Comments
ArgentinaSawken6 months ago

Not allowed, no. You have 3 options that I know of:

  1. Get a second monitor.

  2. Stream your runs with OBS (can be a private youtube stream if you want) and watch your own stream from another PC or a laptop or your phone, where you'll be able to see your LiveSplit with just a few seconds of delay if you ticked the "low latency" setting.

  3. Play windowed.

liqoh likes this
ArgentinaSawken10 months ago

Oh yeah, it's certainly possible. For reference XSX is almost as fast as Steam in terms of loading times and the Steam IGT WR is 1:25:25, though of course XSX would not be able to get any of the mouse/keyboard-based timesaves that Steam is able to, but these are only around 1 minute if I had to guess.

ArgentinaSawken10 months ago

What console are you talking about and what category and difficulty?

ArgentinaSawken1 year ago

1-1 can be either NG or NG+. All the other ones must be NG+ (loaded from a save). To get the fastest time, it's obviously recommended you do NG+ for all with a fully set up inventory (striker, prl, etc).

ArgentinaSawken1 year ago

All WRs on the board that currently don't have video had video when they were submitted, but there's not much we can do if the runner decides to take the video down themselves AFTER the run was verified.

ArgentinaSawken1 year ago

Resetting checkpoints is allowed, nothing in the rules says otherwise. Pausing is also allowed, specially when it's a mere 40 seconds like in your example instead of something ridiculous like 30 minutes.

luis_sera likes this
ArgentinaSawken1 year ago

Good to know, will keep a careful eye on them!

ArgentinaSawken1 year ago
  1. All categories now separated by platform (Steam, PC07, and all consoles).
nMigno, WagnerBrasil, and luis_sera like this
ArgentinaSawken1 year ago

CE Board updates:

  1. re4tweaks category deleted for 3 reasons:
  • No competition at all since the day it was created.
  • The mod has received countless updates that provide even more advantages speedrun-wise and it will probably keep getting these making runs submitted obsolete over time.
  • The mod as of today has a lot of trainer and debug related things that could make it incredibly easy to cheat and incredibly hard to verify.
  1. One Weapon Only (MG) difficulties fully separated (from normal/pro and easy/amateur to the regular pro/normal/easy/amateur).

  2. One Weapon Only (SW) added with both New Game and New Game+.

  3. Level categories (Island, Castle, Village) replaced by chapter levels (1-1, 1-2, etc).

  4. All treasures difficulties fully separated (from pro, normal, and easy/amateur to the regular pro/normal/easy/amateur).

  5. No Merchant added to Glitchless.

  6. No Rocket renamed to One Rocket to avoid confusion, and timing of it changed from LRT to IGT.

  7. All rules are in process of being formatted better.

Windmill, doradori_dolph and 5 others like this
ArgentinaSawken1 year ago

The rule has been removed and all rejected runs have been re-verified. On top of that, offtopic, clearly rude and/or jokey replies on this post have been deleted. This post will remain locked for a while until things calm down.

Any new threads further discussing this will be deleted, enough has been said and a conclusion was reached.

ArgentinaSawken1 year ago

The rule has been removed and all rejected runs have been re-verified. On top of that, offtopic, clearly rude and/or jokey replies on this post have been deleted. This post will remain locked for a while until things calm down.

Any new threads further discussing this will be deleted, enough has been said and a conclusion was reached.

Bimbelimbim likes this
ArgentinaSawken1 year ago

It seems there's been a lot of confusion and misunderstandings here, and this is mostly our fault for not explaining all of this as in-depth as we should have. First of all, what is and isn't "fast enough" wasn't a random time put together out of nowhere as you're making it seem. We have enough knowledge and experience in the game to know what the optimal, yet achievable times are for all categories across all platforms, so what we did is simply add 30% to those times. If the majority of the RE4 community thinks this is too harsh we'll gladly change it to something higher, but the overall idea remains. And before you assume we chose 30% for the sake of it... we tried many different percentages checking everytime what the limits would translate to and then making sure those times weren't too harsh nor too lenient using our experience having watched thousands of runs and knowing exactly what kind of "execution" or "skill level" is required to get each kind of time. For example, the limit for NG Pro 60FPS ended up being 1:53, which we thought was perfectly acceptable given that the vast majority of the board was faster than that limit and the first run submissions of people are almost always either faster than this or very close to it.

Over the years of verifying runs, we've noticed certain trends.

  1. There's the people who do one or two runs putting the absolute bare minimum in and never touch the game again. The people that don't learn strats, don't learn the route, don't practice, don't make use of the countless amazing guides and resources we have, etc. I get that many people just try stuff for fun, or maybe they tried the run, submitted, and then decided the game's not for them. Perfectly fine. But.. why put the run on the board and keep it there then? What purpose does it serve? Just to say "I ran this game for a day"? The only valid purpose I can see is for database/history/archive/statistics purposes, because otherwise it seems pointless. And yes, I get that many people see speedrunning as nothing more than a light hobby and don't take it seriously at all, but that's the whole point. From our POV, even people who take it very easy can get past these limits we set with just doing a couple attempts every once in a while.
  2. There's the people who do the same as the above, but do it on categories with little to no competition so they can get a free "WR" just like that, which we find insulting to our boards and our categories. We would like all our categories to be competitive and optimized to a certain extent.
  3. There's the people who wanna run the game, get better at it and get to a decent place on the board (and no, I'm not talking about top 10 or wr-level). The problem here is, many of these people (not everyone of course) submit PB runs they'll beat within the next day over and over again, which is of course exacerbated by the fact that the slower your time is, the easier it is to PB, and the bigger this problem becomes. We've found that politely asking people to not submit runs every single day doesn't work, as a lot of runners have little to no regard for the time mods spend out of their lives for free, so it has now come to something drastic like this. Point being, we would much rather someone with a first run PB of 2hs not be able to submit until they get the 1:53 which in most cases will take them just a few days of attempts, so we save hours of our lives verifying for nothing. It's not meant to be an attack as in "you're not good enough", it's simply attempting to help people be patient as well as avoiding time-wasting within the mod team.

Adding moderators doesn't solve the problem. Sure, the time spent verifying is more equally divided among mods but the issue remains. A mod either spend hours verifying these runs or they skim through it very quickly as it is a non-competitive time anyway so the chances of the person cheating are near-zero, but at the same time risk missing things like parts of the vod missing, audio missing in some parts, among other hard-to-spot rule-breakers which hurts the integrity of the board, specially when it happens again and again and again as it has. So now you could tell me, well.. who cares if some runs on the board break the rules and yet are still on the board, letting people BE on the board to begin with by not setting any limits is more important. But I fail to see the point of this. I fail to see why some people who clearly state they don't take speedrunning seriously are suddenly so preoccupied with being on a board despite having no intentions of climbing up on it (trend 1) OR why some people are so impatient to be on a board as soon as they finish their first run only to go at the very bottom. Why not (trend 3) give it a few more days of attempts, get a better PB (since when you're learning it's very easy to PB constantly) and THEN submit, so you go onto a nicer spot on the board AND you avoid making mods watch 4 PBs of yours instead of 1, for example.

Related to the above, I get the impression some people might be thinking we're doing this out of laziness or something, which couldn't be further away from being the case, and anyone who actively runs the game knows this for a fact since runs on our board (and the CE and Console board as well) almost never take more than a week to get verified, and most take between 1 and 3 days, which is significantly faster than in many other boards, specially ones as big or bigger than RE4's. The issue here isn't verifying per se, it's verifying runs that many times don't even look like runs, which feels insulting to our board, insulting to the effort that has gone into trying to make it as serious as possible, and insulting to the mods who aren't being paid to watch and verify these runs.

I know I speak for myself and the entire modteam when I say that we love verifying runs of people that have taken the time to properly learn the route and have attempted to understand how the game works, even on a basic level. We love seeing them improve and climb the board little by little through hard work. And once again, before you say it, no, we're not talking about the 1% of guys who learned the game and got to the top 5 within a month. We're talking about the countless people we've seen slowly make their way up to the top 60, top 50, top 40, top 30, top 20, asking questions, participating in the discord, participating within the RE4 speedrun streams on Twitch, etc. What we DON'T love however is people who do one or two runs putting the absolute bare minimum in and never touch the game again. I get that this rule can backfire and end up hurting people that don't plan on doing what I just said, but neither me nor the other mods thought people would take this as some sort of insult. In fact, we all agreed that if a game we wanted to run had this rule and our run got rejected because of it being too slow, that wouldn't discourage us at all, it would only motivate us to try harder. Of course this is due to the fact that our modteam is entirely made of people who take speedrunning seriously no matter what, and I get that many people don't see speedrunning this way. But the point is, we simply don't like the idea of casual fast runs, casual speedruns, whatever you wanna call it. It is not something we enjoy verifying, it's not something we enjoy seeing on the board.

Two things I forgot to add but are important:

  1. We didn't delete any runs. We REJECTED runs that were slower than the limits we set. Our choice of words was poor there. The difference is, in case you didn't know, rejected runs can be easily verified if need be, deleted runs have to be submitted with all their data from scratch.
  2. We didn't reject any old runs on Steam nor Console that didn't contain skips and/or strats that were discovered later on, to make it fair. Many people didn't know this as we didn't specify it anywhere, which is our mistake once again.

I don't think I said everything I wanted to say yet, but this is getting pretty long already so I'll leave it at that.

Further discussion is welcome and encouraged, but replies with clear insults or disrespect towards anyone will be deleted. As always in serious times like this, we'll value opinions of current or ex runners of the game significantly more than those from outsiders.

D4n1elit0_xD, fialhito and 2 others like this
ArgentinaSawken1 year ago

I'm not exactly sure what you mean, could you please join the RE4 SR discord so we can help you over there? https://discord.gg/jxFTc8kzQb

ArgentinaSawken2 years ago

The mod has several features that would provide a runner an unfair advantage over another runner that would not use the mod, therefore it can't be allowed.

ArgentinaSawken2 years ago

There already exists one: https://www.speedrun.com/re4ce#Glitchless Make sure to read the rules carefully if you wish to do runs of it.

Goatlordo_o and TrichaelMan like this
ArgentinaSawken2 years ago

You should join the discord server, it'll be a lot easier to help you out there. Link is on this site

ArgentinaSawken2 years ago

@Chrioden I just took a look at your run and I got 4:43.000, maybe you took the last frame of the run as the last frame where the yes/no option for the helicopter appears? Because we actually take the 1st frame where the option disappears from the screen

ArgentinaSawken2 years ago

Hello everyone, I wanna announce a few changes we've made to this board to hopefully improve it.

  1. 1-1 blindfolded deleted
  2. Cheat% deleted
  3. NG and NG+ Glitchless merged into one category "Glitchless" separated into NG and NG+ with their respective difficulties.
  4. AA Knife Only, SW Knife only, and NG Knife Only merged into one category "Knife Only" separated into AA, NG and SW.

We are also looking to add new interesting, skill based and ideally short categories onto the board so if you have any ideas, feel free to leave them down below. The reason we deleted the two categories mentioned is because they were not active and were not very fun or interesting. We might delete some other categories as well.

Yuushi, TrichaelMan and 5 others like this
ArgentinaSawken2 years ago

According to what I see in your Twitch, you're using chapter splits but it's splitting on each door, which means you must have doorsplits checked on the ASL settings like this: https://imgur.com/a/uqgfcph

Right click LiveSplit -> Edit Splits -> Settings (right under the attempt counter) -> scroll to the bottom, uncheck doorsplits and it should be good to go. Make sure you uncheck "Key Items" as well.

Goatlordo_o likes this
About Sawken
Joined
4 years ago
Online
today
Runs
139
Games run
Resident Evil 4 (Steam)
Resident Evil 4 (Steam)
Last run 29 days ago
78
Runs
Resident Evil 4 Category Extensions
23
Runs
Resident Evil 4 (Console)
Resident Evil 4 (Console)
Last run 2 months ago
13
Runs
Resident Evil
Resident Evil
Last run 3 years ago
9
Runs
Resident Evil 2
Resident Evil 2
Last run 1 year ago
6
Runs
Resident Evil 5 (Steam)
Resident Evil 5 (Steam)
Last run 2 years ago
5
Runs
Resident Evil 4
Resident Evil 4 (2023)
Last run 10 months ago
2
Runs
Games followed
Resident Evil 3: Nemesis
Resident Evil 3: Nemesis
Last visit 1 month ago
1
visit
Resident Evil 2
Resident Evil 2 (2019)
Last visit 1 month ago
1
visit
Resident Evil 3
Resident Evil 3 (2020)
Last visit 1 month ago
1
visit
Resident Evil HD Remaster (Steam)
Resident Evil HD Remaster (Steam)
Last visit 1 month ago
1
visit
Resident Evil 4 (Console)
Resident Evil 4 (Console)
Last visit 6 months ago
6,498
visits
Resident Evil
Resident Evil
Last visit 8 months ago
1,833
visits
Resident Evil 2
Resident Evil 2
Last visit 7 months ago
1,126
visits
Resident Evil 4 Category Extensions
3,233
visits
Games moderated
Resident Evil 4 (Console)
Resident Evil 4 (Console)
Last action 8 days ago
785
actions
Resident Evil 4 (Steam)
Resident Evil 4 (Steam)
Last action 8 days ago
407
actions
Resident Evil 4 Category Extensions
125
actions