uh... for now, just find the mission on my PB, I still haven't recorded the route separately nor just mapped out/written instructions for the route
All secrets + all cards + any%. And I forgot to put that in the Rules, so thanks for indirectly reminding me.
http://pastebin.com/eCeZDGyU If this is TL;DR, we ought to wait for speedrun.com to implement some sort of category-separating thing, because different versions do have different categories, plus rules for the same categories would be a mess. Overall, it'd be a mess to sort out stuff to actually make the versions stand out from each other on one leaderboard, even with the drop-down menu (what if people look at the leaderboards and don't understand that they're different games?). In my opinion, it's best to leave it as it is for now. Although I would like to somehow 'list' the different games (so, if we can have 5 games on one row, have HP1 one row, HP2 the next, then HP3, and so on, with Lego and World Cup being on an "Other" sort of row).
It's quite difficult to be able to say outright that PS1 and PC should be separate, but there are some differences that can argue for the separation.
For one, due to less constraints for PCs, the PC version has a lot more traffic, and therefore it is harder to manoeuvre through levels without crashing into cars. On an added note to this, the damage boost in 'The Getaway' is much harder to pull off, as there is less space to drive through the traffic jam. Another thing about traffic is that, with more traffic, it becomes easier to evade police because police AI is pretty crazy and so will crash into cars more frequently.
I also believe the physics are a little different. Looking at TheUltimateGamer95's PC run, jumping and landing seems to be quite different to PS1 in that cars don't bobble around as much on PC.
Also, models and collision are much tighter and more refined on PC, so PC can't drive 'through' a corner or a thin post, unlike PS1.
In Home Free, you can't take the hill shortcut at the spaghetti section, as the models don't let the bus get up, and also, boulders are smashed as opposed to hit across on PS1, which makes hitting them not as bad, as they're out of the way.
If I can find more examples, I will post them.
S'pose I ought to put this here as a lot of what's done in the TAS WIPs can be done RTA (I've managed to do the quick Dittany from the first WIP myself).
Added the category and the rules.
1 & 2 have been put together so it's "Timing starts... and ends...", and 3 doesn't need adding; glitches are always fair game around here (unless a category is literally marked 'glitchless') OpieOP Nice to see someone new step into the community, especially for a game with much-needed optimization.