Comments
thread: SuperTux
GermanySilurST4 years ago

Jumping at the corner of blocks above Tux can push him a little to the right saving time. The “displacement” (as OscillatingOcelot calls it) is visually noticeable. Jump at the very back of enemies also saves some time. That’s all I know. OscillatingOcelot is the expert at this kind of stuff.

BlackBreathX likes this
thread: SuperTux
GermanySilurST5 years ago

Yeah, the master-branch on GitHub is always up-to-date (and they were 2103 commits to master since 0.5.1). Though, you can time travel on GitHub if you switch to tag v.0.5.1. Here is the old file: https://github.com/SuperTux/data/blob/1bbcf668304466b37868356e0d0278f2132c90d2/levels/world1/15%20-%20Under%20the%20Ice.stl?short_path=0c79450

However, you can only know for sure if you open the locally saved file on your computer.

thread: SuperTux
GermanySilurST5 years ago

To find the second secret you have to jump on the first brick blocks you see in the level and jump up: https://pictshare.net/546po7kk5k.png

Servalot likes this
thread: SuperTux
GermanySilurST5 years ago

Hey everyone, this is my first forum post!

OscillatingOcelot just submitted the first Max% run ever. Respect!

I started this thread because there’s a little mistake in the rules. “Under the Ice” does contain 2 secrets. You can look this up by opening the level stl file in a text editor:

  • Linux: /usr/share/games/supertux2/levels/world1/
  • Windows: C:\Program Files\SuperTux\data\levels\world1\

However, a much more convenient option is to open the Icy Islands levels in the in-game level editor. This is disabled by default but you can enable it: Set “hide-from-contribs” to “#f” with a text editor. You can find the file in:

  • Linux: /usr/share/games/supertux2/levels/world1/info or /home/$USERNAME/.local/share/supertux2/levels/world1/info (I’m not sure which one is right, just try both)
  • Windows: C:\Program Files\SuperTux\data\levels\world1\info

Afterwards you should be able to find “Icyislands levels” in the editor.

Furthermore, the Max% category is not really 100%. The game tells you that you completed a level 100% with a blinking level dot. To achieve this you also have to beat the level target time (I recently opened an issue on github concerning this matter https://github.com/SuperTux/supertux/issues/996 What a coincidence!). Though, I would say we should leave it as it is because a real 100% would basically require to beat every level twice.

Servalot likes this
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