I recently found this application online. YouTube Frame Timer
It helps retime YouTube runs. I tried it out on the World 1 IL run by @BigFighter01, and it turns out that the run should be 4m 24s 500ms. (yes that means you have inflated your time by almost a second, BigFighter) I counted the frames and this is accurate.
The thing is, should we use this to retime runs in the future, instead of relying on an on-screen timer? It seems pretty good to use the frames to time runs. What do you guys think?
Hi guys,
Dominic asked me if I am going to submit part of my All Worlds Solo (AWS) run as ILs before, but I told him that I am recording separate runs to submit instead. Now I have a 1h23m run submitted, I am now getting the section times to see if they break my IL PBs or WRs.
The thing is ILs are currently timed with the start at the press of Enter/Start button, which for AWS runs, does not exist. (except for World 1) So I think the fix is to change the start of IL timing to a later point, and compensating that time difference by just adding it to the final time.
I measured that, from the pressing of the start button to the first frame where the play icon appears on the screen, it takes around 2.3 to 2.4 seconds. This means AWS sections can be timed from the first frame of the appearance of the play icon to when the boss shatters plus 2.3 seconds instead.
What do you guys think?
PS I think the definition I suggested for the timing is not precise enough. Here are references I made for the exact frame of start and finish. Pressing the start button: the first frame where the start button is not complete, meaning you can see a gap The boss shatters: the first frame that the boss either appears as shattered, or disappears from the screen
I posted a world 3 boss cling video a while ago but that was performed in the Heroes campaign. I tested that in the Normal campaign, and it still works. It works briefly as follows:
- At the start of the level, dash to the side of the boss and attack.
- You will regain your dash but the boss will probably move to the right after the slow-mo. Dash towards the right to try to cling to the boss.
- Attack the boss (even if it does not deal damage) to regain your dash in case you fall off.
- Stay in the top left corner of the boss and block the bomb. (The bomb is harmless.
- The bomb should go down vertically, landing on the topmost platform. The bomb will kill the boss. As the bomb will also be able to hit you, jump away to the corners and levitate (jump in mid-air without directional input) just to be safe.
- The bomb will deplete the whole bar of the boss, giving you the clear.
I recorded a low-4 section time for world 3 (in an All Worlds Solo run) after successfully pulling off this glitch. Here is the YouTube video for you guys.
Good luck!
Does anybody know what is this and how to perform that. AFAIK you only have a single dash airborne until you have contact with any surface.
I'm asking this so that I can implement it in runs ( ͡° ͜ʖ ͡°)
Without subsplits https://mega.nz/#!9thVTYqa!YqsytwcAPRpb69ll1TubtXYTr3LmpuEiSMMmKFpcJHw
With subsplits https://mega.nz/#!084xSQQT!xoBSJjmfqHX3AUFNeTuTZJn_AjmYMh0YHYtVmDSVA40
Subsplits are grouped by location, with Till It's Over separated from Tower.
Splits include I'm Being Reelistic (the boat), Chip Zeal (vs Flower before Lycanthropy), and the Helicopter section. (labelled 'emm factory' cause I don't know how to name this song)
Have fun with the splits!