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I find the current IL timing rules to be a bit annoying for the purposes of efficiently practicing a segment. Since a level resets upon death, there's no point in quitting the level entirely after a death except to satisfy the arbitrary timing rule. I can appreciate the precision required to optimally hit Start with minimal wasted time when loading a level from level select, but I think actual gameplay differences are more significant for the purposes of time comparison.
I propose the timing for ILs be changed to the following: "Timing begins when the level's opening dialogue box appears, and ends when the level's closing dialogue box appears."
Oh_my_gourdness likes this
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