Threads
FinlandPull4 years ago

tl;dr show the first results screen time before the bonus kicks in and add 10 seconds to your submissions lol

So Freeze Rally can go into negatives because collecting all Freezers results in a -10 second bonus.

speedrun.com doesn't allow submitting negative times so the only workaround is to add 10 seconds back to the final time, effectively making it positive again. Obviously, if another run doesn't get the -10 second bonus, you're still going to add 10 seconds to those submissions too. The submissions will stay equal this way.

Now the fun part is observing what the game does when it gives you the -10 second bonus

(Timestamped link)

The final time is shown to be 5.98, therefore with the bonus it should result in a time of -4.02 The game however, turns it into -4.00 instead, effectively adding 0.02 to your time. Then, the screen after all this shows 4.01, a positive value with some mysterious decimals out of the blue.

As far as I'm concerned, only the first value should be considered when submitting runs. This is, the screen with 5.98 in it. You need to use the results screen before the bonus kicks in, because using the final frame of gameplay isn't accurate, the game performs some finish line calculations for your final decimals. After the bonus kicks in, even though is your IGT, it's not capable of performing the math consistently. Most runs on the boards it does fine, but negative times get messy. The post-results screen flips your negative time into positives and adds decimals at random so this one's completely useless.

FinlandPull5 years ago

Hey, we added character subcategories to the Warpless boards. You can go for all new world records or something.

However, Warpless is still treated as normal via the 'All' tab, which as the name suggests lists every run regardless of the character. Due to the wonky way SRcom works, from now on you should submit your runs twice (fun!), both under the 'All' tab and again under whatever character type you used. SRcom savvy people may be wondering why we didn't use a variable for this instead, and honestly I do not know ask Hypnoshark or something.

For people who did runs with multiple characters before, and have obsolete runs (runs that aren't your PB) on SRcom done with other characters, please resubmit them under their correct subcategories. I'm not checking through obsolete runs.

also srcom sucks and all runs have to be manually duped so the boards are gonna build gradually please wait warmly

Fedecrash02 and Hypnoshark like this
FinlandPull6 years ago

https://discord.gg/KAYbKs7

I mean technically it's not but it also is because we got an entire channel

FinlandPull6 years ago

hey ok wow we're like actually a community these days here's some guidelining to prevent Sony Speedrunning Shenanigans™

Accepted emulators:

ePSXe 1.8 ePSXe 1.9 ePSXe 2.0 [Good] BizHawk [Good]

Fedecrash02, yuusa and 3 others like this
FinlandPull6 years ago

[center]LOCKED - Refer to bottom post for information as to why[/center]

Original post:

(I'll format this better when I can be bothered)

Right, so after having done a run PSP to test the fucking thing out, the results are in and they're fairly interesting.

The thing saves 2:28 over PS2. That means, if you own a PSP then go for the real time WR right now by all means. Mentioned test run can be viewed here. It's a horrid run though, IGT adding together to 38:27.92, where my PS2 PB's IGT is 35:57.30. Yet it's somehow still only 2 seconds behind, go figure. Oh, and it's 50:49.045 in real-time, I fuck up the timer right after Roo so it ends up looking a bit fake but who CARES.

What it also means is that this game not only becomes far less accessible, but also far less competitive.

Removing loads allows for most versions to be atleast viable. The only thing separating them would be lag, but this is ALREADY the case, so not much changes. All this does is eliminate most console differences, not console model differences. (This is the option I'm most fond of.)

So, there are a few ways we can go on about this. The primary objective is to kill differences between consoles. Meaning, I can accurately time loads out from runs that are 51 or under and then use an average load time for the rest of the boards.

Another option is to start timing with IGT (+ hub world movement). This is really dangerous ground 'cause it means restarts will have to be checked so people don't cheese IGT. That's also an incredibly arbitrary thing to enforce so, ha. (And timing hub world movement on top of IGT is just REALLY SILLY.)

A third option is to "equalize" the versions. We have good enough data to be able to convert different PS2 models and consoles to have faster or slower times. The standard should be comparing to PS1 and then editing time accordingly. That being said no one does PS1 runs so PS2 will probably end up being the standard and PS1 just gets time removed off of it. (PSP obviously having time added.)

Now because of loads being removed, emulator inaccuracies shine even brighter as a lot of them tend to lag less than consoles do. As in, half the boards are nuked. Gone. BizHawk probably has something good going for it now, so people could run on that. But previous emulator runs would gain a significant advantage over actual consoles in not having any real lag to speak of.

In conclusion, I am very determined to remove loads from this game, especially so because SRcom allows you to sort runs by Real Time if you so desire, so it's not entirely stupid. Give your two cents on how the loads should be removed and I'll get going with it. Also complain about how your emulator PB is now gone, I guess. Someone more knowledgeable about current day emulators also pitch in on their accuracy yes yes.

And to add, misc. categories aren't getting any of this treatment from my end 'cause all the categories there are bad jokes.

Pie, LepiJopi and 5 others like this
FinlandPull6 years ago

Hey we've actually had this for quite a while but why post it anywhere in time right

Here's a link: https://discord.gg/NVMTpc5

FinlandPull7 years ago

So hey a good handful of the minigames have actual timers and the game tracks your best times on 'em anyway, so is having them on the boards a good idea at all?

I've already done a few of 'em ages ago, but came to realize that PAL sucks dick and shouldn't be ran on, but it would be nice to have an excuse to improve 'em on NTSC regardless.

FinlandPull7 years ago

aka ones that work on emulator but not on console yea there's only one here but this is a very convenient thread ok babes

Old Oxide Instant Win, as seen here

Use Fixed Oxide Win instead.

TheRedhotbr likes this
FinlandPull8 years ago

It's that time "again", turn your artistic creativity up to 11 and submit your greatest Pete stream layout! The winner will win 3 (that's THREE) pictures of Peter "PeteThePlayer" Tissen Tennis Slayer himself!

Here's an example of what your stream layout could and probably should look like: Link

Deadline is after I get a single submission because hot damn

FinlandPull8 years ago

Turns out atleast my Katana Corridor () loads wrong, but I'm pretty sure it's gonna be the case for all the other levels, too. Too lazy to check now.

In any case, my loading static fades out before the first red guy even dies, when seemingly all the other runs on the same IL ( http://www.speedrun.com/SUPERHOT/Corridor#Katana_Mode1 ) have the static fade out the moment that same guy has already been shot.

Does this affect IL times in any way? And even if it doesn't, should I just take down all of my times? I don't really know how to fix it but I still wanna keep the competition healthy, atleast.

FinlandPull9 years ago

YOU'RE MAKING ME WAIT

Hodge likes this
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