Threads
Massachusetts, USARaclesis1 month ago

I've been seeing some people doing runs where they go out of their way to not take even a single point of damage, and I've also noticed that RE2 and RE3 both have a No Damage category extension. I'm wondering if the community would be interested in having an official No Damage category for RE1 as a category extension. Could be separated by Original and Arrange mode, could even do Knife Only No Damage for those crazy enough to attempt it.

Posting this here to get more eyes on it as the boards here have a LOT more followers then the CE boards just to get more eyes on the idea.

Death2024, SenhorX and 5 others like this
Massachusetts, USARaclesis1 month ago

I've been seeing some people doing runs where they go out of their way to not take even a single point of damage, and I've also noticed that RE2 and RE3 both have a No Damage category extension. I'm wondering if the community would be interested in having an official No Damage category for RE1 as a category extension. Could be separated by Original and Arrange mode, could even do Knife Only No Damage for those crazy enough to attempt it.

I will be posting this on the main board as well to get more eyes on it as we only have 69 followers (nice) for CE at the moment. I think it will have similar interest to when we added Zoolander%.

Massachusetts, USARaclesis6 months ago

I had this happen to me recently where after the first fight of chapter 4 if you run into the next area the game doesn't load properly and softlocks. This happened to me 3 times today, then I tried walking into it and it was fine, then loaded it again and ran in and it soft locked again. Wondering if this happened to anyone else in the past.

Massachusetts, USARaclesis1 year ago

What emulators are allowed for running this game?

Massachusetts, USARaclesis1 year ago

As the rules are currently the timer ends "once VICTORY appears after the final country has been annihilated". Though with two of the countries, Caerleon and New Almekia, since they're allied with each other, the computer can take the last castle meaning that this never happens. For runs where this happens what is the proper time to end the timer? Right when the castle falls? When the fade in starts for the final talking part? I've been ending my timer when this happens right when the game fades in after the last castle is taken before the last talking part.

illusion9 likes this
Massachusetts, USARaclesis2 years ago

I found out recently that you can skip the intro after selecting the difficulty and go right into the first organization phase. I was just hitting Start after selecting easy and it went right to the game without showing the intro. Tried it again after just to make sure and it worked again. Saves only like a minute or so by skipping the intro and the talky bits, but still, time save! :)

illusion9 likes this
Massachusetts, USARaclesis2 years ago

Which emulators are allowed to runs this game? I have snes9x for FF4 runs and I was wondering if I could use that to run this game as well. Also will the files for the Pazuzu save and end game save for the resistance glitch work for snes9x as well as Bizhawk?

Massachusetts, USARaclesis2 years ago

What set seed do people use for this game? I've seen three runs of this and each one uses a different set seed. Or does it really not much that much of a difference?

Massachusetts, USARaclesis2 years ago

Submitted a run for Any% Caerleon about a month ago and I see that the last time either mod has been around has been at least a year ago. Hoping this will get one of them over here to check out the run.

I also wanted to ask about skipping the text. On any controller you can hold R1 and X to make the text go by much quicker. The other two runs I've noticed for Caerleon Any% don't do this. I'm wondering why that is. This can be done on a normal controller so I'm going to assume that it's allowed.

MollyMae likes this
Massachusetts, USARaclesis3 years ago

I've seen this happen in a few runs now, so I figured I would come on here and tell everyone so less runs will get rejected for this reason. If you are using the old splits please make sure you're using the the old autosplitter. If you use the old splits with the new autosplitter, depending on the splits (Jill any%/100% come to mind), it will not split correctly and the timer will end before the elevator going to the helipad. The old splits did not account for going into the save room in Mansion 2 to get the acid rounds, and the new autosplitter will force 2 splits, one for going in, and the other for going on, when going in there to get your ammo for Yawn 2.

Also if you are using the new autosplitter, please make sure that you are not using the old autosplitter on top of it, as that can potentially lead to double splits when you go into a room, which will also cause the timer to stop early and make the run invalid.

Also while we're here, if you are using the new splits, specifically the Chris runs, check to see if they are labeled correctly in the splits. Some of them are incorrectly labeled, for example in some of the Chris splits it will have Courtyard 2 listed twice and will stop splitting once it reaches the second Courtyard 2. If you change that second one to Courtyard 3 it should work properly. This won't get a run rejected because the timer doesn't stop, but it will get your splits from there on saved so you can compare them to future runs later. :)

Massachusetts, USARaclesis3 years ago

I've been wanting to learn this game and now that I got everything I need I went to check out the runs to start learning only to find them all gone. What happened?

Massachusetts, USARaclesis4 years ago

Does anyone know if the gas room OOB is faster or slower then the normal method used to get the code in the gas room? For those who don't know this is the out of bounds I'm talking about.

Massachusetts, USARaclesis4 years ago

I've been trying to get back into running this game, but for some reason it crashes on me over and over again. I've tried reinstalling the game, completely redownloading the game and the patch, messing with the compatibilities to see if other ones worked, tried in both Biohard and Biosoft, but still crashing every single time after having it open for a few minutes. I'm not sure what is causing the crashes or what to do at this point to get the game running again.

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