is -0.5s to 6s Levels not included are due to playing the starting characters for the first time before unlocking or unable to pick the specific characters. Pre-loading characters for Any%/100% ILs have been mutually decided to be banned, but this could change in the future with more discussion.
100% of this game includes unlocking stadiums, it wouldn't just be completing all the playable modes. There are 3 stadiums that requires earning the Brick Wall Award and Golden Foot Award to unlock for each leg of the Fire Cup, Crystal Cup, and Striker Cup qualifying round: https://www.ign.com/wikis/mario-strikers-charged/Mario_Strikers_Secrets Therefore, I will not be adding these psudeo-100% type proposed categories without a completion of what really is considered 100% in this game.
Twin Cups is as simple as adding a new subcategory to the Striker Cup category named Both or whatever.
All Captains however reminds me of Super Mario Strikers' main category, and is not so much arbitrary as long as its default settings (no timer makes it interesting). I don't see why not allow all possible stadiums for this though. Also the problem I have with this is that its not truly All Captains if you do not defeat ALL of them. Your run consisted of Yoshi the whole way, and so you could not choose Yoshi as an opponent. If it is to be ALL Captains, you must be able to challenge All 12 as CPUs, and so if you wish to be the same captain throughout the whole run, switch to a different captain so that All 12 are able to be challenged.
The objective is to beat the game mode, it is not separated by character like other game modes. WoL is optimally playing with a single character regardless (or a few for the boss rush at the end), this arbitrary suggestion will not be considered.