Comments
BrazilSeemNome16 days ago

There is a consistent way to get the rope drop, Sherry needs to kill the grasshoppers as fast as possible (best way is remote + elephant killer) while Jake runs towards the right side after climbing the ladder, if any of the grasshoppers manage to survive, the chopper won't drop the rope, at least that's how it worked for me in no hope, not sure about amateur though...

BrazilSeemNome3 months ago

I think allowing players to grab the items from 1-1 and showing the inventory would be the best option and not an issue at all, since they can do that while running upwards on the stairs, if there is anything more than 10 bulllets and a FAS the run would be rejected, as for the DA i think it can be lowered during the auto scroller where Leon and Helena are waiting for Hunnigan to open the door? there are 2 fire extinguishers where you can damage yourself and a lot of zombies for a little damage.

BrazilSeemNome3 months ago

"Starting the timer at 9:20 won't work either, game is timed via IGT and it would start entirely based off your chapter 1-1 IGT, which could be manipulated easily to make it look like you have a better time as you CAN lose time to some tech in 1-1."

Couldn't the players or even the mods make a save and start the run by going into the "continue" option and the livesplit would keep track of the IGT? the "manipulations" could be avoided by a simple rule set stating that your time must to be at least 9:20~25 which is the average 1-1 time?

BrazilSeemNome3 months ago

"No intro in the other games servers as a means to get into the run specifically because those intros are either unfair or unhealthy to do."

Well, do you think it's healthy to spend 9 minutes trapped into what is pretty much a barely playable unskipable cutscene? as you mentioned RE7's no intro, 20 minutes of walking and cutscene is not ok but, 9 in this game is ok? the 1-1 section has no relevance for speedrunning in RE6 just like those 20 minutes in RE7, we barely get to play the game unlike the other "boring" parts of the campaign. (that's why i don't mind them at all, just 1-1)

"There is literally 0 need to bloat the speedrunning boards even more on a game that doesn't have many runners as it is"

True, but there are other ways to do it, for example, a livesplit script where you start at 1-2 with the intro time already added to the timer which would be around 9m20s, i think that's the most flexible method.

BrazilSeemNome3 months ago

The 3 keys section in chapter 4 are also a part of the game, and we skip it with oob LMAO i feel like people who like no intro are the ones who actually get to grind the game... i've been pushing NG No hope to sub 2H but that intro does not help at all, everytime i reset it's 9min holding W all over again.

BrazilSeemNome3 months ago

Adam... i'm sorry, but no intro should be a thing here too

BrazilSeemNome5 years ago

We need that incorporated ASAP SeemsGood

BrazilSeemNome5 years ago

It's not possible to get someone else's save game, at the menu screen it will say it's corrupted and ask you to create a new save data, somehow it's linked to your steam profile number only... The only thing you can do is to download the RE4Central tool and make your inventory for NG+

BrazilSeemNome5 years ago

Yes you'll probably be able to do this, but you'll give yourself a huge disadvantage since LRT will be the main time method and not the IGT

TrichaelMan and MikeWave like this
BrazilSeemNome5 years ago

Finally... it was about damn time, now all we need is an inventrory LRT and PC ver will be really fair.. FeelsAmazingMan Clap

adrihime likes this
BrazilSeemNome5 years ago

For those who didn't get the new steam patch, the LRT won't stop when i pause the game, which can be pretty unfortunate if you're more of a casual runner FeelsBadMan...anyways, i wonder if it is possible to download the patch elsewhere or if someone at RE4Central are planning to fix the LRT to be used on both patches without any problems.

Democritus3 likes this
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