Threads
Somerset, EnglandRave7 years ago

I keep having issues in Going Deep in which the fast strats with strategic sticky bomb placements and RPGs will, seemingly at random, cause the final wave of corrupt NOOSE that are highlighted on the map in red to not spawn and Timur (maybe Bulgarian too) will run off into the street. This effectively soft locks the game as with subsequent retries of the mission via the phone will still not spawn the final wave even if the mission is played slowly, as intended. Unfortunately the game seems to need to be restarted to be able to progress. I've never heard any runners of this game mention it so I'm not exactly sure if it's common issue or not, or if it's just me. Any suggestions are appreciated as it's really hampering my ability to finish a run. Cheers.

About Rave
Joined
7 years ago
Online
1 year ago
Runs
15
Games run
Grand Theft Auto IV
Grand Theft Auto IV
Last run 5 years ago
4
Runs
Grand Theft Auto: The Lost and Damned
2
Runs
Call of Duty 4: Modern Warfare
Call of Duty 4: Modern Warfare
Last run 6 years ago
2
Runs
Grand Theft Auto: Chinatown Wars
1
Run
BeamNG.drive
BeamNG.drive
Last run 7 years ago
1
Run
Grand Theft Auto Category Extensions
1
Run
Games followed
Grand Theft Auto: The Ballad of Gay Tony
1,540
visits
Grand Theft Auto: The Lost and Damned
449
visits
Grand Theft Auto: Liberty City Stories
40
visits
Grand Theft Auto: Chinatown Wars
Grand Theft Auto: Chinatown Wars
Last visit 5 years ago
115
visits
Grand Theft Auto IV
Grand Theft Auto IV
Last visit 2 years ago
645
visits
Saints Row 2
Saints Row 2
Last visit 2 years ago
34
visits
Grand Theft Auto: San Andreas
Grand Theft Auto: San Andreas
Last visit 2 years ago
3
visits