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Ontario, CanadaRyuQuezacotl4 years ago

I think the Jail strats are really cool, and it is something I want to incorporate into my sorceress runs. I think it is and will be the WR strategy for a long time.

I'm not very excited about resetting my runs all day for 8 hours just to get the optimal jail layout before being able to actually start my run.

I propose that we, as a speedrunning community, consider trying out new categories.

  1. Seeded runs - This one fully embraces the Jail WP strat

We can all start running maps where we're guaranteed the jail setup. We don't have to reset for 8 hours just to get the right map. We can use the jail strat, and we can choose to reset because of bad item drops, or poor execution, or other RNG or decision making factors that do not involve wasting a full day on re-rolling for a specific Jail WP. Using a seeded map, we can simply start with the Jail WP if we want, and we can focus on all the execution that follows. Everyone picks a seed they like, and when you submit a run, you submit the seed you used as well.

  1. Battle.net style runs with PlugY - This one embraces true randomness

With a battle.net style category, we can bring this game back to on-the-fly decisions -- adapting to RNG over the course of a full run. It's no longer about re-rolling maps for a lucky WP + boss group and then finishing a run. It's about factoring in all elements of surprise and then adapting to your given situation. It's about making quick decisions, and dealing with what is thrown at you.

  1. Challenge runs - something completely fresh. Examples:
  • "Kicksin"
  • "Bowazon"
  • "Zealer"
  • "Fire sorc"
  • "Poison necro"
  • "Stealthless"
  • "No mercenary"
  • "No teleport"
  • "No vendors"
  • "Frenzy barb"
  • "No save and exit"
  • "No going back to town"
  • "Rush to character level X on class Y"
  • "Rush to maximum resistances on Hell" The possibilities are endless! I am so excited at the thought of how fast everyone could be. The thought that we can have completely different ideas, and both go really fast. That's cool!

There is one reason why Diablo II speedrunning is so special to me. It showcases your ability to take everything you know about the game and apply it somehow in a meaningful way that demonstrates some level of skill.

  1. Seeded maps are interesting because it focuses on your ability to take everything you know about the game and apply it to what is ALREADY KNOWN.

  2. Battle.net maps are interesting because it focuses on your ability to take everything you know about the game and apply it to what is UNKNOWN.

  3. Challenge runs are interesting because it forces us to think in ways we've never possibly imagined. We're all going to bring something unique to the table, and we're all going to measure up and be like "hey that's really cool! I'm going to try that right now!"

With the current sorceress category we're running now, we're about to take something that is already extremely grindy and reset intensive,

  • (Tal + Eth, exp shrines, good item drops, monster spawns, gold) ...and we're going to start re-rolling Jail WPs on top of that.

I watched Teo try it, I watched Indrek try it. I tried it. The magic ratio seems to be close to 1 successful attempt for every 8 hours.

We, as a speedrunning community, are about to move very far away from what I think a lot of us hold dear to Diablo II: tapping in to your knowledge base for everything you know about Diablo II, and giving it your best to be the greatest/fastest you can be at accomplishing "something". We're gonna lose this essence real soon.

Right now, that "something" we're clinging on to is killing Baal on a brand new character in an unseeded map. We tap into our skill-sets, and we get the job done.

But where do we draw the line? When do we say: "Hey, this isn't about tapping into our skill-sets anymore."

When do we recognize that we're merely resetting over and over just to make a point that we can be one second faster? Where's the skill-set in resetting for 8 hours a day only to see that you've accomplished nothing? Where's the fun in it? When do we accept that it is no longer about giving it your best, and it's only about getting the chance for a "perfect run"?

My opinion, with the sorceress, it's about to be real soon. We're all going to be pushing for Jail WP + champions, and we're all gonna burn ourselves out doing it. For what? An arbitrary sense of glory?

Diablo II is a massive game, that requires a variety of different skills. Can we not all just all agree that it would be more fun to tap into our skill-sets in order to accomplish "something ELSE"?

Take a look at the points race that Indrek created on his website. Look at all the people that are participating. You're given arbitrary goals, and a set of rules, and you try your best to come out on top. Take a look at the Slash n Stash race we had. Look how many people showed up for that. A massive display of all the skills we have, and truly showing how good we are at the game by taking an arbitrary task, and saying 3..2..1..go! Take a look at the random commission runs I've been doing. Bender and I were just saying the other day how it would be really fun to go head to head in a Kicksin race. How many of you here also find these things exciting? It's like we're all little kids again and we get to take everything we know, plan, theory craft, and try to be the best we can be and enjoy a little friendly competition in the process. That is what speedrunning Diablo II is all about. At least for me it is. The push to optimize something that isn't clearly optimized. The drive to defeat the unknown. The ability to show off how good you really are at the game you love.

We're about to see the exact opposite with the sorceress. We're all going to take something we love, and burn ourselves out doing something that really doesn't mean much at all anymore.

"I'm really good at Diablo II, and I can prove it because I spent 8 hours every day for the last month trying to beat the game in 55 minutes."

You know what I say to that? "Yes, you are very good. Congratulations world record holder. I hope you had fun."

We can prove our skill in other ways that don't involve masochism. In ways where we all might enjoy accomplishing "something" a little more meaningful.

Old categories aren't going anywhere, you can keep grinding that sorceress until you're happy. But what about the rest of us who already had our fill? What are we supposed to do? Can we not try something new? Can we not compete in something that is fresh and unknown. Hell yes we can. We just have to embrace change. New listings on the leaderboard. That's all it takes.

I'd like to move towards discussing these categories. As a speedrunner, what excites you? What do you think would be fun? I've already said mine, let's hear yours.

Wraithulek, Daz86, and BurtReynoldz like this
About RyuQuezacotl
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