Threads
United StatesSpiraler6 years ago

Hey all, I've finished a first draft of an autosplitter for this game! It starts time upon entering the first level and splits at the end of each world (or each level if you prefer, like I do).

For those who want some details on the "each level" thing, I considered, for the same of full game runs, four little "non-levels" from the first world (that don't appear on the menu) to just be part of another level to avoid having a pretty much redundant split.

Anyway, the autosplitter right now can be found at this link: https://github.com/Spiraler/autosplitters/blob/master/ESJAutosplitter.asl

I would like this to be tested by at least one other person to make sure it works, and I will be testing it with a full run sometime soon (it's 4:30 am here so I don't have time for a full run), but if you try it out and it works just say so in the thread and I can push it to the official list!

United StatesSpiraler6 years ago

Hey all, I know there are not many runs submitted of this game but I was looking through the memory because I'm in the middle of coding an autosplitter, and I noticed that there is a particular byte in memory that tracks the level (albeit out of order) so I have a proposal for how to change timing.

Instead of timing starting on slicking the button in the menu, it would start when the "2" appears since this is when memory changes the value of the level. Just as well, the ending would be when the thank you screen appears as that is when memory changes as well. I think overall this would not actually change anything in time, but allow things to be more accurate with an autosplitter.

Thanks for taking the time to read this if you do!

About Spiraler
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