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Ontario, CanadaTebt_W1 year ago

Also, feel free to join the Crash Speedrunning Discord server, where you can ask questions and be more likely to receive help faster from others.

https://discord.com/invite/d3y5jHj

Serxmaister and takevfive like this
Ontario, CanadaTebt_W1 year ago

To get an optimal glitched high jump you must spin as soon after the jump as possible. If you spin the frame after jumping, you will get the highest jump possible.

You can get more height in the double jump if you spin though it is not necessary for the hangrail skip.

Note that while doing runs you should only attempt the hangrail skip once. If you fail to get up there the first time, just proceed normally. It's not worth it to keep attempting it.

Serxmaister likes this
Ontario, CanadaTebt_W1 year ago

Was making 2 different threads on this really necessary?

Ontario, CanadaTebt_W2 years ago

I'll make a separate category for no hints/skips

Zeee likes this
Ontario, CanadaTebt_W2 years ago

There was one but I think Donut deleted it.

If someone wants to make a new one I'm down to join. I do wanna run these games in the future (I've done MCF 2 a bit)

Ontario, CanadaTebt_W2 years ago

There are two extremely rare Korean editions of this game that were released. And one of them seems like it could be slightly faster for 106% IGT.

One of them, Korean 1.0, is almost exactly the same as NTSC-U 1.1 except for a couple tiny changes. The other, Korean 1.1, is fully dubbed with Korean voice actors and Korean text. Otherwise the same as NTSC-U 1.1.

Korean 1.0 has a glitch where once a time trial is completed, the game automatically enters three characters into the name entering screen and also automatically goes to the next part, which is finishing the level (or onto the screen where you can select restart trial or warp room if no relic is achieved). This is more consistent than manually pressing done at the bottom in other versions.

It should be possible to do the screen just as fast in real-time with going to "done", but this would be much more consistent and maybe save a couple seconds over a 106%.

It's a very small timesave and more about consistency than anything but still worth documenting imo. It's also pretty funny to think about how this super rare version could have something faster.

Here is a video of the glitch:

Here is an album I made comparing the differences between how the versions look on the disc/cover and the serial numbers. https://imgur.com/gallery/G4ro5Bd

PlayerGameSK, ViperUK and 2 others like this
Ontario, CanadaTebt_W2 years ago

For any% you may not load any saves.

Ontario, CanadaTebt_W3 years ago

https://docs.google.com/spreadsheets/d/1fAK9nqYQaF2kPjwxX6u913L3zlLpftRYibQDe-lrcIM/edit?usp=sharing

Just like I did for crash 3 a while ago, I made a spreadsheet with all the time trials WRs for TWoC since they're spread throughout several websites.

Cody likes this
Ontario, CanadaTebt_W3 years ago

Mobile emulators are not allowed, no

Mr.Bear and Pear like this
Ontario, CanadaTebt_W3 years ago

What does a 100% speedrun of this game entail?

Lucifer6661 and Lyren like this
Ontario, CanadaTebt_W3 years ago

Thanks to dass for finding this!

The password screen used to be inaccessible on the japanese version, but now it turns out there are inputs you can do at the title screen to access it. This is good news because now a memory card is no longer needed for practicing 100% on console and now things like respawn cycles carried across gem screens and key bonus rounds can be practiced without first having to make a save file. Here are the inputs:

Up Up Down Down Left Right Left Right Left Right Circle

Dereklander, Sestain and 3 others like this
Ontario, CanadaTebt_W4 years ago

LeKukie figured a way to use analog sticks (and also tools most of the time) to perform zip-zag (not to be confused with zig-zag which is what we all know and love and is used in most crash 1-3 runs) RTA. This tech is used mostly just in TAS and requires alternating opposite directions every frame, and getting the analog messed up with a tool like a rubber band makes it "viable" since you only need to get that fast mashing on the dpad.

However, Crash 1 does not natively support analog and the only way to "use" it is by using certain controllers (mostly third party) that can map d-pad to analog.

Therefore, zip-zagging will be banned for Crash 1 RTA speedruns due to the game not having the "analog" you need for it natively supported. The use of controllers that can map d-pad to analog will still be allowed for use in this game, but not for zip-zagging because that is the only thing the controller provides a stupid advantage for which should not be usually possible within the game.

buggle, TheRichH0b0 and 8 others like this
Ontario, CanadaTebt_W4 years ago

I believe so yeah.

As for the Crash games that have time trials it looks like the remakes have time trial leaderboards here. Crash 3 I made a spreadsheet of every time trial WR and there's a couple websites with leaderboards. TWoC is similar but there isn't a spreadsheet with the WRs, same with stuff like XS and N-Tranced

DrunkGecko likes this
Ontario, CanadaTebt_W4 years ago

This was before I started (pre 2015) but I believe there were ILs on speedrun.com for Crash games but they were removed due to lack of submissions.

Most speedgames don't have them unless there's an ingame timer it seems.

One issue for this game would be global cycles, so if you wanted the ILs to be " fair" you'd have to have die before starting the timing or something and even then glitched cycles become a thing.

Ontario, CanadaTebt_W4 years ago

If you complete the Tawna bonus round in Sunset Vista and game over, you continue at Koala Kong on the map. If you do all the fast cycles for this and do the no death abuse setup for the 3rd floor out of bounds, you save 10-12s over the 40:07's cycles.

Important notes:

  • This is not worth going for if you already are not good enough to copy the 40:07's Sunset Vista cycles. Most of the timesave in those 12s is from the cycles you get while going for the token and the fact you don't have to death abuse to skip the box cutscene.
  • If you die an extra time in the levels leading up to or in Sunset Vista you will game over which kills your run immediately. Think about your consistency when going for this and whether you have exhausted other timesaves much greater than this available. EDIT: You also risk getting the Tawna bonus softlock that can happen sometimes. This is definitely not marathon or race viable lol
  • This game over abuse trick to continue at the next level works in a few other levels (see https://imgur.com/a/yIgk8ib ) but Sunset Vista is the only case where it saves time due to other levels having longer bonuses and/or the 3rd token being super close to the end of the level.

If you have to death abuse extra times this will save less and less. Here is a route for what extra lives to get: https://pastebin.com/kRiBZKS7 The lives you get in the last couple levels of island 1 will vary depending on if you do the OoB in Native Fortress or not, but I have routed this out in the pastebin.

You may feel intimidated by the idea of a no death abuse OoB setup in Sunset Vista since it's precise, but the setup is actually very free. Basically just hug the invisible wall I do in the video below and it should work 100% of the time.

Note that there are more cycle tricks you can do in the climb up to the 3rd floor but it seems they don't save cycles so they don't save time.

Video of the game over abuse skip, getting the tokens, and the cycles that save those 10-12s:

Cody likes this
Ontario, CanadaTebt_W4 years ago

For 101% if anyone doesn't know you need to do 3 loops of the game to get all 18 sticker pads, though you can do the bonuses on any of them:

  • 1 normally
  • 1 with dk barrels off
  • 1 with star barrels off

Perhaps if this game somehow gains interest an in-between category for just 1 loop of the game with bonuses could be added, kinda like a traditional completion ;p

OniLynx69 likes this
Ontario, CanadaTebt_W4 years ago

I have made a spreadsheet with every TT WR for both NTSC and PAL so people don't have to search for them:

@Anyone feel free to contact me or reply here with corrections or updates

https://docs.google.com/spreadsheets/d/10y1DZ0CZk2cG4PX6uAVjxyVV70kGtL9bx5H79hnVQWY/edit?usp=sharing

Ontario, CanadaTebt_W4 years ago

If a lot of people show interest in the category then perhaps that would be a legitimate reason to add it. For now though it appears to be only you. Also saying what's the harm isn't a great reason for why to add a category. If every person's category suggestion got added everywhere on this site then it would be a mess.

Keep in mind as well that the crash leaderboard mods have discussed trying to get a category extensions board for the crash series up and running at some point and honestly something like this would be more fitting there than on the main leaderboard.

About Tebt_W
Speedrunning since 2015, watching since 2007 - Crash Bandicoot 1 100% WR Holder | 🇨🇦 | He/Him | 24
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