Threads
Kentucky, USAReality9 months ago

3 levels with restricted units, then 7 levels of werewolf rushing. When I say "lord werewolf" the intention is to make werewolf building 3 at very end of level and choose the level 1 as the Lord.

New Subjects of the king

Goblin regeneration spell for tanking, rats for damage. Spearmen flee in terror less often.

Sliver of immortality

Timer mission. Destroy 5 portals north of base early. Expect groups of 9 heros attacking day 30 - they can go on either your base or direct on lich guild. You have better army quality but poor AI. Let them walk in, then attack flag them closest to furthest for consistent result.

Power of minotaurs

1 goblin for Regen spell 1 ratman for explore, then get 2 lich guilds. To destroy ancient guard towers make sure to use inn to group into 2 parties first.

Chosen by the plague

Get 2 werewolves and go. Ignore humans.

Dwarven gratitude

First boss. 2 werewolves + lord werewolf+ 2 koatl.

Elves and dragons

1 werewolf can kill elf village. I like 2 werwolf + 2 koatl for temple of Helia.

Gift of lunord

2 werewolves+ 2 lord werewolf. Lich guild to spell kill repair peasant.

Mystic tavern

Semi timed. Killing tavern early needs testing (minimum strength to survive level 40 heroes uncertain)

Ritual of death

This level crashes a lot for me so it's difficult to plan. Mix wizard tower cheese with werewolves.

For crown and honor

Building temples is forced. Temple archers have highest damage. Get 2 temple healers and 6 temple archers(highest damage) remember monster temple heroes need to learn skills at guilds unlike humans

Kentucky, USAReality9 months ago

Ranger - 7/16 levels

Royal Advisor Mansion, Engine Commerce , Great Towers, Shadow of Pastx2, Mortal Foibles, Demon Advisor, Return of Majesty

In early levels , putting a defend flag directly on peasant is good because of their range and the faraway buildings needed. Shadow of Past has a day 15 werewolf to deal with. In boss levels they are ONLY used to pre-level.up archer of helia.

Warrior 3/16 levels

Big trouble, Demon Advisor, Return of Majesty

Used only to pre level blademaster

Cleric 12/16

Engine Commerce, Baron's Billx2, great Towers, Shadow of Pastx2, Big Trouble, Royal Featx2, Trouble with Afterlife, Eternal Love, Pretender Kings, Demon Advisor, Return Majesty.

Usually they're the healer. For Great Towers and Royal Feat they are needed for a monster rush (skeletons and flying serpents) For last 2 levels do not spend revive money on non agrela healers in boss fight

Rogue 14/16 levels

Not on Great Towers, Shadow of Past

Best hero on non-boss levels and first 3 bosses. For lategame levels they still clean normal enemies off the map especially holy ground elementals so that temple heroes can take over around day 25-30

Wizard 3/16 levels (building only 7/16)

Mortal Foibles, Trouble Afterlife, Eternal Love

Empty Guild + Magic Bazaar pays for itself in 9 days. Use all long levels. Wizard (heroes) need to do 15,000 damage to get level 5 , when they become like a better stun-rogue. This is easiest of their is high hit point monster lairs visible from start (bear den / plague graveyard). 2 bosses are weak to magic.

Dwarf 1/16 levels

Shadow of the Past; because the developers hold a gun to players head and make them. Dwarves have same damage as rogues. Ogre/Rat/Dragon : rogues survive to end so don't need dwarvel. Skeleton/Lich: Dwarf can survive but he hits the boss back very very slowly. Advisor/Balrog : I need so much money for temples - no room left dwarfs

Elf 4/16 levels

Big trouble, Royal Featx2, Pretender Thronex2, Demon Advisorx2

Elves deal highest damage to 2 bosses and 2nd or 3rd to the other 5. (Consult chart). Elves are delicate at level 1 and even if you gift them gold they don't always shop right away. Once they have their 10 potions (revives) and their damage, they can go crazy.

Krolm 3/16 levels

Big Trouble, Demon Advisorx2, Return Majesty

Only for bosses with weakness to melee. Keep spell up during fight +10 turns into +30/50 every 8 seconds when heros use their cool down based 3x attack

Agrela 3/16 evels

Eternal Love, Demon Advisor, Return Majesty

Used for resurrection spell and AoE heal. (Lategame bosses deal more damage than single heal fixes)

Helia 3/16 levels

Trouble Afterlife, Demon Advisor, Return Majesty

Sun Scorch to kill Lich is faster than wizard+agrela resurrect even with only 2 trade post and new strategy will use all 4. The greater elementals in last 2 levels cause so many problems that burning them is faster than hero fighting. The Helia(hero) is tied with blademaster for damage and his bigger magic resist is helpful

Krypta 2/16 levels

Life and Death, return majesty

Krypta life drains the skeleton king for 181 and he hits back for 169, so she can go infinite. Expect level change for krypta

Fervus/Daurous 1/16 levels

Only Return Majesty

I used to use Fervus in Trouble Afterlife and Demon Advisor just for the Magic shield but since then I've switched to higher damage. The fervus hero is very bad. His raw sats are great. The problem is he tries to juggle 2 30 second buffs and 3 45 second buffs and constantly has to stop attacking to re apply themm compare with the elf, blademaster attacking once every second. If you could trick him into ignoring his animals and walk around basic attacking he would uironically be a super elf. Daurous is just a bigger dwarf & his plan is to let all other heroes die and let your two indestructible paladins tickle the boss to death 40 damage at a time. Good for "least money spent" bad for speedrun "least days spent"

Kentucky, USAReality10 months ago

That is Any% glitchless original campsign (16 mission)

Most of these are safety strats because IL features some extreme all or nothing things that are frustrating to do over.

However there is also Hall of Lords - changes 6/7 boss levels. So far - Rogue as Lord every level except Big Trouble(Blademaster) and Trouble with Afterlife(Archer of Helia)

Also use Save+Load within levels for boss fights / Pretenders of Throne.

Estimate 2 hour 50 minute

Royal Advisor Mansion - no change

Engine of Commerce - destroy top left and top right graveyard before escorting caravan

Barons Bill - no change

Great Towers - build up (4 guilds) and kill graveyards, bears, and minotaurs before looking at towers.

Shadow of the past - no change

Big Trouble - use Inn level 2 to group 3 best rogue lords up + make blademaster lord at end

Royal Feat - have 2 elf guild AND Hall of Lord Rogues for final fight.

Mortal Foibles of Kings - 3 best rogue lords.

Life and Death - pre explore top left and bottom left portal locations so you can wizard tower them in "worst case scenario"

Trouble with Afterlife - no change

Gold of Colyhort - no change

Eternal Love - wait longer on gold for resurecutions.

Bloody Offenses - no change

Pretender Throne - add Hall of Lords for attacking Daurous - Get Temple of Krolm for attacking elves.

Demon Advisor - get (blademaster and Helia) from Hall of Lords.

Return of His Majesty - unflag and reflag the boss 3 times instead of 2 (70,000 and 40,000)

Kentucky, USAReality2 years ago

Every time I pick up a new playerless game I tend to make tons of saves and go section by section, but that means I won't have seen the later section (in a speed context) at all for days or weeks.

An example right now is the 4X game Age of Wonders 3, where I'm up to map 4, I feel like I could Single Section the whole game in an hour and a half, but I'm really caught up replaying things before the speedrun is even complete (hence map 1 down to 5 minutes, map 2 down to 8 minutes, map 3 down to 14 minutes, etc)

But I'm questioning the real value of this kind of practice, especially when the levels at the end of the run are the lion's share of content (map 6 expected to take 28ish minutes alone in ideal circumstances)

I felt fine doing this method in games for other genres so maybe I just apply it withought reflecting on things (twin stick shooters, Turn Based RPGs, Platformers, Real Time Strategy)

I often feel like I do a complete Individual Level Table for games I want to speedrun before doing a complete Single Segment... but I don't see a way to avoid doing that or you wouldn't have useful splits for your final Single Segment.

Kentucky, USAReality4 years ago

1: Add starting 200 Reserve Human crew to original Colony to improve colony growth/fuel rate

2: Pick up Ur-Quan ship upgrade (Pfunk Daktaklak) since taking that fight is mandatory to learn Daktaklak language anyway

3: Is the Vux-Ultron fight REALLY the trigger to make LK spawn (I went through a LOT of save files with only 1 variation each in the event chain to come to that conclusion in first place)

Kentucky, USAReality4 years ago

I tried to speedrun this like 2 years ago in between Kid Mystic and Sleepless Hollow... Pretty sure all my twitch videos expired though

All I really remember is that I tried to play the game at double speed as much as possible.

However some levels I deemed - too unpleasant to play on double speed - so to save the long "menu" time of going back to the Spismall to turn off double speed just for one level and then go back there a 2nd time to turn it back on, what I would do was do all of them First -- I mean I would enter all 4 worlds, JUST do those specific levels, and only thenwould I stay in Caverns to get my first key..

My splits were labeled Car Levels > Cavern > Shopping > Ice > Desert > Forest > Asylum

I'm pretty sure that Car levels also included things like "walk on thin plank near water" and that Jetpack over Cracked Ice level (Mold Porridge) --- Shopping was just the section after getting the first Key and turning on the Manic Mode Locker.

I think there was a weird thing where in Caverns you only had to do a set number of levels to open up the boss instead of all of them, so I figured out which ones were slowest to decide which ones to skip.

Kentucky, USAReality4 years ago

The accept and reject button don't appear on such a video as far as I can tell

It annoys me because I am stuck with a pending action notification but can't do anything about it.

Kentucky, USAReality4 years ago

I bought this for my family during the quarantine and we have fun, but I get bodied -

We've traded factions every game, and I've managed to get 4th place in 4 player games with all of them.

I want to keep at it because everyone else has fun, but I think I need time to figure out strategy so I can stay on their level (because 1 bad player could feed VPs and swing the game).

Kentucky, USAReality5 years ago

I know we haven't really opened up the NE yet but, I have a chip on my shoulder.

The script for this quest has you win when his gold falls below a certain amount... in practice this will be about 8 days after you kill his marketplace. (assuming you continue to spell tax collectors to death during the 8 days)

So my IGT strategy from last July got a 14 IGT. and seems to be reliable up to the 17-19 range on repeat trys. It's a nice and simple build up and only special thing is the use of sorcer's abode earthquake and solari lvl 1 spell to snipe their marketplace.

I think in context this should mean the level will always end in 19-21 minutes at the worst.

However at the same time I had written down that you could kill the Marketplace earlier using Barbarians by using a series of "waypoint" buildings to get the peasants to the back. I'm sloppy about it in this video - I think I'm supposed to stagger the recruitment so he doesn't trigger his lightning storm.

However he has a bad habit of stalling out for AGES when I use this strategy? I think he spends less on resurrect spells and attacking hero buildings is hard to due auto-berserk defend home (unless you reset for north spawn so buildings face south I guess) I have great hopes about finding a way to make this work though.

Kentucky, USAReality5 years ago

I'm trying to learn how to play Doom the Rogue Like, and it has a both a tileset mode and an Ascii console mode (which their game history says was made earlier). I can record the tileset mode easily with OBS's game capture, but the console comes up blank. I find it much easier to play in Ascii (easier to see what's going on and no scrolling) but I don't know how to. I Assume that other super old games use this and whatever people use to stream them would work for this?

Kentucky, USAReality5 years ago

This is a pretty random level, and it's almost entirely the last few minutes that causes the problem.

The level has Daemonwood clusters (Five 3 tree groups and 9 at the Witch King Castle itself)

There's really only 3 heroes you can pump at these at level 1

Monks - Very strange reaction, but lvl 1 monks can even win without spell support (and you can gurantee with the level 1 stoneskin spell) Warrior of Discord - Need the Fervus Heal spell Wizard - Need to be invisbled twice (but once all 4 are out don't need support.

Monks have the problem of although they have a high chance of winning they don't THINK they have a high chance of winning, so unless you build the temple on top of the daemonwood to force them into berserk, it won't work. (and this level is not really gnome > elve friendly)

Wizards are Great for killing the temple, but expensive and awkward to use a second / rebuild first for the daemonwood attacking your palace.

IL hasn't been pushed, but kinda leans into the "wizard for castle destruction, then ignore what happens to the palace and hope he teleports into barbarians / wods.

Kentucky, USAReality5 years ago

I love Scotland Yard and Letters from Whitechapel, but I have never gotten Fury of Dracula to go over well with my group - generally, one problem seems to be that the Hunters are VERY slow on Night phase - Chossing what to Draw is a hassle . The other problem is that Dracula's Lairs seem more important than his current position (until very late turns) since the potential for him to score points from them hangs over the game more heavily than almost everything else.

Does anyone here like the game or has had a similar problem?

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