Threads
Virginia, USASRGTsilent6 years ago

Found this a while ago and forgot to upload it. Not useful currently but maybe someone will; find something.

Virginia, USASRGTsilent6 years ago

No Idea why/how this happened...

Virginia, USASRGTsilent6 years ago

Don't know how easy this is to replicate, but it takes you out of bounds at a minimum. It appears the Fury was triggered by me touching the waters surface.

Virginia, USASRGTsilent6 years ago

For those wondering where the series went:

Its Here: https://www.youtube.com/playlist?list=PL08IejF8_jARnoZCEyeOL02eOIlnHeuNF

But also, it's now a guide!

For those lazy, here is a tldw of the playlist:

  1. New massive Out of Bounds in Ches 3, York 2, Som 1
  2. How to run Bracknell 1 optimally
  3. How to do Nottingham 2 Backlash Skip
  4. A New Skip in London 1 for Superhuman/Hard Routing
  5. New Timesaves in Bristol 1, Thames 2
  6. New Sequence Breaks in Tower 1, Som 3
  7. A Way To SPEED UP the final boss
Virginia, USASRGTsilent7 years ago

I am not entirely certain how you would like this set up to accommodate for you since I run on console. Please post here with feedback or PM me.

SDA Thread on PC Loadless: https://forum.speeddemosarchive.com/post/clive_barkers_jericho_pc_hard_update_videos.html

Virginia, USASRGTsilent7 years ago

Some notes on dialogue skip:

  1. Its definitely not entirely random, you can force it to trigger by skipping the conversation between Blake and Capelli that triggers in the Twin Falls defense perimeter tower. You do this by simply being fast enough with the orb hop onto the rafters. It helps to leave Capelli some rollers so he is stalled.

  2. If you miss this, it usually triggers at some point in Bryce canyon or Chicago. Though it can be unique; sometimes only Daedelus gets muted for example. I believe this happens because the game is trying to figure out which assets to load constantly, from you going out of bounds, and decides VFX is not a required entity that needs to be loaded.

  3. DSkip can cause your game to hardlock. As far as I can tell, THIS REQUIRES that you have already been hardlocked once on your game via other means. My specific example was walking into an unloaded area in Chicago just past the flooding area. Now everytime I enter Chicago with DSkip on it hardlocks. This is just a heads up and an extreme case.

Please discuss below if you have any more insight.

Virginia, USASRGTsilent7 years ago

At the end of the level when you have to fight two titans and a swarm of Rollers (fight me if you call them leapers) and can't go around the path without a pair of insta-kill Ravagers turning the corner, you can go to the Extreme left corner and hop over/up an invisible wall to skip EVERYTHING.

With dialogue skip, this results in a white flash and instantly ends the mission.

No DSkip: DSkip:

Virginia, USASRGTsilent7 years ago

Just a tip: If Hawthorne ever fails to spawn at the scripted hybrid death in San Fran, you should be able to fix it by running around the wall and re hitting the trigger. This especially works if the zone fails to load and the hybrid idles, though I'd assume it works if the zone loads and the hybrid attacks you.

Virginia, USASRGTsilent7 years ago

After the elevator ride, during the large "forced" fight where you defend Foxtrot, drop off the left side and run along the cliff edge, killing the 4 hybrids in your way (to alleviate pressure). After ducking under the VTOL wing, run directly (you'll be at a diagonal angle) across the gap, DO NOT run into the canyon! This will make the hybrids on the wall fire at you and miss. Then simply run into the canyon ready to kill the three chameleons. Be careful to not die to the enemies after this as you wont have a checkpoint till after the Titan dies.

Clip:

Virginia, USASRGTsilent7 years ago

Specifically these are meant for ICO and Nordanix but anyone who has an answer is free to respond.

I'm looking to start running this game! I tried it once and made it to magic world before shelving it. This post will also be on YT, so feel free to answer either and/or both.

I have a couple questions:

  1. How did you walk through the castanets in music world? Is that a frame perfect damage cancel by jumping?
  2. Any reason you zoom occasionally? Does it help with precision jumping or maybe a glitch to help land?
  3. You seemed prepared for the weasel to spawn at the north, how many spawns are consistent after the first?
  4. In arctic world, can you jump across the steam pipes or do they have no hitbox? (too lazy to test atm)
  5. Were you trying to manipulate the giant hamster into hitting himself as fast as possible? Is that consistent?
  6. Are there more skips like ostrich skip w/ the cactus in desert world worth attempting that you know of?
  7. Are you manipulating the moon or is his attack pattern really just that consistent?
  8. In the long run, double jumping loses time on landing right? Is this significant enough to avoid non required DJs?
  9. Is there a reason you hit music world second over desert world (and cycle right) or just personal pref?
  10. If you could give a tip to new runners, solo or coop, what what that be?
  11. What is your biggest gripe about this game/run? Personally my problem is the depth perception is not all that great.
  12. Was using an emulator advantageous in anyway? or was this run faster because of skill more so than loads.

Congrats on the run, some of those jumps were really tight and pretty cool to see done!

ominij and Nordanix like this
Virginia, USASRGTsilent7 years ago

This game likes to softlock... I mean seriously likes to. And this is on 1.05. I highly suggest you update as 1.00 is much worse (and 1.05 is faster). They fixed most NPCs having a "delayed" response time, some to the point of causing a softlock, e.g. Lester at the Marksman.

A couple examples of softlocks and how to deal:

The area ahead of you is white / unloaded: Stop. Seriously, just stop! If you enter that area and it loads it will load incorrectly. Notable examples of this occurring are

  1. The house after the barn with Tommy Dean
  2. The widowmaker appearance while Joe is holding the power Cell [Slim Ps3]
  3. The water tunnel while in the mines after Jonathan gets hurt [Slim Ps3]
  4. The widowmaker appearance in New York [Slim Ps3]
  5. The Goliath swarm area in New York before Charlie. Only occurs if you skip the previous fight

NPCs/Enemies/Events Freeze or Stall: Die and/or Hope. You need to die asap or find the enemy trigger that most likely messed up. Tommy Dean can freeze during the mill so make sure there isn't an invisible enemy somewhere in the mill, though I'd restart if this softlock occurs.

  1. The three members of charlies group can stall after the pub fight, but they managed to teleport for me so I don't know if this is bad or not. [Slim Ps3]

  2. Charlie can softlock while Joe is holding the Power cell. First at the drop down, if you fall instead of waiting like charlie asks he may stall, secondly, two Longlegs can appear in the room before Charlie "takes a rest." If they follow you into the room there is a good chance charlie will never make another action and you will need to restart or die by standing infront of them, as the longlegs only target charlie. A good heads up this may happen is you see a group of longlegs outside the building standing more or less inside one another.

  3. The defend the gate fight at the start of New York can softlock if you try to destroy the left side gate switches from inside before the event triggers to actually defend them. [Slim Ps3]

  4. The Widomaker in Times Square can freeze after you break the first two sacks, make sure you move forward to check as it needs a trigger from you sometimes.

  5. If you shoot the Chimera after the widowmaker through the door w/ the auger, he actually stalls (he cannot be killed), however you can recover by walking up to the door and he will grab you pulling you through it and the boards.

  6. In the "stealth room" of terraformer Charlie can softlock if you are too fast. See the video guide on avoiding this one. [Slim Ps3]

And lastly, the train is a buggy mess. I don't know what happened, but basically the game skipped the yellow truck cutscene and the caboose broke but I couldn't detach it...but I didn't die. I just slowed down to a snails pace and kept going. Thankfully you have the Wildfire Secondary for a fast kill.

Feel free to contribute other examples below for wary players.

Virginia, USASRGTsilent7 years ago

I'm trying to make a discord server for all resistance runners so we can communicate.

https://discord.gg/UPfyXZs

I'd love if you joined us!

Virginia, USASRGTsilent7 years ago

I'm trying to make a discord server for all resistance runners so we can communicate.

https://discord.gg/UPfyXZs

I'd love if you joined us!

Virginia, USASRGTsilent7 years ago

I'm trying to make a discord server for all resistance runners so we can communicate.

https://discord.gg/2cGumkN

I'd love if you joined us!

Virginia, USASRGTsilent7 years ago

I'm trying to make a discord server for all resistance runners so we can communicate.

https://discord.gg/2cGumkN

I'd love if you joined us!

Virginia, USASRGTsilent7 years ago

I'm trying to make a discord server for all resistance runners so we can communicate.

https://discord.gg/2cGumkN

I'd love if you joined us!

Virginia, USASRGTsilent7 years ago

Do you guys have a discord? or a group or anything for discussing this game outside of this forum? It seems dead silent here usually :/

If not I guess people can just PM me on discord :p

Gamesfan34260 likes this
Virginia, USASRGTsilent7 years ago

So I am playing this w/ an original disk on a fatboy ps2. Whenever I get into a firefight the game lags quite serious. Is this a hardware (PS2, Disk) or a software (Game Data, PS Firmware) issue? is it unusual or pretty standard? How much time do I lose in the long run if, assuming every fight with Morbots firing weapons causes lag, I play like this? You can check my Twitch VoDs for an idea on the lag. Do Ore Die is were it first gets bad when all the Morbots come down the elevator.

PS The main things I notice are frame drops and my Spew seems to randomly stop firing and/or refuse to start firing if Glitch is moving.

Thanks

Virginia, USASRGTsilent7 years ago

I'm comparing the different versions of Pandemonium for load times because, frankly, I think the PS2 FDS ban is stupid, or at least the given reasoning is.

One thing I've noticed is the first loading screen is almost always consistently within the same range, so a good timing measure is to use that.

I have played on just about every NTSC Playstation version and can tell you they are pretty different:

Fat PS1: loads in 1 complete pass, ending when Nikki is just past the edge of the loading sign from the right.

Fat PS2: loads in 1 complete pass, ending when Nikki is past the 'L' from the right..

Fat PS2 (FDS): loads in 0 complete pass, ending when Nikki is about to walk off screen on the right side edge

SSlim PS3 (Disk): loads in 1 complete pass, ending when Nikki is under the '...' from the right.

SSlim PS3 (VC): loads in 1 complete pass, ending when Nikki is under the '...' from the right.

PSP: loads in 1 complete pass, shortly after Nikki comes on screen from the right.

PSP (FDS): loads in 2 complete passes, ending when Nikki is under the 'i' from the left.

Emulator (from visual only): JP vs NTSC yields no obvious difference; both end in 1 complete pass, when Nikki is under the 'n' from the right.

So from personal testing: PS2 (FDS) >> PSP > PS3 VC ~= PS3 (Disk) > Emulator > PS2 > PS1 >> PSP (FDS).

I have no clue what the Sega Saturn, Mobile, Windows, or N-Gage versions run like, but if anyone does know please comment them below.

Conclusion: From this I believe the PS2 FDS ban IS justified, however the reasoning is flawed as many versions are faster than the PS1.

Virginia, USASRGTsilent7 years ago

Was playing Co-op w/ a friend and this happened.

All I can tell you is we both got out of the jeep on the same frame or really close to it. Allowed us to skip the clip entirely.

There are some sweet advantages to Co-op.

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