Threads
United KingdomSkullbuns1 year ago

Hey, just wanted to let you all know that the final version of the game is out! You can find it linked under the original game as well :)

Changelog:

  • Fixed velocity and sprite animation not being reset upon reset to checkpoint (No more playing the game twice to get a good run!)
  • Checkpoints now have a more accurate hitbox (Final area unchanged so times should be pretty similar)
  • Speedrun timer is now visible onscreen throughout the entire run
  • Updated godot engine version to v4.2.2
grnts8 and atzelord like this
United KingdomSkullbuns1 year ago

Hello I'm skullbuns, the creator of Celestn't! I find it absolutely hilarious and heart-warming people have suddenly taken to speedrunning my rushed 3 hour Celeste parody.

To honour this, I want to release a small update to the game to help make it more speedrun friendly. My current plans are as follows:

  1. Keep this version as a separate 'jam version' so runs of the current version are still valid.
  2. Add a 'full reset' key that allows you to reset to the start and reset the timer.
  3. Display timer throughout the entire run
  4. Removing any weird visual or physics bugs that result from resetting.

If anyone else would like to suggest features please message me here or on discord! (Skullbuns)

About Skullbuns
Joined
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Celestn't (Madeline ain't coming)
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Celestn't (Madeline ain't coming)
Celestn't (Madeline ain't coming)
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