It has come to my attention that the newest version of the DMC3 Tools software allows you to select an option that enables cutscene movement with the Style Switcher 3 that comes with it. Unfortunately this option also enables moving in sections like the M6 spike room where it's normally not possible. If you use this tool to install the Style Switcher mod, make sure the option is ticked off. DMC3 Tools: https://github.com/644/dmc3music/releases/tag/2.3.0.0
Updating the rules to clarify this: "Doing cutscene movement in sections where it is not normally possible in the 2006 version is forbidden (possible ones: elevators on M4, M5, M7, M14, M12 Geryon defeat, M17 spike room.)"
As a result I have to reject some runs that have used this feature that went under the moderators' noses.
The poll has closed and the result is 16 votes for "yes" and 4 votes for "no": https://strawpoll.com/polls/PKgl3zOqpnp/results Thus using turbo button will be allowed for Vergil runs. I will update the rules for Vergil.
I am making a poll for all Vergil runners (users who have submitted a Vergil run to this day) on whether to allow the use of a turbo button function for Vergil runs. This would mainly be used to shoot Summoned Swords by holding the button instead of pressing it repeatedly manually.
I will send a private message to each runner here with a link to the vote that has the voting token present. The voting token is a unique key that is required for voting. The token prevents manipulation to the best degree.
I will keep the poll open for one week or until all the runners have voted.
Although not explicitly banned before, the early DLC redemption (PS4/PS5 Complete Edition exclusive) and slot swap (any version) glitches found by Evolvingfetus -> and and are allowed. You do not have to show setting up the Early DLC redemption in the run, as it happens before the timer starts.
As a fellow speedrunner and former runner of this game, I am appalled at this new "time limit" rule for the board. Who are the mods to decide what is "fast enough" and what is not? How can you say a runner didn't really try based on their time? The whole maximum time threshold is completely arbitrary.
Out of the three reasons you stated, only the first one makes some sense. Srcom does have a rule that goes "Runs that are clearly not making an effort to beat the game's category quickly may be rejected." so I understand not approving first playthrough submissions that last for half a day. The problem of having a lot of submissions to verify can be solved by adding more moderators. Taking on the role of a moderator requires one to actively verify runs and take care of the boards. It's not the fault of the submission amount that you deem to not have enough time. Simply add more moderators and/or verifiers. The argument that it "makes the board look better and more competitive." is false. You have LESS competition by removing and disallowing runs above a made up threshold. It does make scrolling down faster and easier I guess, but there's pagination available on srcom now so that doesn't make sense either. Although my run was not removed, I still felt the need to say I disapprove of this.
I've added sub missions to the individual level boards. Have fun running!
We have discovered that if the game's FPS exceeds certain limits like 70FPS or drops below 10, certain skips become possible that would not normally be so. Under normal circumstances the game's FPS (2006 PC port in particular) will fluctuate between the mid 20's and 61. As such, the external altering of the game's FPS is disallowed.
Now that this game can be played on the Epic Games launcher, it has come to my attention that it's not possible to play the game in offline mode. This makes it unusable for NG runs as they require offline to prevent online clan buff inheritance. NG+ runs are fine.
If the video recording stops, then it will be invalid unfortunately.
Late post, but after playing through Nioh 2, I have decided to rename two categories of Nioh: Any% is now Credits and All Main Missions Vanilla is now Any%. This is due to the Any% of Nioh 2 ending in the last main mission of the base game (unlocking NG+). Now the Any% categories of the two games are consistent. I also made Any% the default category.
Update: Changed All Main Missions LVL1 to Any% LVL1 and All Main Missions with DLC to Any% with DLC.
I've added the Switch exclusive Bloody Palace (Co-Op) in the ILs. The run will be submitted under both Dante and Vergil. Both runners accounts (or names) will be required for them.
I will eventually add Bloody Palace (Free Style) once the new moderation tools come out.
There's been a bug found in the timer, where it will split if you restart M20. This obviously does not invalidate the run, but it will default to RTA. This will eventually be fixed.
The load removing timer (LRT) with autosplitter for LiveSplit started by Auddy has been finished by Mysterion_06_ and hies. It features load removal between rooms, which cuts off about 2.5 mins of any run, the option of splitting by each room and automatic reset in main menu (NG) or difficulty selection (NG+). As of now, the loadless time will be used to rank PC runs.
All PC runs must show the LRT at all times, otherwise they will be given the same LRT as the RTA. Old runs have a shared LRT/RTA due to srcom automatically ranking LRT times above RTA even if they are slower. Console runs will only have RTA. Individual levels including Bloody Palace go by in-game time alone.
The timer only pauses between rooms and in the in-game start menu. The reason why loads between cutscenes are not cut is that the 2006 version would save more time overall compared to the HD Collection, and if only HDC would have it, it would be reversed. As the timer pauses in the start menu, runners are allowed to take a breather if they so wish, though it is not encouraged as it makes reviewing the run more cumbersome.
Furthermore on Heaven or Hell, M20 does not split because Vergil's HP bar doesn't get loaded properly since the mission ends so quickly. While annoying, it is easy to time the end from the video.
I've added all 20 missions and all 6 difficulties for both characters in the Individual Levels section. Rules: Everything goes except super costumes and items. This means you can have maxed out HP/DT/Styles/Devil Arms/Guns. The timing method is IGT given at the end of each mission. Submissions require video and must show the difficulty select menu (before or after attempt) and result screen IGT.
Addendum: difficulty select menu can be shown either before or after the attempt. This means you can restart the mission faster by choosing restart mission instead of quit.
I've added Switch as a main category. Runs done on Freestyle mode will go in it, while runs done on Original mode go in the other categories. In the run submission form, I've also added a variable above Platform so that the PC/console separation isn't visible in Switch and DA.