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BrazilTaeruhs7 years ago

Not sure about full game runs, but there are some glitchless ILs. One example is Riku's run of St. Francis Folly (14:25) and it's listed under Any%, no BJ.

BrazilTaeruhs8 years ago

I've made six videos to better ilustrate two of the "shady" points of the list.

A - This is an example of glitch in which you use what I call "irregular slope" to make Lara float to the desired spot. B - I just made this one to show how much the irregular slope jumps look like glitches. C - This one shows the "stand on something that's not obviously a solid ground" thing. That is probably a bad description. Personally, I would NOT consider this a glitch because you can say that there is a reason for the collision here. It's the top of the "thing" which holds the keyhole. It makes "sense", even though Lara is seemingly walking on thin air. D - However, I think this case is different from the one above. Here, Lara is 100% standing onto nothing. There is no reason for collision. It's just a piece of invisible solid ground placed in a random spot. So this IS a glitch in my point of view. If you watch closely, you will notice that this shortcut has two "steps" or two "degrees". If we follow my line of thoughts, the first step would be a glitch, but the second one would not (because we can probably assume that there is a reason for collision there, the fence. E - The fifth video shows an FPS Dependant Trick that is obvioulsy a glitch (watch the framerate at the top left corner). F - And finally, the last one shows a shortcut that depends on specific framerate to work. This would NOT be a glitch, simply because it doesn't LOOK LIKE one.

The way I described the possible glitches probably needs some revision, but these videos should explain what I meant in those descriptions. A = Yes; B = Yes; C = No; D = Yes; E = No.

EDIT 1: Also, me and Cadarev have the same opinion about Delayed Swan Dive. If it was just a case of Lara going a little bit further than the edge, then there wouldn't be a problem. But since you can actually walk on air for some time, then "yes" for that one too.

EDIT 2 : And, whenever we are ready to create the full list, we can't forget to add OoB (as Ewil mentioned) and also moving through walls (sphynx skip in Sanctuary of the Scion) and getting items through objects (first artifact in St. Francis Folly / Pistols in Natla's Mines). That should be everything.

BrazilTaeruhs8 years ago

I'm in favor of BJ set as default for ILs (pretty obvious I guess... :)) As for the full game leaderboards, I think it's pretty good the way it is now. No BJ as default since we actually don't have a "true" Any% run. The only thing I think it might need to be changed is to switch the name "Bug Jump" back to Any%. But again, that would probably make more sense once actually have a run of that type.

EDIT: I noticed my Natla's Mines IL run is listed under the "No BJ" category. This is wrong, since I did use BJ (Go to 01:03 in the video). I used Niepahn's method to perform a double jump.

BrazilTaeruhs8 years ago

This is my suggestion of ruleset for the "glitchless" category, also the one that I am using on my Secrets Segmented project:

Do NOT make use of:

. Infinite jumps bug (IJB - f.k.a. UBJ); . Airwalk; . Back handspring or left roff to reach "unreachable" high areas; . FPS dependant tricks that look like glitches (e.g. using irregular slopes to make Lara float); . Delayed Swandive; . Any trick which involves making Lara step on something that's obviously not a solid surface (e.g. using the fence shortcut in Croft Manor's maze);

Of course, this is merely a suggestion. Changes may be made if needed. I have created this list myself because there didn't seem to be a community consensus regarding rules of this category when I started the run. When I get back to it, I'll be following this ruleset since it's the one I've been using so far and it would not be very pleasant to restart the run after all the effort I put in it. :/ Also, I don't think that a glitchless category for full runs is needed right now, since I have no idea when my run will be finished, and as you guys said, there doesn't seem to be interest in these types of runs.

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