So if you didnt know, mashing the X button while entering Egypt can crash the game. Also, do you know about the robot glitch? You can get robot stuck in a back and forth bounce loop allowing free damage on him.
Writing a guide aswell. Any reason runs are taking so long to get verified?
Hello!
I have a couple questions about this game now that I have done a run
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What exactly does difficulty effect? My guess would be ball ramp speed and enemy boss damage taken.
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Is anyone character better then the others? I found the magnet effect and big guy to be annoying. And yellow makes balls fast but chaotic. Forgot to test green Camo.
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Do you actually need to push the ducks off the raft or can you walk in circles till you win?
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Do you actually need to ever attack the wolf? This event seems very obviously time based exclusively
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I found a loop in castle, think this may useful?
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Has anyone ever seen this glitch? useful maybe?
I have a NTSC PS1 that has been softmodded to play Bootleg CDs, one of them is a CB-J. If I were to attempt to run on this would it cause serious concerns within the community due to the hardware situation, regardless of whether I run at a competitive level or not?
I would like to know ahead of time so I dont bother learning J in an invalid way.
Thanks
I showed my friend, Linkums, this glitch and he seemed intrigued to the point of possibly joining our community. I was trying to show him the Ep. 9 one so he could see the warpless route, and as soon as I mentioned you could crash the game and get random quotes, which he expressed much interest in seeing, I crashed the game for the first time ever here. All in all, potentially got at least one more runner based off this glitch alone.
a ps2 w/ swap magic is legal in most communities, and I see no reason to ban it here.
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if there is a discord why isnt it here D:
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if you were talking to me, I was merely suggesting the Harem, by no means should it be mandatory, but then again this is already an arbitrary category so I personally would lose time to do it becuase why not, and it also makes verifying the run so much easier. IDK about you but as a mod, not only would you have to see if they started correctly and ended correctly, you would have to find the exact spot in all 11 chapters containing babes, where they collected the last babe, just to make sure they have "0 Babes remaining", and not everyone has time to watch an hour run just to check all of this when there is a very simple way, such as maybe uploading splits w/ runs so mods can look at your split times to see where you split when you collected the last babe of Chapter X (just a suggestion). Sure there is a faith system but... well tbh if having faith in other runners worked why is there run splicing and cheaters in speedrunning to begin with?
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as for Rustos point, I think it comes down to the game and the community. All runners should get a say, all mods should get a say, all category runners should get a very big say. But IMO a run needs an ending. If collecting the last babe was enough why does the game not end there? I think the main difference between all journals in spelunky is you dont get anything special in game (that I am aware of) for getting this so there is no reason to continue the run, since it would literally tack on an entire extra clear just to kill the boss, though dying to him is a great way to end the run if he has an entry mind you, BUT with blasto there is a reward for it that is MEANT to influence the way the games plays, cheesy and optional or not it does influence the run in a very significant way, just like in Crash Bandicoot how, sure you dont have to beat the final boss in All Gems, but you still have to beat the actual game, just in a different way.
just my 2 cents.
My setup, which took 4 minutes to work mind you, was to aim blasto in between the Right set of 2 studs and the middle single stud, then jump into not the water, but literally the corner (if you try it you'll see you can actually clip right in) and then the moment i hear the splash, begin holding back. This came courtesy of Chrissy and worked for me.
yeah, however the harem is a nice backup if you aren't worried about being super competitive and want an easy way to verify, though its completely optional
I haven't done all babes but if collecting all of them leads to an alternative official ending, then yes that is where all babes should end. A good example would be Crash Bandicoot, Any% defeats Cortex (The final boss), but all Gems skips Cortex and takes a bonus route to an alternate ending.
Edit: Having watched the run, it does not appear to be an alternative ending, meaning Bosc would still be required in my opinion, however, you should be required to show all babes are collected, arbitrary or not, either by doing the harem, showing it directly if possible, or if potentially faster, beating every level to get to the hub ASAP, then simply warping to every level and pickup babes that were out of the way significantly so that every chapter shows "0 Babes Remaining" on it.
So either route in back tracking but skipping harem scene and going out of the way initially, or route everything together in one front to back run, then back track only for a few or, if possible, no babes and show the harem scene.
Also: do you know if collecting a babe gives Blasto a new respawn point? I know he is on the ground but if the cutscene overrides the games ability to flag you as safe there are a lot of potential death warps here I bet.
So i finally got a warpless run to Bosc; Fortress and I have to say, all the above is only relevent for Uranian Dunes, The fortress swim glitch is a gatekeeper and insanely precise if you dont know how to do it, and maybe even if you do? I got to Episode 9 in 19 minutes and spent 20 on the water clip before giving up, so a tutorial would be appreciated for this step.
Well for future reference, I am using NTSC Slim PS2 77k w/ a NTSC Blasto on FDS and Standard Texture Mapping. I will take this discussion to mean FDS is banned for this game, which should be noted. Thanks for your input.
Submitted a run. I didn't modify any hardware, this just occured naturally through playing the game. Watch the very end of my run as well and you'll see my disk is scratched pretty badly.
How would it be cheating? I'm using a built in warping feature, just like the other warps. As long as you have a save of blasto on your memory card w/ the HUB onlocked you can go there at anypoint, new game or loaded game.
I have no qualms w/ the run being rejected, just saying it SHOULD be in the rules either way.
Based off of the current rules of Any% & maybe even warpless, I could start a run, pause, teleport to the hub, beat bosc, and submit my time, cutting the 10m run in half.
I'm not going to do this, but i recommend updating the rules to disallow the hub, or making it another category or subcategory since it is currently allowed and much faster.
Likewise, I would specify the disallowment of any and all in game cheat codes, except maybe dark blasto, or implement a category specifically for them.
Will submitting runs w/ this audio glitch get them rejected becuase I have an unfair advantage?
I am using standard hardware, slim ps2. And as an update, it also appears that after triggering this once, it continues to persist, upon starting new games even, even after removing the game from the ps2 and turning it off. Also gameplay itself does not appear to be sped up, but in game rendered cutscenes based of dialogue and dialogue itself are indeed sped up.
So i found this out while trying to run warpless.
Its all hypothetical and subject to more extreme testing but I'm sharing it w/ the community.
This game seems to register your respawn location based off of the last place Blasto stood on the ground (walking or standing) for more then a set number of frames.
By jumping constantly you are actually enabling a potential death warp. I dont know where this would be useful or if it is even RTA viable.
So I finally attempted this and can say its honestly a joke to pull off for anyone wondering. IDK why it seems so iffy in the runs but if you simply walk forward from the corner spot, you will bounce around and almost certainly clip through. Just make sure you don't reorient yourself so that the camera inbounds or you will as well most likely.
On that same note, you can softlock yourself by entering episode 7 while swimming. You enter a perpetual swim state w/ no oxygen meter. Unfortunately I couldn't seem to get above the wall you clip through normally but it may be possible.
I was running any% while using FDS on PS2 and accidentally triggered the Dark Blasto fight....and then this happened.
This lingered all the way through, even in Ch12 at the final boss.
So the dark blasto boss fight doesnt stop you from being able to door clip, meaning it may be faster to trigger this sound glitch and both cutscenes, instead of watching just one at normal speed. This may work for the ship crash aswell but i gamed over so no idea. Also, if its the game and not just audio, that means your invuln power up runs out twice as fast aswell :/
Can you make a tutorial for how to do this? it seems really iffy on the runs, so any tips or tricks would be nice. Plan on running this game w/in a week. Thanks