19 cosy coast will not happen. 19.1 cosy coast is the best you can do. But, 19 happens because of the rounding glitch. And 18.9 is impossible, so you wouldn't know if you got 19. Someone probably has, we just don't know. UNLESS we change the cloud time to 19.1. If we change it to 19.1, the New World Record! text would show up and it would show up as 19 if you finished the level again. You probably couldn't submit the run, but it would prove that we have tied or beaten every cloud time.
This is what it would look like if you got 19 flat (i did not get it, i just edited it to make it look like that)
https://mrmeems27.wixsite.com/mikeforums
this is so cool, it basically acts as a twitter. pls check it out. also thanks to maxy for making it
Ok, so you would get 3 runners to play one player
, so Mike, Boss, and Robo-Mike, and play them in that order. This could be really fun for runners!
so basically, if you jump and pause, you can get insane level 6 times. SUB 29 ATTEMPTS TODAY LETS GOOOO
yes, this is it. all 41 fish. only run that actually doesn't miss fish. 3:18.066 is the time
if you do the levels in the order of 1, 4, 5, 2, 3, then boss, you can save up to a half a second.
Pros: You can get more runs deep because you play 4 and 5 earlier
Cons: You play 3 last, which will be harder to complete on good runs
any ideas? start theory crafting here (needs to save at least a second)
P.S: Mewless doesn't really save time because you can just bump the cloud to line yourself up
i'll go live on my yt and start looking for timesave
Times to beat:
1: 19
2: 18 - Broken by me
3: we have that already
4: 18.4 - Broken by me
5: 23 - broken by me
6: 30.7
4 and 6 will be the hardest. Let's try to make Mike World 2 history
I found a new Bowser JR skip that is way easier. Just perform a Jump + Spin On my stream last night, at this time right here: https://www.youtube.com/live/dnlCF-D-QU8?si=mnyer7S7s-2nk2iC&t=1667 All you need is to time a Jump + Spin Jump and hold D at the peak of your jump, which will teleport you to the top of the wall. This loses at most a second from the old setup, and I think it saves a second tbh. This makes Bowser JR MUCH easier.
So I was just messing around in the practice rom of SA1 practicing wall clings, and I thought, "Huh, I wonder if clinging on the wall to the spikes saved any time. So I tested my theory. I used the WRs wall jumps for reference, and recorded myself doing the wall clings in the practice ROM. (which btw I'm not the best at wall clings yet) Timing started first frame Scratch Cat was in the air, timing ended the first frame that Maxy jumps out the wall. My results? Maxy's WJs came out to 4.06 seconds, and mines? 3.394. .7 difference. Now setting up wall clings can lose a few frames from setup, but that's still half a second off. Nobody has said anything about it, but this MIGHT make 1:13 and beyond WAY easier to complete, plus this makes sub 1:14 possible without Lag Crusher. (sorry for all the words)
If you haven't been able to tell, I'm talking about this section
Akuretaki 1:49 run forgets theses two big fish when you fall down in the "Fall if you Dare..." section. Just pointing it out, it isn't his fault that he missed those two, it's not that know that they exist.